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comments, clean-up

tags/post-merge-glsl-compiler-1
Brian 18 年之前
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共有 1 個檔案被更改,包括 11 行新增5 行删除
  1. 11
    5
      src/mesa/shader/slang/slang_emit.c

+ 11
- 5
src/mesa/shader/slang/slang_emit.c 查看文件

@@ -28,6 +28,14 @@
* \author Brian Paul
*/

/***
*** NOTES
***
*** To emit GPU instructions, we basically just do an in-order traversal
*** of the IR tree.
***/


#include "imports.h"
#include "context.h"
#include "macros.h"
@@ -46,6 +54,7 @@

/* XXX temporarily here */
static GLboolean EmitHighLevelInstructions = GL_TRUE;
static GLboolean EmitComments = GL_FALSE;



@@ -1415,9 +1424,8 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
*/
assert(n->Var->aux == n->Store);
}
#ifdef DEBUG_foo
/* emit NOP with comment describing the variable's storage location */
{
if (EmitComments) {
/* emit NOP with comment describing the variable's storage location */
char s[1000];
sprintf(s, "TEMP[%d]%s = %s (size %d)",
n->Store->Index,
@@ -1428,9 +1436,7 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
inst->Comment = _mesa_strdup(s);
return inst;
}
#else
return NULL;
#endif

case IR_VAR:
/* Reference to a variable

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