| @@ -1051,7 +1051,7 @@ _swrast_choose_triangle( GLcontext *ctx ) | |||
| } | |||
| } | |||
| if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled) { | |||
| if (ctx->Texture._EnabledCoordUnits) { | |||
| /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ | |||
| const struct gl_texture_object *texObj2D; | |||
| const struct gl_texture_image *texImg; | |||