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radeonsi: interpolate varyings at sample when full sample shading is enabled

tags/10.3-branchpoint
Marek Olšák vor 11 Jahren
Ursprung
Commit
99df120e00

+ 12
- 12
src/gallium/drivers/radeonsi/si_shader.c Datei anzeigen

@@ -421,27 +421,27 @@ static void declare_input_fs(
shader->input[input_index].param_offset);

switch (decl->Interp.Interpolate) {
case TGSI_INTERPOLATE_COLOR:
if (si_shader_ctx->shader->key.ps.flatshade) {
interp_param = 0;
} else {
if (decl->Interp.Centroid)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
}
break;
case TGSI_INTERPOLATE_CONSTANT:
interp_param = 0;
break;
case TGSI_INTERPOLATE_LINEAR:
if (decl->Interp.Centroid)
if (si_shader_ctx->shader->key.ps.interp_at_sample)
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_SAMPLE);
else if (decl->Interp.Centroid)
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
break;
case TGSI_INTERPOLATE_COLOR:
if (si_shader_ctx->shader->key.ps.flatshade) {
interp_param = 0;
break;
}
/* fall through to perspective */
case TGSI_INTERPOLATE_PERSPECTIVE:
if (decl->Interp.Centroid)
if (si_shader_ctx->shader->key.ps.interp_at_sample)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
else if (decl->Interp.Centroid)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);

+ 1
- 0
src/gallium/drivers/radeonsi/si_shader.h Datei anzeigen

@@ -158,6 +158,7 @@ union si_shader_key {
unsigned color_two_side:1;
unsigned alpha_func:3;
unsigned flatshade:1;
unsigned interp_at_sample:1;
unsigned alpha_to_one:1;
} ps;
struct {

+ 2
- 0
src/gallium/drivers/radeonsi/si_state.c Datei anzeigen

@@ -2115,6 +2115,8 @@ static INLINE void si_shader_selector_key(struct pipe_context *ctx,
if (sctx->queued.named.rasterizer) {
key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
key->ps.interp_at_sample = sctx->framebuffer.nr_samples > 1 &&
sctx->ps_iter_samples == sctx->framebuffer.nr_samples;

if (sctx->queued.named.blend) {
key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&

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