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@@ -1,739 +0,0 @@ |
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/* |
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* Copyright © 2015 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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#include "anv_meta.h" |
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#include "nir/nir_builder.h" |
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struct blit_region { |
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VkOffset3D src_offset; |
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VkExtent3D src_extent; |
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VkOffset3D dest_offset; |
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VkExtent3D dest_extent; |
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}; |
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static nir_shader * |
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build_nir_vertex_shader(void) |
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{ |
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const struct glsl_type *vec4 = glsl_vec4_type(); |
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nir_builder b; |
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); |
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); |
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nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, |
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vec4, "a_pos"); |
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pos_in->data.location = VERT_ATTRIB_GENERIC0; |
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, |
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vec4, "gl_Position"); |
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pos_out->data.location = VARYING_SLOT_POS; |
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nir_copy_var(&b, pos_out, pos_in); |
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, |
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vec4, "a_tex_pos"); |
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tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; |
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nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, |
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vec4, "v_tex_pos"); |
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tex_pos_out->data.location = VARYING_SLOT_VAR0; |
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tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; |
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nir_copy_var(&b, tex_pos_out, tex_pos_in); |
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return b.shader; |
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} |
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static nir_shader * |
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) |
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{ |
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const struct glsl_type *vec4 = glsl_vec4_type(); |
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nir_builder b; |
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); |
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs"); |
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, |
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vec4, "v_tex_pos"); |
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tex_pos_in->data.location = VARYING_SLOT_VAR0; |
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/* Swizzle the array index which comes in as Z coordinate into the right |
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* position. |
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*/ |
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unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; |
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nir_ssa_def *const tex_pos = |
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nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, |
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(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); |
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const struct glsl_type *sampler_type = |
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, |
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glsl_get_base_type(vec4)); |
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, |
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sampler_type, "s_tex"); |
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sampler->data.descriptor_set = 0; |
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sampler->data.binding = 0; |
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); |
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tex->sampler_dim = tex_dim; |
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tex->op = nir_texop_tex; |
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tex->src[0].src_type = nir_tex_src_coord; |
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tex->src[0].src = nir_src_for_ssa(tex_pos); |
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tex->dest_type = nir_type_float; /* TODO */ |
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tex->is_array = glsl_sampler_type_is_array(sampler_type); |
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tex->coord_components = tex_pos->num_components; |
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tex->texture = nir_deref_var_create(tex, sampler); |
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tex->sampler = nir_deref_var_create(tex, sampler); |
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); |
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nir_builder_instr_insert(&b, &tex->instr); |
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, |
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vec4, "f_color"); |
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color_out->data.location = FRAG_RESULT_DATA0; |
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nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); |
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return b.shader; |
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} |
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static void |
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meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer, |
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struct anv_meta_saved_state *saved_state) |
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{ |
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anv_meta_save(saved_state, cmd_buffer, 0); |
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} |
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static void |
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meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, |
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struct anv_image *src_image, |
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struct anv_image_view *src_iview, |
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VkOffset3D src_offset, |
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VkExtent3D src_extent, |
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struct anv_image *dest_image, |
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struct anv_image_view *dest_iview, |
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VkOffset3D dest_offset, |
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VkExtent3D dest_extent, |
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VkFilter blit_filter) |
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{ |
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struct anv_device *device = cmd_buffer->device; |
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struct blit_vb_data { |
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float pos[2]; |
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float tex_coord[3]; |
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} *vb_data; |
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assert(src_image->samples == dest_image->samples); |
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unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); |
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struct anv_state vb_state = |
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); |
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memset(vb_state.map, 0, sizeof(struct anv_vue_header)); |
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vb_data = vb_state.map + sizeof(struct anv_vue_header); |
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vb_data[0] = (struct blit_vb_data) { |
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.pos = { |
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dest_offset.x + dest_extent.width, |
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dest_offset.y + dest_extent.height, |
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}, |
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.tex_coord = { |
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(float)(src_offset.x + src_extent.width) |
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/ (float)src_iview->extent.width, |
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(float)(src_offset.y + src_extent.height) |
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/ (float)src_iview->extent.height, |
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(float)src_offset.z / (float)src_iview->extent.depth, |
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}, |
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}; |
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vb_data[1] = (struct blit_vb_data) { |
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.pos = { |
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dest_offset.x, |
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dest_offset.y + dest_extent.height, |
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}, |
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.tex_coord = { |
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(float)src_offset.x / (float)src_iview->extent.width, |
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(float)(src_offset.y + src_extent.height) / |
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(float)src_iview->extent.height, |
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(float)src_offset.z / (float)src_iview->extent.depth, |
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}, |
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}; |
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vb_data[2] = (struct blit_vb_data) { |
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.pos = { |
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dest_offset.x, |
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dest_offset.y, |
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}, |
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.tex_coord = { |
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(float)src_offset.x / (float)src_iview->extent.width, |
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(float)src_offset.y / (float)src_iview->extent.height, |
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(float)src_offset.z / (float)src_iview->extent.depth, |
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}, |
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}; |
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if (!device->info.has_llc) |
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anv_state_clflush(vb_state); |
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struct anv_buffer vertex_buffer = { |
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.device = device, |
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.size = vb_size, |
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.bo = &device->dynamic_state_block_pool.bo, |
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.offset = vb_state.offset, |
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}; |
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anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, |
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(VkBuffer[]) { |
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anv_buffer_to_handle(&vertex_buffer), |
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anv_buffer_to_handle(&vertex_buffer) |
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}, |
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(VkDeviceSize[]) { |
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0, |
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sizeof(struct anv_vue_header), |
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}); |
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VkSampler sampler; |
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ANV_CALL(CreateSampler)(anv_device_to_handle(device), |
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&(VkSamplerCreateInfo) { |
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, |
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.magFilter = blit_filter, |
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.minFilter = blit_filter, |
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, |
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, |
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, |
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}, &cmd_buffer->pool->alloc, &sampler); |
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VkDescriptorPool desc_pool; |
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anv_CreateDescriptorPool(anv_device_to_handle(device), |
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&(const VkDescriptorPoolCreateInfo) { |
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, |
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.pNext = NULL, |
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.flags = 0, |
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.maxSets = 1, |
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.poolSizeCount = 1, |
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.pPoolSizes = (VkDescriptorPoolSize[]) { |
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{ |
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
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.descriptorCount = 1 |
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}, |
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} |
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}, &cmd_buffer->pool->alloc, &desc_pool); |
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VkDescriptorSet set; |
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anv_AllocateDescriptorSets(anv_device_to_handle(device), |
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&(VkDescriptorSetAllocateInfo) { |
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, |
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.descriptorPool = desc_pool, |
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.descriptorSetCount = 1, |
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.pSetLayouts = &device->meta_state.blit.ds_layout |
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}, &set); |
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anv_UpdateDescriptorSets(anv_device_to_handle(device), |
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1, /* writeCount */ |
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(VkWriteDescriptorSet[]) { |
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{ |
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, |
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.dstSet = set, |
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.dstBinding = 0, |
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.dstArrayElement = 0, |
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.descriptorCount = 1, |
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
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.pImageInfo = (VkDescriptorImageInfo[]) { |
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{ |
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.sampler = sampler, |
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.imageView = anv_image_view_to_handle(src_iview), |
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL, |
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}, |
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} |
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} |
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}, 0, NULL); |
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VkFramebuffer fb; |
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anv_CreateFramebuffer(anv_device_to_handle(device), |
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&(VkFramebufferCreateInfo) { |
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, |
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.attachmentCount = 1, |
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.pAttachments = (VkImageView[]) { |
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anv_image_view_to_handle(dest_iview), |
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}, |
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.width = dest_iview->extent.width, |
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.height = dest_iview->extent.height, |
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.layers = 1 |
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}, &cmd_buffer->pool->alloc, &fb); |
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ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), |
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&(VkRenderPassBeginInfo) { |
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, |
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.renderPass = device->meta_state.blit.render_pass, |
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.framebuffer = fb, |
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.renderArea = { |
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.offset = { dest_offset.x, dest_offset.y }, |
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.extent = { dest_extent.width, dest_extent.height }, |
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}, |
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.clearValueCount = 0, |
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.pClearValues = NULL, |
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}, VK_SUBPASS_CONTENTS_INLINE); |
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VkPipeline pipeline; |
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switch (src_image->type) { |
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case VK_IMAGE_TYPE_1D: |
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pipeline = device->meta_state.blit.pipeline_1d_src; |
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break; |
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case VK_IMAGE_TYPE_2D: |
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pipeline = device->meta_state.blit.pipeline_2d_src; |
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break; |
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case VK_IMAGE_TYPE_3D: |
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pipeline = device->meta_state.blit.pipeline_3d_src; |
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break; |
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default: |
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unreachable("bad VkImageType"); |
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} |
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if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) { |
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anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), |
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VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); |
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} |
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anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), |
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VK_PIPELINE_BIND_POINT_GRAPHICS, |
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device->meta_state.blit.pipeline_layout, 0, 1, |
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&set, 0, NULL); |
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ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); |
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ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); |
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/* At the point where we emit the draw call, all data from the |
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* descriptor sets, etc. has been used. We are free to delete it. |
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*/ |
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anv_DestroyDescriptorPool(anv_device_to_handle(device), |
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desc_pool, &cmd_buffer->pool->alloc); |
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anv_DestroySampler(anv_device_to_handle(device), sampler, |
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&cmd_buffer->pool->alloc); |
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anv_DestroyFramebuffer(anv_device_to_handle(device), fb, |
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&cmd_buffer->pool->alloc); |
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} |
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static void |
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meta_finish_blit(struct anv_cmd_buffer *cmd_buffer, |
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const struct anv_meta_saved_state *saved_state) |
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{ |
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anv_meta_restore(saved_state, cmd_buffer); |
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} |
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void anv_CmdBlitImage( |
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VkCommandBuffer commandBuffer, |
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VkImage srcImage, |
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VkImageLayout srcImageLayout, |
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VkImage destImage, |
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VkImageLayout destImageLayout, |
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uint32_t regionCount, |
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const VkImageBlit* pRegions, |
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VkFilter filter) |
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{ |
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
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ANV_FROM_HANDLE(anv_image, src_image, srcImage); |
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ANV_FROM_HANDLE(anv_image, dest_image, destImage); |
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struct anv_meta_saved_state saved_state; |
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/* From the Vulkan 1.0 spec: |
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* |
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* vkCmdBlitImage must not be used for multisampled source or |
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* destination images. Use vkCmdResolveImage for this purpose. |
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*/ |
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assert(src_image->samples == 1); |
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assert(dest_image->samples == 1); |
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meta_prepare_blit(cmd_buffer, &saved_state); |
|
|
|
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) { |
|
|
|
struct anv_image_view src_iview; |
|
|
|
anv_image_view_init(&src_iview, cmd_buffer->device, |
|
|
|
&(VkImageViewCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, |
|
|
|
.image = srcImage, |
|
|
|
.viewType = anv_meta_get_view_type(src_image), |
|
|
|
.format = src_image->vk_format, |
|
|
|
.subresourceRange = { |
|
|
|
.aspectMask = pRegions[r].srcSubresource.aspectMask, |
|
|
|
.baseMipLevel = pRegions[r].srcSubresource.mipLevel, |
|
|
|
.levelCount = 1, |
|
|
|
.baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer, |
|
|
|
.layerCount = 1 |
|
|
|
}, |
|
|
|
}, |
|
|
|
cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT); |
|
|
|
|
|
|
|
const VkOffset3D dest_offset = { |
|
|
|
.x = pRegions[r].dstOffsets[0].x, |
|
|
|
.y = pRegions[r].dstOffsets[0].y, |
|
|
|
.z = 0, |
|
|
|
}; |
|
|
|
|
|
|
|
if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x || |
|
|
|
pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y || |
|
|
|
pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x || |
|
|
|
pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y) |
|
|
|
anv_finishme("FINISHME: Allow flipping in blits"); |
|
|
|
|
|
|
|
const VkExtent3D dest_extent = { |
|
|
|
.width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x, |
|
|
|
.height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y, |
|
|
|
}; |
|
|
|
|
|
|
|
const VkExtent3D src_extent = { |
|
|
|
.width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x, |
|
|
|
.height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y, |
|
|
|
}; |
|
|
|
|
|
|
|
const uint32_t dest_array_slice = |
|
|
|
anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource, |
|
|
|
&pRegions[r].dstOffsets[0]); |
|
|
|
|
|
|
|
if (pRegions[r].srcSubresource.layerCount > 1) |
|
|
|
anv_finishme("FINISHME: copy multiple array layers"); |
|
|
|
|
|
|
|
if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z || |
|
|
|
pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z) |
|
|
|
anv_finishme("FINISHME: copy multiple depth layers"); |
|
|
|
|
|
|
|
struct anv_image_view dest_iview; |
|
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device, |
|
|
|
&(VkImageViewCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, |
|
|
|
.image = destImage, |
|
|
|
.viewType = anv_meta_get_view_type(dest_image), |
|
|
|
.format = dest_image->vk_format, |
|
|
|
.subresourceRange = { |
|
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, |
|
|
|
.baseMipLevel = pRegions[r].dstSubresource.mipLevel, |
|
|
|
.levelCount = 1, |
|
|
|
.baseArrayLayer = dest_array_slice, |
|
|
|
.layerCount = 1 |
|
|
|
}, |
|
|
|
}, |
|
|
|
cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); |
|
|
|
|
|
|
|
meta_emit_blit(cmd_buffer, |
|
|
|
src_image, &src_iview, |
|
|
|
pRegions[r].srcOffsets[0], src_extent, |
|
|
|
dest_image, &dest_iview, |
|
|
|
dest_offset, dest_extent, |
|
|
|
filter); |
|
|
|
} |
|
|
|
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state); |
|
|
|
} |
|
|
|
|
|
|
|
void |
|
|
|
anv_device_finish_meta_blit_state(struct anv_device *device) |
|
|
|
{ |
|
|
|
anv_DestroyRenderPass(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.render_pass, |
|
|
|
&device->meta_state.alloc); |
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_1d_src, |
|
|
|
&device->meta_state.alloc); |
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_2d_src, |
|
|
|
&device->meta_state.alloc); |
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_3d_src, |
|
|
|
&device->meta_state.alloc); |
|
|
|
anv_DestroyPipelineLayout(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_layout, |
|
|
|
&device->meta_state.alloc); |
|
|
|
anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.ds_layout, |
|
|
|
&device->meta_state.alloc); |
|
|
|
} |
|
|
|
|
|
|
|
VkResult |
|
|
|
anv_device_init_meta_blit_state(struct anv_device *device) |
|
|
|
{ |
|
|
|
VkResult result; |
|
|
|
|
|
|
|
result = anv_CreateRenderPass(anv_device_to_handle(device), |
|
|
|
&(VkRenderPassCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, |
|
|
|
.attachmentCount = 1, |
|
|
|
.pAttachments = &(VkAttachmentDescription) { |
|
|
|
.format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ |
|
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, |
|
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, |
|
|
|
.initialLayout = VK_IMAGE_LAYOUT_GENERAL, |
|
|
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL, |
|
|
|
}, |
|
|
|
.subpassCount = 1, |
|
|
|
.pSubpasses = &(VkSubpassDescription) { |
|
|
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, |
|
|
|
.inputAttachmentCount = 0, |
|
|
|
.colorAttachmentCount = 1, |
|
|
|
.pColorAttachments = &(VkAttachmentReference) { |
|
|
|
.attachment = 0, |
|
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL, |
|
|
|
}, |
|
|
|
.pResolveAttachments = NULL, |
|
|
|
.pDepthStencilAttachment = &(VkAttachmentReference) { |
|
|
|
.attachment = VK_ATTACHMENT_UNUSED, |
|
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL, |
|
|
|
}, |
|
|
|
.preserveAttachmentCount = 1, |
|
|
|
.pPreserveAttachments = (uint32_t[]) { 0 }, |
|
|
|
}, |
|
|
|
.dependencyCount = 0, |
|
|
|
}, &device->meta_state.alloc, &device->meta_state.blit.render_pass); |
|
|
|
if (result != VK_SUCCESS) |
|
|
|
goto fail; |
|
|
|
|
|
|
|
/* We don't use a vertex shader for blitting, but instead build and pass |
|
|
|
* the VUEs directly to the rasterization backend. However, we do need |
|
|
|
* to provide GLSL source for the vertex shader so that the compiler |
|
|
|
* does not dead-code our inputs. |
|
|
|
*/ |
|
|
|
struct anv_shader_module vs = { |
|
|
|
.nir = build_nir_vertex_shader(), |
|
|
|
}; |
|
|
|
|
|
|
|
struct anv_shader_module fs_1d = { |
|
|
|
.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D), |
|
|
|
}; |
|
|
|
|
|
|
|
struct anv_shader_module fs_2d = { |
|
|
|
.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), |
|
|
|
}; |
|
|
|
|
|
|
|
struct anv_shader_module fs_3d = { |
|
|
|
.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D), |
|
|
|
}; |
|
|
|
|
|
|
|
VkPipelineVertexInputStateCreateInfo vi_create_info = { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, |
|
|
|
.vertexBindingDescriptionCount = 2, |
|
|
|
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { |
|
|
|
{ |
|
|
|
.binding = 0, |
|
|
|
.stride = 0, |
|
|
|
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE |
|
|
|
}, |
|
|
|
{ |
|
|
|
.binding = 1, |
|
|
|
.stride = 5 * sizeof(float), |
|
|
|
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX |
|
|
|
}, |
|
|
|
}, |
|
|
|
.vertexAttributeDescriptionCount = 3, |
|
|
|
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { |
|
|
|
{ |
|
|
|
/* VUE Header */ |
|
|
|
.location = 0, |
|
|
|
.binding = 0, |
|
|
|
.format = VK_FORMAT_R32G32B32A32_UINT, |
|
|
|
.offset = 0 |
|
|
|
}, |
|
|
|
{ |
|
|
|
/* Position */ |
|
|
|
.location = 1, |
|
|
|
.binding = 1, |
|
|
|
.format = VK_FORMAT_R32G32_SFLOAT, |
|
|
|
.offset = 0 |
|
|
|
}, |
|
|
|
{ |
|
|
|
/* Texture Coordinate */ |
|
|
|
.location = 2, |
|
|
|
.binding = 1, |
|
|
|
.format = VK_FORMAT_R32G32B32_SFLOAT, |
|
|
|
.offset = 8 |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo ds_layout_info = { |
|
|
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, |
|
|
|
.bindingCount = 1, |
|
|
|
.pBindings = (VkDescriptorSetLayoutBinding[]) { |
|
|
|
{ |
|
|
|
.binding = 0, |
|
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
|
|
|
.descriptorCount = 1, |
|
|
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, |
|
|
|
.pImmutableSamplers = NULL |
|
|
|
}, |
|
|
|
} |
|
|
|
}; |
|
|
|
result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), |
|
|
|
&ds_layout_info, |
|
|
|
&device->meta_state.alloc, |
|
|
|
&device->meta_state.blit.ds_layout); |
|
|
|
if (result != VK_SUCCESS) |
|
|
|
goto fail_render_pass; |
|
|
|
|
|
|
|
result = anv_CreatePipelineLayout(anv_device_to_handle(device), |
|
|
|
&(VkPipelineLayoutCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, |
|
|
|
.setLayoutCount = 1, |
|
|
|
.pSetLayouts = &device->meta_state.blit.ds_layout, |
|
|
|
}, |
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout); |
|
|
|
if (result != VK_SUCCESS) |
|
|
|
goto fail_descriptor_set_layout; |
|
|
|
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { |
|
|
|
{ |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
|
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT, |
|
|
|
.module = anv_shader_module_to_handle(&vs), |
|
|
|
.pName = "main", |
|
|
|
.pSpecializationInfo = NULL |
|
|
|
}, { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
|
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT, |
|
|
|
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ |
|
|
|
.pName = "main", |
|
|
|
.pSpecializationInfo = NULL |
|
|
|
}, |
|
|
|
}; |
|
|
|
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = { |
|
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, |
|
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages), |
|
|
|
.pStages = pipeline_shader_stages, |
|
|
|
.pVertexInputState = &vi_create_info, |
|
|
|
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, |
|
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, |
|
|
|
.primitiveRestartEnable = false, |
|
|
|
}, |
|
|
|
.pViewportState = &(VkPipelineViewportStateCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, |
|
|
|
.viewportCount = 1, |
|
|
|
.scissorCount = 1, |
|
|
|
}, |
|
|
|
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, |
|
|
|
.rasterizerDiscardEnable = false, |
|
|
|
.polygonMode = VK_POLYGON_MODE_FILL, |
|
|
|
.cullMode = VK_CULL_MODE_NONE, |
|
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE |
|
|
|
}, |
|
|
|
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, |
|
|
|
.rasterizationSamples = 1, |
|
|
|
.sampleShadingEnable = false, |
|
|
|
.pSampleMask = (VkSampleMask[]) { UINT32_MAX }, |
|
|
|
}, |
|
|
|
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, |
|
|
|
.attachmentCount = 1, |
|
|
|
.pAttachments = (VkPipelineColorBlendAttachmentState []) { |
|
|
|
{ .colorWriteMask = |
|
|
|
VK_COLOR_COMPONENT_A_BIT | |
|
|
|
VK_COLOR_COMPONENT_R_BIT | |
|
|
|
VK_COLOR_COMPONENT_G_BIT | |
|
|
|
VK_COLOR_COMPONENT_B_BIT }, |
|
|
|
} |
|
|
|
}, |
|
|
|
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) { |
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, |
|
|
|
.dynamicStateCount = 9, |
|
|
|
.pDynamicStates = (VkDynamicState[]) { |
|
|
|
VK_DYNAMIC_STATE_VIEWPORT, |
|
|
|
VK_DYNAMIC_STATE_SCISSOR, |
|
|
|
VK_DYNAMIC_STATE_LINE_WIDTH, |
|
|
|
VK_DYNAMIC_STATE_DEPTH_BIAS, |
|
|
|
VK_DYNAMIC_STATE_BLEND_CONSTANTS, |
|
|
|
VK_DYNAMIC_STATE_DEPTH_BOUNDS, |
|
|
|
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, |
|
|
|
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, |
|
|
|
VK_DYNAMIC_STATE_STENCIL_REFERENCE, |
|
|
|
}, |
|
|
|
}, |
|
|
|
.flags = 0, |
|
|
|
.layout = device->meta_state.blit.pipeline_layout, |
|
|
|
.renderPass = device->meta_state.blit.render_pass, |
|
|
|
.subpass = 0, |
|
|
|
}; |
|
|
|
|
|
|
|
const struct anv_graphics_pipeline_create_info anv_pipeline_info = { |
|
|
|
.color_attachment_count = -1, |
|
|
|
.use_repclear = false, |
|
|
|
.disable_vs = true, |
|
|
|
.use_rectlist = true |
|
|
|
}; |
|
|
|
|
|
|
|
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d); |
|
|
|
result = anv_graphics_pipeline_create(anv_device_to_handle(device), |
|
|
|
VK_NULL_HANDLE, |
|
|
|
&vk_pipeline_info, &anv_pipeline_info, |
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src); |
|
|
|
if (result != VK_SUCCESS) |
|
|
|
goto fail_pipeline_layout; |
|
|
|
|
|
|
|
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d); |
|
|
|
result = anv_graphics_pipeline_create(anv_device_to_handle(device), |
|
|
|
VK_NULL_HANDLE, |
|
|
|
&vk_pipeline_info, &anv_pipeline_info, |
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src); |
|
|
|
if (result != VK_SUCCESS) |
|
|
|
goto fail_pipeline_1d; |
|
|
|
|
|
|
|
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d); |
|
|
|
result = anv_graphics_pipeline_create(anv_device_to_handle(device), |
|
|
|
VK_NULL_HANDLE, |
|
|
|
&vk_pipeline_info, &anv_pipeline_info, |
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src); |
|
|
|
if (result != VK_SUCCESS) |
|
|
|
goto fail_pipeline_2d; |
|
|
|
|
|
|
|
ralloc_free(vs.nir); |
|
|
|
ralloc_free(fs_1d.nir); |
|
|
|
ralloc_free(fs_2d.nir); |
|
|
|
ralloc_free(fs_3d.nir); |
|
|
|
|
|
|
|
return VK_SUCCESS; |
|
|
|
|
|
|
|
fail_pipeline_2d: |
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_2d_src, |
|
|
|
&device->meta_state.alloc); |
|
|
|
|
|
|
|
fail_pipeline_1d: |
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_1d_src, |
|
|
|
&device->meta_state.alloc); |
|
|
|
|
|
|
|
fail_pipeline_layout: |
|
|
|
anv_DestroyPipelineLayout(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.pipeline_layout, |
|
|
|
&device->meta_state.alloc); |
|
|
|
fail_descriptor_set_layout: |
|
|
|
anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.ds_layout, |
|
|
|
&device->meta_state.alloc); |
|
|
|
fail_render_pass: |
|
|
|
anv_DestroyRenderPass(anv_device_to_handle(device), |
|
|
|
device->meta_state.blit.render_pass, |
|
|
|
&device->meta_state.alloc); |
|
|
|
|
|
|
|
ralloc_free(vs.nir); |
|
|
|
ralloc_free(fs_1d.nir); |
|
|
|
ralloc_free(fs_2d.nir); |
|
|
|
ralloc_free(fs_3d.nir); |
|
|
|
fail: |
|
|
|
return result; |
|
|
|
} |