|  |  | @@ -1362,8 +1362,14 @@ void r200UpdateTextureState( GLcontext *ctx ) | 
		
	
		
			
			|  |  |  | * Texture cache LRU hang workaround ------------- | 
		
	
		
			
			|  |  |  | * not needed for r200 derivatives? | 
		
	
		
			
			|  |  |  | */ | 
		
	
		
			
			|  |  |  | dbg = 0x0; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | /* While the cases below attempt to only enable the workaround in the | 
		
	
		
			
			|  |  |  | * specific cases necessary, they were insufficient.  See bugzilla #1519, | 
		
	
		
			
			|  |  |  | * #729, #814.  Tests with quake3 showed no impact on performance. | 
		
	
		
			
			|  |  |  | */ | 
		
	
		
			
			|  |  |  | dbg = 0x6; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | /* | 
		
	
		
			
			|  |  |  | if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) && | 
		
	
		
			
			|  |  |  | ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) & | 
		
	
		
			
			|  |  |  | 0x04) == 0)) || | 
		
	
	
		
			
			|  |  | @@ -1388,7 +1394,7 @@ void r200UpdateTextureState( GLcontext *ctx ) | 
		
	
		
			
			|  |  |  | 0x04) == 0))) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | dbg |= 0x04; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }*/ | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) { | 
		
	
		
			
			|  |  |  | R200_STATECHANGE( rmesa, tam ); |