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glsl2: Don't generate constructor functions for structures

tags/mesa-7.9-rc1
Ian Romanick vor 15 Jahren
Ursprung
Commit
a789ca649c
2 geänderte Dateien mit 2 neuen und 3 gelöschten Zeilen
  1. 1
    2
      src/glsl/ast_to_hir.cpp
  2. 1
    1
      src/glsl/glsl_symbol_table.cpp

+ 1
- 2
src/glsl/ast_to_hir.cpp Datei anzeigen

@@ -2730,8 +2730,7 @@ ast_struct_specifier::hir(exec_list *instructions,
glsl_type::get_record_instance(fields, decl_count, name);

YYLTYPE loc = this->get_location();
ir_function *ctor = t->generate_constructor();
if (!state->symbols->add_type(name, t, ctor)) {
if (!state->symbols->add_type(name, t)) {
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {


+ 1
- 1
src/glsl/glsl_symbol_table.cpp Datei anzeigen

@@ -127,7 +127,7 @@ bool glsl_symbol_table::add_function(const char *name, ir_function *f)
if (this->language_version == 110 && name_declared_this_scope(name)) {
/* In 1.10, functions and variables have separate namespaces. */
symbol_table_entry *existing = get_entry(name);
if (existing->f == NULL) {
if ((existing->f == NULL) && (existing->t == NULL)) {
existing->f = f;
return true;
}

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