Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.tags/10.3-branchpoint
@@ -369,6 +369,9 @@ resources might be created and handled quite differently. | |||
bound to the graphics pipeline as a shader resource. | |||
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be | |||
bound to the compute program as a shader resource. | |||
* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the | |||
GPU command processor. It can contain, for example, the arguments to | |||
indirect draw calls. | |||
.. _pipe_usage: | |||
@@ -350,6 +350,7 @@ enum pipe_flush_flags { | |||
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */ | |||
#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */ | |||
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */ | |||
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */ | |||
/* The first two flags above were previously part of the amorphous | |||
* TEXTURE_USAGE, most of which are now descriptions of the ways a |