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turnip: set load_layer_id to zero

We don't have layered rendering and ir3 doesn't support this intrinsic, so
just set it to zero for now.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
master
Jonathan Marek il y a 6 ans
Parent
révision
99a4f7c79f
1 fichiers modifiés avec 8 ajouts et 0 suppressions
  1. 8
    0
      src/freedreno/vulkan/tu_shader.c

+ 8
- 0
src/freedreno/vulkan/tu_shader.c Voir le fichier

@@ -225,6 +225,14 @@ static bool
lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
struct tu_shader *shader)
{
/* TODO: remove this when layered rendering is implemented */
if (instr->intrinsic == nir_intrinsic_load_layer_id) {
nir_ssa_def_rewrite_uses(&instr->dest.ssa,
nir_src_for_ssa(nir_imm_int(b, 0)));
nir_instr_remove(&instr->instr);
return true;
}

if (instr->intrinsic == nir_intrinsic_load_push_constant) {
/* note: ir3 wants load_ubo, not load_uniform */
assert(nir_intrinsic_base(instr) == 0);

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