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gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER

Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
tags/10.3-branchpoint
Christoph Bumiller 12 years ago
parent
commit
a27b3582a6
2 changed files with 4 additions and 0 deletions
  1. 3
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      src/gallium/docs/source/screen.rst
  2. 1
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      src/gallium/include/pipe/p_defines.h

+ 3
- 0
src/gallium/docs/source/screen.rst View File

@@ -369,6 +369,9 @@ resources might be created and handled quite differently.
bound to the graphics pipeline as a shader resource.
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
bound to the compute program as a shader resource.
* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
GPU command processor. It can contain, for example, the arguments to
indirect draw calls.

.. _pipe_usage:


+ 1
- 0
src/gallium/include/pipe/p_defines.h View File

@@ -350,6 +350,7 @@ enum pipe_flush_flags {
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */

/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a

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