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main: Allow compute shaders to be compiled with OpenGLES 3.1

Previous OpenGLES 3.1 testing had been done when ARB_compute_shader
was overridden to enabled.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
tags/11.2-branchpoint
Jordan Justen 9 years ago
parent
commit
a9d934726e
1 changed files with 1 additions and 1 deletions
  1. 1
    1
      src/mesa/main/shaderapi.c

+ 1
- 1
src/mesa/main/shaderapi.c View File

@@ -208,7 +208,7 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
case GL_TESS_EVALUATION_SHADER:
return ctx == NULL || _mesa_has_tessellation(ctx);
case GL_COMPUTE_SHADER:
return ctx == NULL || ctx->Extensions.ARB_compute_shader;
return ctx == NULL || _mesa_has_compute_shaders(ctx);
default:
return false;
}

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