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@@ -1,6 +1,6 @@ |
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/* |
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* Mesa 3-D graphics library |
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* Version: 6.3 |
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* Version: 6.3.2 |
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* |
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved. |
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* |
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@@ -1062,6 +1062,9 @@ static void store_texel_bgr888(struct gl_texture_image *texImage, |
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#endif |
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/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) |
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instead of slow (g << 2) * 255 / 252 (always rounds down) */ |
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/* MESA_FORMAT_RGB565 ********************************************************/ |
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/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ |
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@@ -1070,9 +1073,9 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage, |
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{ |
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const GLushort *src = USHORT_ADDR( texImage, i, j, k ); |
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const GLushort s = *src; |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); |
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texel[ACOMP] = CHAN_MAX; |
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} |
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@@ -1107,9 +1110,9 @@ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, |
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{ |
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const GLushort *src = USHORT_ADDR( texImage, i, j, k ); |
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const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); |
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texel[ACOMP] = CHAN_MAX; |
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} |
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@@ -1144,10 +1147,10 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage, |
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{ |
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const GLushort *src = USHORT_ADDR( texImage, i, j, k ); |
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const GLushort s = *src; |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); |
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texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); |
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texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); |
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} |
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/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */ |
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@@ -1180,10 +1183,10 @@ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, |
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GLint i, GLint j, GLint k, GLchan *texel ) |
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{ |
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const GLushort s = *USHORT_ADDR( texImage, i, j, k ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); |
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texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); |
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texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); |
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} |
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/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */ |
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@@ -1216,9 +1219,9 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage, |
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{ |
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const GLushort *src = USHORT_ADDR( texImage, i, j, k ); |
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const GLushort s = *src; |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); |
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texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); |
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} |
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@@ -1253,9 +1256,9 @@ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, |
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{ |
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const GLushort *src = USHORT_ADDR( texImage, i, j, k ); |
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const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); |
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texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); |
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} |
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@@ -1358,11 +1361,13 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage, |
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static void FETCH(rgb332)( const struct gl_texture_image *texImage, |
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GLint i, GLint j, GLint k, GLchan *texel ) |
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{ |
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static const GLubyte lut2to8[4] = {0, 85, 170, 255}; |
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static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255}; |
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const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); |
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const GLubyte s = *src; |
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texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); |
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texel[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); |
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texel[BCOMP] = UBYTE_TO_CHAN( ((s << 6) & 0xc0) * 255 / 0xc0 ); |
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texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] ); |
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texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] ); |
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texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s ) & 0x3] ); |
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texel[ACOMP] = CHAN_MAX; |
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} |
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