@@ -0,0 +1,12 @@ | |||
<?xml version="1.0"?> | |||
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> | |||
<OpenGLAPI> | |||
<category name="GL_ARB_seamless_cubemap" number="65"> | |||
<enum name="TEXTURE_CUBE_MAP_SEAMLESS" count="1" value="0x88F4"> | |||
<size name="Get" mode="get"/> | |||
</enum> | |||
</category> | |||
</OpenGLAPI> |
@@ -50,6 +50,7 @@ API_XML = gl_API.xml \ | |||
ARB_copy_buffer.xml \ | |||
ARB_framebuffer_object.xml \ | |||
ARB_map_buffer_range.xml \ | |||
ARB_seamless_cube_map.xml \ | |||
ARB_vertex_array_object.xml \ | |||
APPLE_vertex_array_object.xml \ | |||
EXT_provoking_vertex.xml |
@@ -7954,6 +7954,8 @@ | |||
<xi:include href="ARB_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> | |||
<xi:include href="ARB_seamless_cube_map.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> | |||
<!-- Non-ARB extensions sorted by extension number. --> | |||
@@ -972,6 +972,11 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) | |||
} | |||
break; | |||
case GL_TEXTURE_CUBE_MAP_SEAMLESS: | |||
CHECK_EXTENSION(ARB_seamless_cube_map, cap); | |||
ctx->Texture.CubeMapSeamless = state; | |||
break; | |||
default: | |||
_mesa_error(ctx, GL_INVALID_ENUM, | |||
"%s(0x%x)", state ? "glEnable" : "glDisable", cap); | |||
@@ -1395,6 +1400,11 @@ _mesa_IsEnabled( GLenum cap ) | |||
CHECK_EXTENSION(ATI_fragment_shader); | |||
return ctx->ATIFragmentShader.Enabled; | |||
#endif /* FEATURE_ATI_fragment_shader */ | |||
case GL_TEXTURE_CUBE_MAP_SEAMLESS: | |||
CHECK_EXTENSION(ARB_seamless_cube_map); | |||
return ctx->Texture.CubeMapSeamless; | |||
default: | |||
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); | |||
return GL_FALSE; |
@@ -61,6 +61,7 @@ static const struct { | |||
{ OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, | |||
{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, | |||
{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, | |||
{ OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, | |||
{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, | |||
{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, | |||
{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, |
@@ -1015,6 +1015,10 @@ StateVars = [ | |||
# GL_APPLE_vertex_array_object | |||
( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", | |||
["APPLE_vertex_array_object"] ), | |||
# GL_ARB_seamless_cube_map | |||
( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", | |||
["ARB_seamless_cube_map"] ), | |||
] | |||
@@ -1445,6 +1445,9 @@ struct gl_texture_attrib | |||
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; | |||
/** GL_ARB_seamless_cubemap */ | |||
GLboolean CubeMapSeamless; | |||
/** GL_EXT_shared_texture_palette */ | |||
GLboolean SharedPalette; | |||
struct gl_color_table Palette; | |||
@@ -2458,6 +2461,7 @@ struct gl_extensions | |||
GLboolean ARB_multitexture; | |||
GLboolean ARB_occlusion_query; | |||
GLboolean ARB_point_sprite; | |||
GLboolean ARB_seamless_cube_map; | |||
GLboolean ARB_shader_objects; | |||
GLboolean ARB_shading_language_100; | |||
GLboolean ARB_shading_language_120; |