Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1tags/mesa_20090313
@@ -150,8 +150,6 @@ int MESA_DEBUG_FLAGS = 0; | |||
/* ubyte -> float conversion */ | |||
GLfloat _mesa_ubyte_to_float_color_tab[256]; | |||
static void | |||
free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); | |||
/** | |||
@@ -423,12 +421,14 @@ alloc_shared_state( GLcontext *ctx ) | |||
#endif | |||
#if FEATURE_ARB_vertex_program | |||
ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); | |||
ss->DefaultVertexProgram = (struct gl_vertex_program *) | |||
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); | |||
if (!ss->DefaultVertexProgram) | |||
goto cleanup; | |||
#endif | |||
#if FEATURE_ARB_fragment_program | |||
ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); | |||
ss->DefaultFragmentProgram = (struct gl_fragment_program *) | |||
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); | |||
if (!ss->DefaultFragmentProgram) | |||
goto cleanup; | |||
#endif | |||
@@ -513,12 +513,10 @@ alloc_shared_state( GLcontext *ctx ) | |||
_mesa_DeleteHashTable(ss->Programs); | |||
#endif | |||
#if FEATURE_ARB_vertex_program | |||
if (ss->DefaultVertexProgram) | |||
ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); | |||
_mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); | |||
#endif | |||
#if FEATURE_ARB_fragment_program | |||
if (ss->DefaultFragmentProgram) | |||
ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); | |||
_mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); | |||
#endif | |||
#if FEATURE_ATI_fragment_shader | |||
if (ss->DefaultFragmentShader) | |||
@@ -695,10 +693,10 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) | |||
_mesa_DeleteHashTable(ss->Programs); | |||
#endif | |||
#if FEATURE_ARB_vertex_program | |||
ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); | |||
_mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); | |||
#endif | |||
#if FEATURE_ARB_fragment_program | |||
ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); | |||
_mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); | |||
#endif | |||
#if FEATURE_ATI_fragment_shader | |||
@@ -1190,6 +1188,14 @@ _mesa_free_context_data( GLcontext *ctx ) | |||
_mesa_unreference_framebuffer(&ctx->ReadBuffer); | |||
} | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); | |||
_mesa_free_lighting_data( ctx ); | |||
_mesa_free_eval_data( ctx ); | |||
_mesa_free_texture_data( ctx ); |
@@ -2203,10 +2203,10 @@ struct gl_shared_state | |||
/*@{*/ | |||
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ | |||
#if FEATURE_ARB_vertex_program | |||
struct gl_program *DefaultVertexProgram; | |||
struct gl_vertex_program *DefaultVertexProgram; | |||
#endif | |||
#if FEATURE_ARB_fragment_program | |||
struct gl_program *DefaultFragmentProgram; | |||
struct gl_fragment_program *DefaultFragmentProgram; | |||
#endif | |||
/*@}*/ | |||
@@ -982,16 +982,20 @@ update_program(GLcontext *ctx) | |||
#endif | |||
if (shProg && shProg->LinkStatus && shProg->FragmentProgram) { | |||
/* user-defined fragment shader */ | |||
ctx->FragmentProgram._Current = shProg->FragmentProgram; | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, | |||
shProg->FragmentProgram); | |||
} | |||
else if (ctx->FragmentProgram._Enabled) { | |||
/* use user-defined fragment program */ | |||
ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, | |||
ctx->FragmentProgram.Current); | |||
} | |||
else if (ctx->FragmentProgram._MaintainTexEnvProgram) { | |||
/* fragment program generated from fixed-function state */ | |||
ctx->FragmentProgram._Current = _mesa_get_fixed_func_fragment_program(ctx); | |||
ctx->FragmentProgram._TexEnvProgram = ctx->FragmentProgram._Current; | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, | |||
_mesa_get_fixed_func_fragment_program(ctx)); | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, | |||
ctx->FragmentProgram._Current); | |||
/* XXX get rid of this confusing stuff someday? */ | |||
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; | |||
@@ -1000,7 +1004,7 @@ update_program(GLcontext *ctx) | |||
} | |||
else { | |||
/* no fragment program */ | |||
ctx->FragmentProgram._Current = NULL; | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); | |||
} | |||
if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { | |||
@@ -1013,29 +1017,33 @@ update_program(GLcontext *ctx) | |||
**/ | |||
#if 1 | |||
/* XXX get rid of this someday? */ | |||
ctx->VertexProgram._TnlProgram = NULL; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); | |||
#endif | |||
if (shProg && shProg->LinkStatus && shProg->VertexProgram) { | |||
/* user-defined vertex shader */ | |||
ctx->VertexProgram._Current = shProg->VertexProgram; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, | |||
shProg->VertexProgram); | |||
} | |||
else if (ctx->VertexProgram._Enabled) { | |||
/* use user-defined vertex program */ | |||
ctx->VertexProgram._Current = ctx->VertexProgram.Current; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, | |||
ctx->VertexProgram.Current); | |||
} | |||
else if (ctx->VertexProgram._MaintainTnlProgram) { | |||
/* vertex program generated from fixed-function state */ | |||
ctx->VertexProgram._Current = _mesa_get_fixed_func_vertex_program(ctx); | |||
ctx->VertexProgram._TnlProgram = ctx->VertexProgram._Current; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, | |||
_mesa_get_fixed_func_vertex_program(ctx)); | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, | |||
ctx->VertexProgram._Current); | |||
} | |||
else { | |||
/* no vertex program / used fixed-function code */ | |||
ctx->VertexProgram._Current = NULL; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); | |||
} | |||
if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) { | |||
ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, | |||
(struct gl_program *) ctx->VertexProgram._Current); | |||
(struct gl_program *) ctx->VertexProgram._Current); | |||
} | |||
} | |||
@@ -30,6 +30,7 @@ | |||
#include "main/mtypes.h" | |||
#include "main/imports.h" | |||
#include "shader/prog_cache.h" | |||
#include "shader/program.h" | |||
struct cache_item | |||
@@ -109,7 +110,7 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache) | |||
for (c = cache->items[i]; c; c = next) { | |||
next = c->next; | |||
_mesa_free(c->key); | |||
ctx->Driver.DeleteProgram(ctx, c->program); | |||
_mesa_reference_program(ctx, &c->program, NULL); | |||
_mesa_free(c); | |||
} | |||
cache->items[i] = NULL; | |||
@@ -177,7 +178,7 @@ _mesa_program_cache_insert(GLcontext *ctx, | |||
c->key = _mesa_malloc(keysize); | |||
memcpy(c->key, key, keysize); | |||
c->program = program; | |||
c->program = program; /* no refcount change */ | |||
if (cache->n_items > cache->size * 1.5) { | |||
if (cache->size < 1000) |
@@ -60,9 +60,9 @@ _mesa_init_program(GLcontext *ctx) | |||
ctx->VertexProgram.Enabled = GL_FALSE; | |||
ctx->VertexProgram.PointSizeEnabled = GL_FALSE; | |||
ctx->VertexProgram.TwoSideEnabled = GL_FALSE; | |||
ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, | |||
ctx->Shared->DefaultVertexProgram); | |||
assert(ctx->VertexProgram.Current); | |||
ctx->VertexProgram.Current->Base.RefCount++; | |||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { | |||
ctx->VertexProgram.TrackMatrix[i] = GL_NONE; | |||
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; | |||
@@ -72,9 +72,9 @@ _mesa_init_program(GLcontext *ctx) | |||
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program | |||
ctx->FragmentProgram.Enabled = GL_FALSE; | |||
ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram; | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, | |||
ctx->Shared->DefaultFragmentProgram); | |||
assert(ctx->FragmentProgram.Current); | |||
ctx->FragmentProgram.Current->Base.RefCount++; | |||
ctx->FragmentProgram.Cache = _mesa_new_program_cache(); | |||
#endif | |||
@@ -96,19 +96,11 @@ void | |||
_mesa_free_program_data(GLcontext *ctx) | |||
{ | |||
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program | |||
if (ctx->VertexProgram.Current) { | |||
ctx->VertexProgram.Current->Base.RefCount--; | |||
if (ctx->VertexProgram.Current->Base.RefCount <= 0) | |||
ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base)); | |||
} | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); | |||
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); | |||
#endif | |||
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program | |||
if (ctx->FragmentProgram.Current) { | |||
ctx->FragmentProgram.Current->Base.RefCount--; | |||
if (ctx->FragmentProgram.Current->Base.RefCount <= 0) | |||
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base)); | |||
} | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); | |||
_mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); | |||
#endif | |||
/* XXX probably move this stuff */ | |||
@@ -325,6 +317,59 @@ _mesa_lookup_program(GLcontext *ctx, GLuint id) | |||
} | |||
/** | |||
* Reference counting for vertex/fragment programs | |||
*/ | |||
void | |||
_mesa_reference_program(GLcontext *ctx, | |||
struct gl_program **ptr, | |||
struct gl_program *prog) | |||
{ | |||
assert(ptr); | |||
if (*ptr && prog) { | |||
/* sanity check */ | |||
ASSERT((*ptr)->Target == prog->Target); | |||
} | |||
if (*ptr == prog) { | |||
return; /* no change */ | |||
} | |||
if (*ptr) { | |||
GLboolean deleteFlag; | |||
/*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ | |||
#if 0 | |||
printf("Program %p %u 0x%x Refcount-- to %d\n", | |||
*ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1); | |||
#endif | |||
ASSERT((*ptr)->RefCount > 0); | |||
(*ptr)->RefCount--; | |||
deleteFlag = ((*ptr)->RefCount == 0); | |||
/*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ | |||
if (deleteFlag) { | |||
ASSERT(ctx); | |||
ctx->Driver.DeleteProgram(ctx, *ptr); | |||
} | |||
*ptr = NULL; | |||
} | |||
assert(!*ptr); | |||
if (prog) { | |||
/*_glthread_LOCK_MUTEX(prog->Mutex);*/ | |||
prog->RefCount++; | |||
#if 0 | |||
printf("Program %p %u 0x%x Refcount++ to %d\n", | |||
prog, prog->Id, prog->Target, prog->RefCount); | |||
#endif | |||
/*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ | |||
} | |||
*ptr = prog; | |||
} | |||
/** | |||
* Return a copy of a program. | |||
* XXX Problem here if the program object is actually OO-derivation | |||
@@ -340,8 +385,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) | |||
return NULL; | |||
assert(clone->Target == prog->Target); | |||
assert(clone->RefCount == 1); | |||
clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); | |||
clone->RefCount = 1; | |||
clone->Format = prog->Format; | |||
clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); | |||
if (!clone->Instructions) { | |||
@@ -704,9 +750,9 @@ _mesa_BindProgram(GLenum target, GLuint id) | |||
/* Bind a default program */ | |||
newProg = NULL; | |||
if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ | |||
newProg = ctx->Shared->DefaultVertexProgram; | |||
newProg = &ctx->Shared->DefaultVertexProgram->Base; | |||
else | |||
newProg = ctx->Shared->DefaultFragmentProgram; | |||
newProg = &ctx->Shared->DefaultFragmentProgram->Base; | |||
} | |||
else { | |||
/* Bind a user program */ | |||
@@ -734,26 +780,16 @@ _mesa_BindProgram(GLenum target, GLuint id) | |||
return; | |||
} | |||
/* unbind/delete oldProg */ | |||
if (curProg->Id != 0) { | |||
/* decrement refcount on previously bound fragment program */ | |||
curProg->RefCount--; | |||
/* and delete if refcount goes below one */ | |||
if (curProg->RefCount <= 0) { | |||
/* the program ID was already removed from the hash table */ | |||
ctx->Driver.DeleteProgram(ctx, curProg); | |||
} | |||
} | |||
/* bind newProg */ | |||
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ | |||
ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg; | |||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, | |||
(struct gl_vertex_program *) newProg); | |||
} | |||
else if (target == GL_FRAGMENT_PROGRAM_NV || | |||
target == GL_FRAGMENT_PROGRAM_ARB) { | |||
ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg; | |||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, | |||
(struct gl_fragment_program *) newProg); | |||
} | |||
newProg->RefCount++; | |||
/* Never null pointers */ | |||
ASSERT(ctx->VertexProgram.Current); | |||
@@ -811,10 +847,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids) | |||
} | |||
/* The ID is immediately available for re-use now */ | |||
_mesa_HashRemove(ctx->Shared->Programs, ids[i]); | |||
prog->RefCount--; | |||
if (prog->RefCount <= 0) { | |||
ctx->Driver.DeleteProgram(ctx, prog); | |||
} | |||
_mesa_reference_program(ctx, &prog, NULL); | |||
} | |||
} | |||
} |
@@ -83,6 +83,28 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog); | |||
extern struct gl_program * | |||
_mesa_lookup_program(GLcontext *ctx, GLuint id); | |||
extern void | |||
_mesa_reference_program(GLcontext *ctx, | |||
struct gl_program **ptr, | |||
struct gl_program *prog); | |||
static INLINE void | |||
_mesa_reference_vertprog(GLcontext *ctx, | |||
struct gl_vertex_program **ptr, | |||
struct gl_vertex_program *prog) | |||
{ | |||
_mesa_reference_program(ctx, (struct gl_program **) ptr, | |||
(struct gl_program *) prog); | |||
} | |||
static INLINE void | |||
_mesa_reference_fragprog(GLcontext *ctx, | |||
struct gl_fragment_program **ptr, | |||
struct gl_fragment_program *prog) | |||
{ | |||
_mesa_reference_program(ctx, (struct gl_program **) ptr, | |||
(struct gl_program *) prog); | |||
} | |||
extern struct gl_program * | |||
_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); |
@@ -80,8 +80,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, | |||
* original/unlinked program. | |||
*/ | |||
shProg->VertexProgram->Base.Parameters = NULL; | |||
ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base); | |||
shProg->VertexProgram = NULL; | |||
_mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); | |||
} | |||
if (shProg->FragmentProgram) { | |||
@@ -89,8 +88,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, | |||
* original/unlinked program. | |||
*/ | |||
shProg->FragmentProgram->Base.Parameters = NULL; | |||
ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base); | |||
shProg->FragmentProgram = NULL; | |||
_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); | |||
} | |||
if (shProg->Uniforms) { |
@@ -410,19 +410,19 @@ _slang_link(GLcontext *ctx, | |||
* changing src/dst registers after merging the uniforms and varying vars. | |||
*/ | |||
if (vertProg) { | |||
shProg->VertexProgram | |||
= vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); | |||
_mesa_reference_vertprog(ctx, &shProg->VertexProgram, | |||
vertex_program(_mesa_clone_program(ctx, &vertProg->Base))); | |||
} | |||
else { | |||
shProg->VertexProgram = NULL; | |||
_mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); | |||
} | |||
if (fragProg) { | |||
shProg->FragmentProgram | |||
= fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); | |||
_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, | |||
fragment_program(_mesa_clone_program(ctx, &fragProg->Base))); | |||
} | |||
else { | |||
shProg->FragmentProgram = NULL; | |||
_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); | |||
} | |||
/* link varying vars */ |
@@ -39,6 +39,7 @@ | |||
#include "main/imports.h" | |||
#include "main/mtypes.h" | |||
#include "shader/program.h" | |||
#include "pipe/p_context.h" | |||
#include "pipe/p_shader_tokens.h" | |||
@@ -264,14 +265,16 @@ update_linkage( struct st_context *st ) | |||
*/ | |||
assert(st->ctx->VertexProgram._Current); | |||
stvp = st_vertex_program(st->ctx->VertexProgram._Current); | |||
assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB); | |||
assert(st->ctx->FragmentProgram._Current); | |||
stfp = st_fragment_program(st->ctx->FragmentProgram._Current); | |||
assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB); | |||
xvp = find_translated_vp(st, stvp, stfp); | |||
st->vp = stvp; | |||
st->fp = stfp; | |||
st_reference_vertprog(st, &st->vp, stvp); | |||
st_reference_fragprog(st, &st->fp, stfp); | |||
cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader); | |||
cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader); |
@@ -158,6 +158,9 @@ static void st_destroy_context_priv( struct st_context *st ) | |||
{ | |||
uint i; | |||
st_reference_fragprog(st, &st->fp, NULL); | |||
st_reference_vertprog(st, &st->vp, NULL); | |||
draw_destroy(st->draw); | |||
st_destroy_atoms( st ); | |||
st_destroy_draw( st ); |
@@ -34,7 +34,8 @@ | |||
#ifndef ST_PROGRAM_H | |||
#define ST_PROGRAM_H | |||
#include "mtypes.h" | |||
#include "main/mtypes.h" | |||
#include "shader/program.h" | |||
#include "pipe/p_shader_tokens.h" | |||
@@ -115,6 +116,27 @@ st_vertex_program( struct gl_vertex_program *vp ) | |||
} | |||
static INLINE void | |||
st_reference_vertprog(struct st_context *st, | |||
struct st_vertex_program **ptr, | |||
struct st_vertex_program *prog) | |||
{ | |||
_mesa_reference_program(st->ctx, | |||
(struct gl_program **) ptr, | |||
(struct gl_program *) prog); | |||
} | |||
static INLINE void | |||
st_reference_fragprog(struct st_context *st, | |||
struct st_fragment_program **ptr, | |||
struct st_fragment_program *prog) | |||
{ | |||
_mesa_reference_program(st->ctx, | |||
(struct gl_program **) ptr, | |||
(struct gl_program *) prog); | |||
} | |||
extern void | |||
st_translate_fragment_program(struct st_context *st, | |||
struct st_fragment_program *fp, |