@@ -47,7 +47,6 @@ enum { | |||
NOUVEAU_STATE_FRAG, | |||
NOUVEAU_STATE_FRAMEBUFFER, | |||
NOUVEAU_STATE_FOG, | |||
NOUVEAU_STATE_INDEX_MASK, | |||
NOUVEAU_STATE_LIGHT_ENABLE, | |||
NOUVEAU_STATE_LIGHT_MODEL, | |||
NOUVEAU_STATE_LIGHT_SOURCE0, |
@@ -265,7 +265,6 @@ const struct nouveau_driver nv04_driver = { | |||
nouveau_emit_nothing, | |||
nouveau_emit_nothing, | |||
nouveau_emit_nothing, | |||
nouveau_emit_nothing, | |||
nv04_emit_scissor, | |||
nv04_defer_blend, | |||
nv04_defer_control, |
@@ -370,7 +370,6 @@ const struct nouveau_driver nv10_driver = { | |||
nv10_emit_frag, | |||
nv10_emit_framebuffer, | |||
nv10_emit_fog, | |||
nv10_emit_index_mask, | |||
nv10_emit_light_enable, | |||
nv10_emit_light_model, | |||
nv10_emit_light_source, |
@@ -99,9 +99,6 @@ nv10_emit_depth(GLcontext *ctx, int emit); | |||
void | |||
nv10_emit_dither(GLcontext *ctx, int emit); | |||
void | |||
nv10_emit_index_mask(GLcontext *ctx, int emit); | |||
void | |||
nv10_emit_logic_opcode(GLcontext *ctx, int emit); | |||
@@ -118,11 +118,6 @@ nv10_emit_dither(GLcontext *ctx, int emit) | |||
OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0); | |||
} | |||
void | |||
nv10_emit_index_mask(GLcontext *ctx, int emit) | |||
{ | |||
} | |||
void | |||
nv10_emit_logic_opcode(GLcontext *ctx, int emit) | |||
{ |
@@ -459,7 +459,6 @@ const struct nouveau_driver nv20_driver = { | |||
nv20_emit_frag, | |||
nv20_emit_framebuffer, | |||
nv20_emit_fog, | |||
nv10_emit_index_mask, | |||
nv10_emit_light_enable, | |||
nv20_emit_light_model, | |||
nv20_emit_light_source, |