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/* $Id: osdemo16.c,v 1.1 2001/03/08 15:24:18 brianp Exp $ */ |
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/* |
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* Demo of off-screen Mesa rendering |
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* |
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* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. |
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* |
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* If you want to render BIG images you'll probably have to increase |
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* MAX_WIDTH and MAX_HEIGHT in src/config.h. |
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* |
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* This program is in the public domain. |
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* |
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* Brian Paul |
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* |
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* PPM output provided by Joerg Schmalzl. |
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* ASCII PPM output added by Brian Paul. |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include "GL/osmesa.h" |
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#include "GL/glut.h" |
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#define SAVE_TARGA |
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#define WIDTH 400 |
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#define HEIGHT 400 |
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static void render_image( void ) |
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{ |
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GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
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GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
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GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
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GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; |
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GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; |
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GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 }; |
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GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; |
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GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 }; |
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GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 }; |
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GLUquadricObj *qobj = gluNewQuadric(); |
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
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glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); |
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glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
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glEnable(GL_LIGHTING); |
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glEnable(GL_LIGHT0); |
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glEnable(GL_DEPTH_TEST); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); |
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glMatrixMode(GL_MODELVIEW); |
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
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glPushMatrix(); |
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glRotatef(20.0, 1.0, 0.0, 0.0); |
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#if 0 |
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glPushMatrix(); |
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glTranslatef(-0.75, 0.5, 0.0); |
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glRotatef(90.0, 1.0, 0.0, 0.0); |
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); |
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glutSolidTorus(0.275, 0.85, 20, 20); |
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glPopMatrix(); |
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#endif |
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/* red square */ |
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glPushMatrix(); |
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glTranslatef(0.0, -0.5, 0.0); |
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glRotatef(90, 1, 0.5, 0); |
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glScalef(3, 3, 3); |
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glDisable(GL_LIGHTING); |
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glColor4f(1, 0, 0, 0.5); |
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glBegin(GL_POLYGON); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glEnable(GL_LIGHTING); |
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glPopMatrix(); |
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#if 0 |
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/* green square */ |
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glPushMatrix(); |
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glTranslatef(0.0, 0.5, 0.1); |
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glDisable(GL_LIGHTING); |
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glColor3f(0, 1, 0); |
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glBegin(GL_POLYGON); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glEnable(GL_LIGHTING); |
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glPopMatrix(); |
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/* blue square */ |
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glPushMatrix(); |
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glTranslatef(0.75, 0.5, 0.3); |
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glDisable(GL_LIGHTING); |
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glColor3f(0, 0, 0.5); |
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glBegin(GL_POLYGON); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glEnable(GL_LIGHTING); |
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glPopMatrix(); |
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#endif |
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glPushMatrix(); |
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glTranslatef(-0.75, -0.5, 0.0); |
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glRotatef(270.0, 1.0, 0.0, 0.0); |
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); |
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glColor4f(0,1,0,0.5); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1); |
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glDisable(GL_BLEND); |
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glPopMatrix(); |
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glPushMatrix(); |
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glTranslatef(0.75, 1.0, 1.0); |
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
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gluSphere(qobj, 1.0, 20, 20); |
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glPopMatrix(); |
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glPopMatrix(); |
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gluDeleteQuadric(qobj); |
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{ |
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GLint r, g, b, a; |
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glGetIntegerv(GL_RED_BITS, &r); |
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glGetIntegerv(GL_GREEN_BITS, &g); |
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glGetIntegerv(GL_BLUE_BITS, &b); |
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glGetIntegerv(GL_ALPHA_BITS, &a); |
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printf("channel sizes: %d %d %d %d\n", r, g, b, a); |
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} |
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} |
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static void |
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write_targa(const char *filename, const GLushort *buffer, int width, int height) |
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{ |
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FILE *f = fopen( filename, "w" ); |
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if (f) { |
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int i, x, y; |
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const GLushort *ptr = buffer; |
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printf ("osdemo, writing tga file \n"); |
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fputc (0x00, f); /* ID Length, 0 => No ID */ |
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fputc (0x00, f); /* Color Map Type, 0 => No color map included */ |
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fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ |
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fputc (0x00, f); /* Next five bytes are about the color map entries */ |
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fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ |
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fputc (0x00, f); |
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fputc (0x00, f); |
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fputc (0x00, f); |
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fputc (0x00, f); /* X-origin of Image */ |
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fputc (0x00, f); |
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fputc (0x00, f); /* Y-origin of Image */ |
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fputc (0x00, f); |
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fputc (WIDTH & 0xff, f); /* Image Width */ |
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fputc ((WIDTH>>8) & 0xff, f); |
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fputc (HEIGHT & 0xff, f); /* Image Height */ |
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fputc ((HEIGHT>>8) & 0xff, f); |
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fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ |
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fputc (0x20, f); /* Image Descriptor */ |
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fclose(f); |
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f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
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for (y=height-1; y>=0; y--) { |
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for (x=0; x<width; x++) { |
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i = (y*width + x) * 4; |
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fputc(ptr[i+2] >> 8, f); /* write blue */ |
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fputc(ptr[i+1] >> 8, f); /* write green */ |
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fputc(ptr[i] >> 8, f); /* write red */ |
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} |
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} |
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} |
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} |
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static void |
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write_ppm(const char *filename, const GLubyte *buffer, int width, int height) |
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{ |
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const int binary = 0; |
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FILE *f = fopen( filename, "w" ); |
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if (f) { |
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int i, x, y; |
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const GLubyte *ptr = buffer; |
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if (binary) { |
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fprintf(f,"P6\n"); |
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fprintf(f,"# ppm-file created by osdemo.c\n"); |
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fprintf(f,"%i %i\n", width,height); |
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fprintf(f,"255\n"); |
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fclose(f); |
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f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
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for (y=height-1; y>=0; y--) { |
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for (x=0; x<width; x++) { |
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i = (y*width + x) * 4; |
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fputc(ptr[i], f); /* write red */ |
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fputc(ptr[i+1], f); /* write green */ |
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fputc(ptr[i+2], f); /* write blue */ |
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} |
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} |
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} |
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else { |
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/*ASCII*/ |
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int counter = 0; |
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fprintf(f,"P3\n"); |
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fprintf(f,"# ascii ppm file created by osdemo.c\n"); |
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fprintf(f,"%i %i\n", width, height); |
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fprintf(f,"255\n"); |
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for (y=height-1; y>=0; y--) { |
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for (x=0; x<width; x++) { |
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i = (y*width + x) * 4; |
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fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); |
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counter++; |
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if (counter % 5 == 0) |
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fprintf(f, "\n"); |
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} |
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} |
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} |
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fclose(f); |
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} |
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} |
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int main( int argc, char *argv[] ) |
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{ |
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void *buffer; |
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/* Create an RGBA-mode context */ |
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#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 |
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/* specify Z, stencil, accum sizes */ |
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OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL ); |
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#else |
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OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL ); |
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#endif |
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if (!ctx) { |
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printf("OSMesaCreateContext failed!\n"); |
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return 0; |
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} |
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/* Allocate the image buffer */ |
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buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort)); |
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if (!buffer) { |
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printf("Alloc image buffer failed!\n"); |
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return 0; |
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} |
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/* Bind the buffer to the context and make it current */ |
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if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) { |
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printf("OSMesaMakeCurrent failed!\n"); |
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return 0; |
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} |
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render_image(); |
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if (argc>1) { |
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#ifdef SAVE_TARGA |
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write_targa(argv[1], buffer, WIDTH, HEIGHT); |
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#else |
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write_ppm(argv[1], buffer, WIDTH, HEIGHT); |
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#endif |
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} |
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else { |
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printf("Specify a filename if you want to make an image file\n"); |
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} |
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printf("all done\n"); |
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/* free the image buffer */ |
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free( buffer ); |
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/* destroy the context */ |
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OSMesaDestroyContext( ctx ); |
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return 0; |
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} |