Просмотр исходного кода

intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().

Before, we were only allocating these from our TexImage, so if the
texture image was set up in any other way (non-accelerated
glGenerateMipmaps()), they'd be missing or wrong.
tags/mesa-8.0-rc1
Eric Anholt 14 лет назад
Родитель
Сommit
a73d56dce3

+ 5
- 0
src/mesa/drivers/dri/intel/intel_tex.c Просмотреть файл

@@ -60,6 +60,11 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);

if (intel->must_use_separate_stencil
&& image->TexFormat == MESA_FORMAT_S8_Z24) {
intel_tex_image_s8z24_create_renderbuffers(intel, intel_image);
}

if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);

+ 3
- 0
src/mesa/drivers/dri/intel/intel_tex.h Просмотреть файл

@@ -68,6 +68,9 @@ void intel_tex_map_images(struct intel_context *intel,

void intel_tex_unmap_images(struct intel_context *intel,
struct intel_texture_object *intelObj);
bool
intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
struct intel_texture_image *image);

void intel_tex_image_s8z24_scatter(struct intel_context *intel,
struct intel_texture_image *intel_image);

+ 1
- 1
src/mesa/drivers/dri/intel/intel_tex_image.c Просмотреть файл

@@ -282,7 +282,7 @@ intel_tex_image_s8z24_gather(struct intel_context *intel,
intel_tex_image_s8z24_scattergather(intel, intel_image, false);
}

static bool
bool
intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
struct intel_texture_image *image)
{

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