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glsl: Initialize static temporaries_allocate_names once per process.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
tags/10.5-branchpoint
Matt Turner 10 years ago
parent
commit
9db278d0e2
1 changed files with 3 additions and 1 deletions
  1. 3
    1
      src/glsl/glsl_parser_extras.cpp

+ 3
- 1
src/glsl/glsl_parser_extras.cpp View File

@@ -29,6 +29,7 @@ extern "C" {
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
#include "main/shaderobj.h"
#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
}

#include "util/ralloc.h"
@@ -1447,7 +1448,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
const char *source = shader->Source;

if (ctx->Const.GenerateTemporaryNames)
ir_variable::temporaries_allocate_names = true;
(void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
false, true);

state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx);

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