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fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)

tags/mesa_7_1_rc1
Roland Scheidegger 18 years ago
parent
commit
9a45176dd8
1 changed files with 1 additions and 1 deletions
  1. 1
    1
      src/mesa/main/texenvprogram.c

+ 1
- 1
src/mesa/main/texenvprogram.c View File

@@ -871,7 +871,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
key->unit[unit].OptRGB);
}
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
key->unit[unit].ModeA == MODE_DOT3_RGBA) {
key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {

out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
unit,

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