|  |  | @@ -849,7 +849,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) | 
		
	
		
			
			|  |  |  | /* Restore texture object state for each target */ | 
		
	
		
			
			|  |  |  | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { | 
		
	
		
			
			|  |  |  | const struct gl_texture_object *obj = NULL; | 
		
	
		
			
			|  |  |  | GLfloat bordColor[4]; | 
		
	
		
			
			|  |  |  | GLenum target; | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | obj = &texstate->SavedObj[u][tgt]; | 
		
	
	
		
			
			|  |  | @@ -875,12 +874,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) | 
		
	
		
			
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			|  |  |  | _mesa_BindTexture(target, obj->Name); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); | 
		
	
		
			
			|  |  |  | bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]); | 
		
	
		
			
			|  |  |  | bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); | 
		
	
		
			
			|  |  |  | bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); | 
		
	
		
			
			|  |  |  | _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor); | 
		
	
		
			
			|  |  |  | _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); | 
		
	
		
			
			|  |  |  | _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); | 
		
	
		
			
			|  |  |  | _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); |