| @@ -1,4 +1,4 @@ | |||
| $Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $ | |||
| $Id: VERSIONS,v 1.83 2002/03/16 18:03:40 brianp Exp $ | |||
| Mesa Version History | |||
| @@ -935,6 +935,9 @@ Mesa Version History | |||
| - GL_ARB_depth_texture extension | |||
| - GL_ARB_shadow extension | |||
| - GL_ARB_shadow_ambient extension | |||
| - massive overhaul/simplification of software rasterizer module, | |||
| many contributions from Klaus Niederkrueger | |||
| - faster software texturing in some cases (i.e. trilinear filtering) | |||
| Bug fixes: | |||
| - GL_BLEND with non-black texture env color wasn't always correct | |||
| - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) | |||
| @@ -942,5 +945,7 @@ Mesa Version History | |||
| - glReadPixels was sometimes mistakenly clipped by the scissor box | |||
| - glDraw/ReadPixels didn't catch all the errors that they should have | |||
| - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) | |||
| - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) | |||
| - better mipmap LOD computation (prevents excessive blurriness) | |||
| Changes: | |||
| - New spec file and Python code to generate some GL dispatch files | |||