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intel: Add a vtbl hook for determining if a format is renderable.

By relying on just intel_span_supports_format, some formats that
aren't supported pre-gen4 were not reporting FBO incomplete.  And we
also complained in stderr when it happened on i915 because draw_region
gets called before framebuffer completeness validation.
tags/android-x86-2.2-r2
Eric Anholt 14 år sedan
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a7bf723056

+ 23
- 18
src/mesa/drivers/dri/i915/i830_vtbl.c Visa fil

@@ -585,6 +585,27 @@ i830_destroy_context(struct intel_context *intel)
_tnl_free_vertices(&intel->ctx);
}

static uint32_t i830_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
{
[MESA_FORMAT_ARGB8888] = DV_PF_8888,
[MESA_FORMAT_XRGB8888] = DV_PF_8888,
[MESA_FORMAT_RGB565] = DV_PF_565,
[MESA_FORMAT_ARGB1555] = DV_PF_1555,
[MESA_FORMAT_ARGB4444] = DV_PF_4444,
};

static bool
i830_render_target_supported(gl_format format)
{
if (format == MESA_FORMAT_S8_Z24 ||
format == MESA_FORMAT_X8_Z24 ||
format == MESA_FORMAT_Z16) {
return true;
}

return i830_render_target_format_for_mesa_format[format] != 0;
}

static void
i830_set_draw_region(struct intel_context *intel,
struct intel_region *color_regions[],
@@ -624,24 +645,7 @@ i830_set_draw_region(struct intel_context *intel,
DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */

if (irb != NULL) {
switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
value |= DV_PF_8888;
break;
case MESA_FORMAT_RGB565:
value |= DV_PF_565;
break;
case MESA_FORMAT_ARGB1555:
value |= DV_PF_1555;
break;
case MESA_FORMAT_ARGB4444:
value |= DV_PF_4444;
break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n",
irb->Base.Format);
}
value |= i830_render_target_format_for_mesa_format[irb->Base.Format];
}

if (depth_region && depth_region->cpp == 4) {
@@ -729,4 +733,5 @@ i830InitVtbl(struct i830_context *i830)
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
i830->intel.vtbl.finish_batch = intel_finish_vb;
i830->intel.vtbl.invalidate_state = i830_invalidate_state;
i830->intel.vtbl.render_target_supported = i830_render_target_supported;
}

+ 23
- 18
src/mesa/drivers/dri/i915/i915_vtbl.c Visa fil

@@ -524,6 +524,27 @@ i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
}
}

static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
{
[MESA_FORMAT_ARGB8888] = DV_PF_8888,
[MESA_FORMAT_XRGB8888] = DV_PF_8888,
[MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
[MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
[MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
};

static bool
i915_render_target_supported(gl_format format)
{
if (format == MESA_FORMAT_S8_Z24 ||
format == MESA_FORMAT_X8_Z24 ||
format == MESA_FORMAT_Z16) {
return true;
}

return i915_render_target_format_for_mesa_format[format] != 0;
}

static void
i915_set_draw_region(struct intel_context *intel,
struct intel_region *color_regions[],
@@ -563,24 +584,7 @@ i915_set_draw_region(struct intel_context *intel,
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
if (irb != NULL) {
switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
value |= DV_PF_8888;
break;
case MESA_FORMAT_RGB565:
value |= DV_PF_565 | DITHER_FULL_ALWAYS;
break;
case MESA_FORMAT_ARGB1555:
value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
break;
case MESA_FORMAT_ARGB4444:
value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n",
irb->Base.Format);
}
value |= i915_render_target_format_for_mesa_format[irb->Base.Format];
}

/* This isn't quite safe, thus being hidden behind an option. When changing
@@ -687,4 +691,5 @@ i915InitVtbl(struct i915_context *i915)
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
i915->intel.vtbl.finish_batch = intel_finish_vb;
i915->intel.vtbl.render_target_supported = i915_render_target_supported;
}

+ 1
- 0
src/mesa/drivers/dri/i965/brw_vtbl.c Visa fil

@@ -203,4 +203,5 @@ void brwInitVtbl( struct brw_context *brw )
brw->intel.vtbl.destroy = brw_destroy_context;
brw->intel.vtbl.set_draw_region = brw_set_draw_region;
brw->intel.vtbl.debug_batch = brw_debug_batch;
brw->intel.vtbl.render_target_supported = brw_render_target_supported;
}

+ 1
- 0
src/mesa/drivers/dri/i965/brw_wm.h Visa fil

@@ -474,5 +474,6 @@ struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint typ
struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);

bool brw_color_buffer_write_enabled(struct brw_context *brw);
bool brw_render_target_supported(gl_format format);

#endif

+ 16
- 1
src/mesa/drivers/dri/i965/brw_wm_surface_state.c Visa fil

@@ -42,7 +42,7 @@
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"

static GLuint translate_tex_target( GLenum target )
{
@@ -103,6 +103,21 @@ static uint32_t brw_format_for_mesa_format[MESA_FORMAT_COUNT] =
[MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
};

bool
brw_render_target_supported(gl_format format)
{
if (format == MESA_FORMAT_S8_Z24 ||
format == MESA_FORMAT_X8_Z24 ||
format == MESA_FORMAT_Z16) {
return true;
}

/* Not exactly true, as some of those formats are not renderable.
* But at least we know how to translate them.
*/
return brw_format_for_mesa_format[format] != 0;
}

static GLuint translate_tex_format( gl_format mesa_format,
GLenum internal_format,
GLenum depth_mode )

+ 1
- 0
src/mesa/drivers/dri/intel/intel_context.h Visa fil

@@ -149,6 +149,7 @@ struct intel_context
void (*assert_not_dirty) (struct intel_context *intel);

void (*debug_batch)(struct intel_context *intel);
bool (*render_target_supported)(gl_format format);
} vtbl;

struct dri_metaops meta;

+ 3
- 1
src/mesa/drivers/dri/intel/intel_fbo.c Visa fil

@@ -564,6 +564,7 @@ intel_finish_render_texture(struct gl_context * ctx,
static void
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct intel_context *intel = intel_context(ctx);
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
const struct intel_renderbuffer *stencilRb =
@@ -612,7 +613,8 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
continue;
}

if (!intel_span_supports_format(irb->Base.Format)) {
if (!intel_span_supports_format(irb->Base.Format) ||
!intel->vtbl.render_target_supported(irb->Base.Format)) {
DBG("Unsupported texture/renderbuffer format attached: %s\n",
_mesa_get_format_name(irb->Base.Format));
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;

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