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/************************************************************************** |
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* |
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
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* All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the |
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* "Software"), to deal in the Software without restriction, including |
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* without limitation the rights to use, copy, modify, merge, publish, |
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* distribute, sub license, and/or sell copies of the Software, and to |
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* permit persons to whom the Software is furnished to do so, subject to |
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* the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the |
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* next paragraph) shall be included in all copies or substantial portions |
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* of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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* |
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**************************************************************************/ |
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/** |
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* Math utilities and approximations for common math functions. |
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* Reduced precision is usually acceptable in shaders... |
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*/ |
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#ifndef U_MATH_H |
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#define U_MATH_H |
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#include "pipe/p_util.h" |
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#include "util/u_math.h" |
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#define POW2_TABLE_SIZE 256 |
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#define POW2_TABLE_SCALE ((float) (POW2_TABLE_SIZE-1)) |
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extern float pow2_table[POW2_TABLE_SIZE]; |
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extern void |
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util_init_math(void); |
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/** |
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* Fast approximation to exp(x). |
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* Compute with base 2 exponents: exp(x) = exp2(log2(e) * x) |
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* Note: log2(e) is a constant, k = 1.44269 |
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* So, exp(x) = exp2(k * x); |
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* Identity: exp2(a + b) = exp2(a) * exp2(b) |
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* Let ipart = int(k*x) |
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* Let fpart = k*x - ipart; |
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* So, exp2(k*x) = exp2(ipart) * exp2(fpart) |
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* Compute exp2(ipart) with i << ipart |
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* Compute exp2(fpart) with lookup table. |
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*/ |
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static INLINE float |
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util_fast_exp(float x) |
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{ |
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if (x >= 0.0f) { |
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float k = 1.44269f; /* = log2(e) */ |
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float kx = k * x; |
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int ipart = (int) kx; |
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float fpart = kx - (float) ipart; |
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float y = (float) (1 << ipart) |
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* pow2_table[(int) (fpart * POW2_TABLE_SCALE)]; |
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return y; |
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} |
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else { |
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/* exp(-x) = 1.0 / exp(x) */ |
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float k = -1.44269f; |
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float kx = k * x; |
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int ipart = (int) kx; |
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float fpart = kx - (float) ipart; |
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float y = (float) (1 << ipart) |
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* pow2_table[(int) (fpart * POW2_TABLE_SCALE)]; |
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return 1.0f / y; |
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} |
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} |
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/** |
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* Fast version of 2^x |
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* XXX the above function could be implemented in terms of this one. |
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*/ |
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static INLINE float |
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util_fast_exp2(float x) |
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{ |
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if (x >= 0.0f) { |
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int ipart = (int) x; |
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float fpart = x - (float) ipart; |
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float y = (float) (1 << ipart) |
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* pow2_table[(int) (fpart * POW2_TABLE_SCALE)]; |
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return y; |
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} |
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else { |
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/* exp(-x) = 1.0 / exp(x) */ |
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int ipart = (int) -x; |
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float fpart = -x - (float) ipart; |
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float y = (float) (1 << ipart) |
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* pow2_table[(int) (fpart * POW2_TABLE_SCALE)]; |
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return 1.0f / y; |
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} |
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} |
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/** |
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* Based on code from http://www.flipcode.com/totd/ |
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*/ |
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static INLINE float |
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util_fast_log2(float val) |
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{ |
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union fi num; |
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int log_2; |
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num.f = val; |
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log_2 = ((num.i >> 23) & 255) - 128; |
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num.i &= ~(255 << 23); |
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num.i += 127 << 23; |
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num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; |
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return num.f + log_2; |
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} |
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static INLINE float |
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util_fast_pow(float x, float y) |
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{ |
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/* XXX this test may need adjustment */ |
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if (y >= 3.0 && -0.02f <= x && x <= 0.02f) |
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return 0.0f; |
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return util_fast_exp2(util_fast_log2(x) * y); |
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} |
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#endif /* U_MATH_H */ |