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ac/nir: clean up a hack about rounding 2nd coord component

It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
tags/18.1-branchpoint
Samuel Pitoiset 7 anni fa
parent
commit
a549da877b
1 ha cambiato i file con 5 aggiunte e 3 eliminazioni
  1. 5
    3
      src/amd/common/ac_nir_to_llvm.c

+ 5
- 3
src/amd/common/ac_nir_to_llvm.c Vedi File

@@ -5082,9 +5082,11 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
address[count++] = coords[1];
}
if (instr->coord_components > 2) {
/* This seems like a bit of a hack - but it passes Vulkan CTS with it */
if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D &&
instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
if ((instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
instr->sampler_dim == GLSL_SAMPLER_DIM_MS ||
instr->sampler_dim == GLSL_SAMPLER_DIM_SUBPASS ||
instr->sampler_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) &&
instr->is_array &&
instr->op != nir_texop_txf) {
coords[2] = apply_round_slice(&ctx->ac, coords[2]);
}

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