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Added trivial CVA test for testing HW driver fastpaths, good for testing

indexed vertex buffer implementations for instance.

Cleaned up Makefile to make building and adding more tests easier.
tags/mesa_3_5
Gareth Hughes 24年前
コミット
9f568e512f
2個のファイルの変更128行の追加17行の削除
  1. 15
    17
      progs/tests/Makefile
  2. 113
    0
      progs/tests/cva.c

+ 15
- 17
progs/tests/Makefile ファイルの表示

@@ -6,30 +6,28 @@


CC = gcc
CFLAGS = -c -g -I../include
CFLAGS = -g -I../include
LIBS = -L../lib -lglut -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXext -lm

PROGS = cva \
manytex \
sharedtex \
texline

PROGRAMS = manytex sharedtex

##### RULES #####

default: $(PROGRAMS)

clean:
rm -f $(PROGRAMS)
rm -f *.o

.SUFFIXES:
.SUFFIXES: .c

.c:
$(CC) $(CFLAGS) $< $(LIBS) -o $@

manytex: manytex.o
$(CC) manytex.o $(LIBS) -o $@

manytex.o: manytex.c
$(CC) $(CFLAGS) manytex.c
##### TARGETS #####

default: $(PROGS)

sharedtex: sharedtex.o
$(CC) sharedtex.o $(LIBS) -o $@

sharedtex.o: sharedtex.c
$(CC) $(CFLAGS) sharedtex.c
clean:
rm -f $(PROGS)
rm -f *.o

+ 113
- 0
progs/tests/cva.c ファイルの表示

@@ -0,0 +1,113 @@
/* $Id: cva.c,v 1.1 2000/11/01 03:14:12 gareth Exp $ */

/*
* Trivial CVA test, good for testing driver fastpaths (especially
* indexed vertex buffers if they are supported).
*
* Gareth Hughes
* November 2000
*/

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define GL_GLEXT_LEGACY
#include <GL/glut.h>


GLfloat verts[][4] = {
{ 0.25, 0.25, 0.0, 0.0 },
{ 0.75, 0.25, 0.0, 0.0 },
{ 0.25, 0.75, 0.0, 0.0 },
};

GLubyte color[][4] = {
{ 0xff, 0x00, 0x00, 0x00 },
{ 0x00, 0xff, 0x00, 0x00 },
{ 0x00, 0x00, 0xff, 0x00 },
};

GLuint indices[] = { 0, 1, 2 };

GLboolean compiled = GL_TRUE;


void init( void )
{
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glShadeModel( GL_SMOOTH );

glEnable( GL_DEPTH_TEST );

glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );

glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, 1.0, 0.0, 1.0, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );

glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );

#ifdef GL_EXT_compiled_vertex_array
if ( compiled ) {
glLockArraysEXT( 0, 3 );
}
#endif
}

void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );

glFlush();
}

void keyboard( unsigned char key, int x, int y )
{
switch ( key ) {
case 27:
exit( 0 );
break;
}
}

int main( int argc, char **argv )
{
char *string;

glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH );
glutInitWindowSize( 250, 250 );
glutInitWindowPosition( 100, 100 );
glutCreateWindow( "CVA Test" );

/* Make sure the server supports GL 1.2 vertex arrays.
*/
string = (char *) glGetString( GL_VERSION );

if ( !strstr( string, "1.2" ) ) {
fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
exit( -1 );
}

/* See if the server supports compiled vertex arrays.
*/
string = (char *) glGetString( GL_EXTENSIONS );

if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
compiled = GL_FALSE;
}

init();

glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
glutMainLoop();

return 0;
}

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