|  |  | @@ -214,6 +214,7 @@ intel_bufferobj_map(GLcontext * ctx, | 
		
	
		
			
			|  |  |  | struct intel_context *intel = intel_context(ctx); | 
		
	
		
			
			|  |  |  | struct intel_buffer_object *intel_obj = intel_buffer_object(obj); | 
		
	
		
			
			|  |  |  | GLboolean read_only = (access == GL_READ_ONLY_ARB); | 
		
	
		
			
			|  |  |  | GLboolean write_only = (access == GL_WRITE_ONLY_ARB); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | assert(intel_obj); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
			|  |  | @@ -225,7 +226,14 @@ intel_bufferobj_map(GLcontext * ctx, | 
		
	
		
			
			|  |  |  | return NULL; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | dri_bo_map(intel_obj->buffer, !read_only); | 
		
	
		
			
			|  |  |  | if (write_only && intel->intelScreen->kernel_exec_fencing) { | 
		
	
		
			
			|  |  |  | drm_intel_gem_bo_map_gtt(intel_obj->buffer); | 
		
	
		
			
			|  |  |  | intel_obj->mapped_gtt = GL_TRUE; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | drm_intel_bo_map(intel_obj->buffer, !read_only); | 
		
	
		
			
			|  |  |  | intel_obj->mapped_gtt = GL_FALSE; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | obj->Pointer = intel_obj->buffer->virtual; | 
		
	
		
			
			|  |  |  | return obj->Pointer; | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
			|  |  | @@ -243,7 +251,11 @@ intel_bufferobj_unmap(GLcontext * ctx, | 
		
	
		
			
			|  |  |  | assert(intel_obj); | 
		
	
		
			
			|  |  |  | if (intel_obj->buffer != NULL) { | 
		
	
		
			
			|  |  |  | assert(obj->Pointer); | 
		
	
		
			
			|  |  |  | dri_bo_unmap(intel_obj->buffer); | 
		
	
		
			
			|  |  |  | if (intel_obj->mapped_gtt) { | 
		
	
		
			
			|  |  |  | drm_intel_gem_bo_unmap_gtt(intel_obj->buffer); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | drm_intel_bo_unmap(intel_obj->buffer); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | obj->Pointer = NULL; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | return GL_TRUE; |