| @@ -0,0 +1,653 @@ | |||
| $Id: VERSIONS,v 1.9 1999/07/20 00:28:57 brianp Exp $ | |||
| Mesa Version History | |||
| ==================== | |||
| 1.0 beta February 1995 | |||
| Initial release | |||
| 1.1 beta March 4, 1995 | |||
| Changes: | |||
| faster point and line drawing (2x faster) | |||
| more systems supported, better Makefiles | |||
| Renamed lib*.a files to avoid collisions | |||
| many small bug fixes | |||
| New: | |||
| pseudo-GLX functions added | |||
| new implementation of evaluators (eval2.c) | |||
| GLUT support | |||
| 1.1.1 beta March 7, 1995 | |||
| Changes: | |||
| Reverted from eval2.c to eval.c due to FPE on Linux | |||
| more speed improvements | |||
| more Makefile changes | |||
| 1.1.2 beta March 14, 1995 | |||
| New: | |||
| implementation of SGI's blending extensions | |||
| glXUseXFont implemented | |||
| added MESA_DEBUG environment variable support | |||
| Changes: | |||
| Using eval2.c again | |||
| more FPE-prevention checks (0-length normals are OK) | |||
| a few small bug fixes | |||
| much faster pixel logic ops! | |||
| faster transformation arithmetic | |||
| 1.1.3 beta March 31, 1995 | |||
| New: | |||
| gluScaleImage() and gluBuild2DMipMaps() implemented | |||
| Mesa widgets for Xt/Motif | |||
| blendEXT demos | |||
| added environment variables for selecting visuals | |||
| Changes: | |||
| almost all GLUT demos work correctly now | |||
| faster X device driver functions | |||
| more bug fixes | |||
| 1.1.4 beta April 20, 1995 | |||
| Bug fixes: | |||
| - missing #define SEEK_SET in src-tk/image.c | |||
| - compile glShadeModel into display lists | |||
| - fixed pow() domain error in src/light.c | |||
| - fixed "flickering bitmaps" in double buffer mode | |||
| - fixed tk.h and aux.h for C++ | |||
| - state of LIGHT_MODEL_LOCAL_VIEWER was inverted | |||
| New features: | |||
| - MUCH, MUCH nicer dithering in 8-bit RGB mode | |||
| - updated widgets and widget demos | |||
| - Implemented GLXPixmap functions | |||
| - Added GLU 1.1 and GLX 1.1 functions | |||
| - Changed the X/Mesa interface API, more versatile | |||
| - Implemented gluPartialDisk() | |||
| 1.2 May 22, 1995 | |||
| Bug fixes: | |||
| - IRIX 4.x makefile problem | |||
| - modified tk to share root colormap as needed | |||
| - gluLookAt normalization problem | |||
| - suppress Expose, NoExpose events in swapbuffers | |||
| - glBitmap() and glDrawPixels() clipping | |||
| New features: | |||
| - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture | |||
| modes implemented | |||
| - texture maps stored more efficiently | |||
| - texture maps can be compiled into display lists | |||
| - Bogdan Sikorski's GLU polygon tesselation code | |||
| - Linas Vepstas's sweep and extrusion library | |||
| - glXCreateContext()'s shareList parameter works as it's supposed to. | |||
| XMesaCreateContext() updated to accept a shareList parameter too. | |||
| - Mesa can be compiled with real OpenGL .h files | |||
| - MESA_BACK_BUFFER environment variable | |||
| - better GLX error checking | |||
| 1.2.1 June 22, 1995 | |||
| Bug fixes: | |||
| - X/Mesa double buffer window resize crash | |||
| - widgets now pass PointerMotion events | |||
| - X/Mesa incorrect default clear color and drawing color | |||
| - more robust X MIT-SHM support in X/Mesa | |||
| - glTexImage( format=GL_LUMINANCE ) didn't work | |||
| - GL_LINE mode polygons with line width > 1.0 could cause a crash | |||
| - numerous feedback bugs | |||
| - glReadPixels() from depth buffer was wrong | |||
| - error prone depth and stencil buffer allocation | |||
| New features: | |||
| - Preliminary Microsoft Windows driver | |||
| - Implemented a number of missing functions: glEvalCoord[12][df]v(), | |||
| glGet...(), etc. | |||
| - Added a few missing symbols to gl.h and glu.h | |||
| - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. | |||
| - Faster rendering of lines when width=2.0 | |||
| - Stencil-related functions now work in display lists | |||
| Changes: | |||
| - renamed aux.h as glaux.h (MS-DOS names can't start with aux) | |||
| - most filenames are in 8.3 format to accomodate MS-DOS | |||
| - use GLubytes to store arrays of colors instead of GLints | |||
| 1.2.2 August 2, 1995 | |||
| New features: | |||
| - texture mapped points and lines | |||
| - NURBS! (but not 100% complete) | |||
| - viewports may safely extend beyond window boundaries | |||
| - MESA_PRIVATE_CMAP environment variable | |||
| - Grayscale X display support | |||
| - two new demos: demos/gears.c and demos/shadow.c | |||
| - MachTen for Macintosh configuration | |||
| Bug fixes: | |||
| - glGet*(GL_DEPTH_BITS) returned bytes, not bits | |||
| - point, line, and bitmap rasterization suffered from roundoff errors | |||
| - fixed a division by zero error in line clippping | |||
| - occasional wrong default background color really fixed! | |||
| - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work | |||
| - gluBuild2DMipmaps malloc problem fixed | |||
| - view volume clipping of smooth shaded lines resulted in bad colors | |||
| Changes: | |||
| - new visual selection method in glXChooseVisual() | |||
| - improved GLU quadric functions | |||
| - call XSync for glFinish and XFlush for glFlush | |||
| - glVertex() calls now use a function pointer to avoid conditionals | |||
| - removed contrib directory from Mesa tar file (available on ftp site) | |||
| - AIX shared library support | |||
| - Removed GLUenum type as it's not in OpenGL | |||
| 1.2.3 September 26, 1995 | |||
| New features: | |||
| - Mesa header files now equivalent to SGI OpenGL headers | |||
| - Support for HP's Color Recovery dithering displays | |||
| - Faster vertex transformation | |||
| - Faster raster operations into X windows under certain conditions | |||
| - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General | |||
| - 4-bit visuals now supported | |||
| Bug fixes: | |||
| - glScissor bug fixed | |||
| - round-off errors in clipping lines against clip planes fixed | |||
| - byte swapping between hosts and display servers implemented | |||
| - glGetError() can be called without a current rendering context | |||
| - problem with accidentally culled polygons is fixed | |||
| - fixed some widget compilation problems | |||
| 1.2.4 November 17, 1995 | |||
| New features: | |||
| - More speed improvements (lighting, fogging, polygon drawing) | |||
| - Window system and OS-independent off-screen rendering | |||
| - Preliminary Fortran bindings | |||
| - glPolygonOffsetEXT implemented | |||
| - glColorMask and glIndexMask now fully implemented | |||
| - glPixelZoom implemented | |||
| - display lists fully implemented | |||
| - gamma correction | |||
| - dithering in 8-bit TrueColor/DirectColor visuals | |||
| Changes: | |||
| - Improved device driver interface | |||
| - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk | |||
| - Dithering support moved from core into device driver | |||
| Bug fixes: | |||
| - glEnable/Disable( GL_LIGHTING ) didn't always take effect | |||
| - glReadPixels byte swapping was broken | |||
| - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken | |||
| - duplicate glColor4b() prototype in GL/gl.h removed | |||
| - stripes in wave -ci demo fixed | |||
| - GL_LINEAR_MIPMAP_NEAREST had wrong value | |||
| - bugs in HP Color Recovery support fixed | |||
| - fixed bug when blending lines, points, bitmaps outside of window | |||
| 1.2.5 November 30, 1995 | |||
| New Features: | |||
| - updated MS Windows driver | |||
| - new implementation of StaticGray/GrayScale visual support | |||
| Bug fixes: | |||
| - pixelzooming with gamma correction or blending didn't work | |||
| - HP color recovery visual wasn't being picked by glXChooseVisual | |||
| - glClear didn't always observe glColorMask changes | |||
| - olympic and offset demos didn't compile on some Suns | |||
| - texcoord clamping wasn't correct | |||
| - a polygon optimization introduced an occasional sampling problem | |||
| 1.2.6 January 26, 1996 | |||
| New Features: | |||
| - faster line and polygon rendering under certain conditions. See | |||
| Performance Tips 9 and 10 in README | |||
| - profiling | |||
| - lighting is a bit faster | |||
| - better perspective corrected texture mapping | |||
| - Amiga AmiWin (X11) support | |||
| - preliminary Linux SVGA driver | |||
| Changes: | |||
| - now using a 16-bit depth buffer, faster, smaller | |||
| - GL_NORMALIZE is disabled by default | |||
| Bug fixes: | |||
| - projective texture mapping | |||
| - fixed a memory leak in the context destroy function | |||
| - GL_POLYGON with less than 3 vertices caused a crash | |||
| - glGet*() returned wrong result for GL_INDEX_MODE | |||
| - reading pixels from an unmapped X window caused a BadMatch error | |||
| 1.2.7 March 5, 1996 | |||
| New: | |||
| - faster lighting | |||
| - faster 16-bit TrueColor rendering on Linux | |||
| - faster 32-bit TrueColor rendering on Linux, HP, IBM | |||
| - non-depth-buffered XImage polygons are faster | |||
| - vertex array extension | |||
| - software alpha planes | |||
| - updated Macintosh driver | |||
| - new NeXT driver | |||
| - GLU quadric functions generate texture coordinates | |||
| - reflect.c demo - reflective, textured surface demo | |||
| Changes: | |||
| - gamma correction code moved into the X driver for better performance | |||
| Bug fixes: | |||
| - multiple glClipPlane()'s didn't work reliably | |||
| - glPolygonMode() didn't always work | |||
| - glCullFace( GL_FRONT_AND_BACK ) didn't work | |||
| - texture mapping with gamma correction was buggy | |||
| - floating point exceptions in texture coordinate interpolation | |||
| - XImage byte swapping didn't always work | |||
| - polygon edge flags weren't always used correctly | |||
| 1.2.8 May 22, 1996 | |||
| New: | |||
| - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property | |||
| - better monochrome output | |||
| - more IRIX 6.x configurations | |||
| - more robust RGB mode color allocation | |||
| - added MESA_XSYNC environment variable | |||
| - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions | |||
| - GL_MESA_window_pos extension | |||
| - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT | |||
| and GL_UNSIGNED_INT | |||
| - driver for prototype Cirrus Mondello 3-D board | |||
| - updated AmigaDOS driver | |||
| - a few small speed optimizations in polygon rendering | |||
| Changes: | |||
| - internal device driver interface modified to simplify device | |||
| driver implementations and to support hardware Z buffers | |||
| - several changes to the X/Mesa interface (xmesa.h) | |||
| Bug fixes: | |||
| - fixed pow(0,0) domain error triggered on some systems | |||
| - glStencilClear() in a display list caused an infinite loop | |||
| - glRasterPos*() was sometimes off by +/-0.5 in X and Y | |||
| - color masking and blending were performed in wrong order | |||
| - auxSolidCylinder() sometimes drew a wire-frame cylinder | |||
| - fixed file writing bug in osdemo.c | |||
| - pixel mapping didn't always work | |||
| - the GL_GEQUAL stencil func didn't work | |||
| - the GL_INVERT stencil op didn't work | |||
| - the stencil write mask didn't work | |||
| - glPush/PopAttrib() didn't do enough error checking | |||
| - glIsList() didn't always work correctly | |||
| 2.0 October 10, 1996 | |||
| New: | |||
| - Implements OpenGL 1.1 API functions | |||
| - all texture filtering modes supported (mipmapping) | |||
| - faster texture mapping, see Performance Tip 11 in README | |||
| - antialiased RGB points | |||
| - X support for line and polygon stippling | |||
| - glDrawBuffer( GL_FRONT_AND_BACK ) works | |||
| - util/ directory of useful stuff | |||
| - demos/texobj demo of texture objects | |||
| Changes: | |||
| - major internal changes for thread-safeness | |||
| - new device driver interface | |||
| - MESA_ALPHA env variable removed | |||
| - triangle rasterizer replaces polygon rasterizer | |||
| Bug fixes: | |||
| - glPopAttrib() bug | |||
| - glDrawBuffer(GL_NONE) works now | |||
| 2.1 December 14, 1996 | |||
| New: | |||
| - VMS support | |||
| - MS-DOS driver | |||
| - OpenStep support | |||
| - updated, combined Windows 95/NT driver | |||
| - implemented glGetLighti() and glGetTexGen*() | |||
| - GLX does garbage collection of ancillary buffers | |||
| Bug fixes: | |||
| - removed unused _EXT constants from gl.h | |||
| - fixed polygon offset bugs | |||
| - Z coordinates of clipped lines were incorrect | |||
| - glEdgeFlag() in display lists didn't always work | |||
| - glLight*() in display lists didn't work | |||
| - fixed X line stipple bugs (Michael Pichler) | |||
| - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed | |||
| - fixed a feedback bug | |||
| - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix | |||
| - polygons were sometimes culled instead of clipped | |||
| - triangle rasterizer suffered from float/int overflow exceptions | |||
| - fixed FP underflow exception in lighting (specular exponent) | |||
| - glEnable/glDisable of GL_EXT_vertex_array enums didn't work | |||
| - fixed free(NULL) in GLU tesselator code | |||
| - using 24-bit color on some X servers resulted in garbage rendering | |||
| - 32-bit per pixel mode for XFree86 now works | |||
| - glRotate(a,0,0,0) gave unpredictable results | |||
| - GL_LINE_STRIP with > 480 vertices had occasional clipping problems | |||
| - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap | |||
| - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled | |||
| - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right | |||
| - accumulation buffer was limited to positive values | |||
| - projective textures didn't work | |||
| - selection buffer overflows weren't handled correctly | |||
| Changes: | |||
| - restored the GL_EXT_polygon_offset extension | |||
| - slightly faster RGB dithering | |||
| - the SVGA driver works again | |||
| - Amiga driver now distributed separately | |||
| - NeXT driver updated for Mesa 2.x | |||
| 2.2 March 14, 1997 | |||
| New: | |||
| - better color selection when dithering | |||
| - added GL_EXT_texture_object extension | |||
| - updated MS-DOS driver for DJGPP | |||
| - added openbsd make configuration | |||
| - faster dithered flat-shaded triangles | |||
| - various compilation problems with Motif widgets fixed | |||
| - gl.h, glx.h and glu.h name mangling option | |||
| - BeOS driver | |||
| - 3D texture mapping extension | |||
| - GL_MESA_resize_buffers extension | |||
| - morph3d, stex3d and spectex demos | |||
| - 3Dfx support | |||
| Bug fixes: | |||
| - glColorMaterial should finally work right in all respects | |||
| - linear interpolation of mipmap levels was incorrectly weighted | |||
| - readpix.c didn't compile on Macintosh | |||
| - GL_INVERT and related logic ops didn't work right | |||
| - glTexImage[12]D() didn't check its parameters consistantly | |||
| - fixed a memory leak in glTexImage[12]D() | |||
| - kludged around a SunOS 5.x/GCC compiler bug in the feedback code | |||
| - glReadPixels aborted instead of normally catching some errors | |||
| - a few 1.1 constants were missing or misnamed in gl.h | |||
| - glBegin(p); glBegin(q); didn't generate an error | |||
| - fixed a memory leak in GLX code | |||
| - clipping of concave polygons could cause a core dump | |||
| - 1-component alpha texture maps didn't work | |||
| - fixed a GLU polygon tesselator bug | |||
| - polygons with colinear vertices were sometimes culled | |||
| - feedback triangle colors were wrong when using smooth shading | |||
| - textures with borders didn't work correctly | |||
| - colors returned in feedback mode were wrong when using lighting | |||
| - spotlights didn't effect ambient lighting correctly | |||
| - gluPartialDisk() had a few bugs | |||
| Changes: | |||
| - device driver interface expanded to support texture mapping | |||
| - faster matrix inversion subroutine | |||
| - commented out #include "wmesa_extend.h" from src/wmesa.c | |||
| - fixed many compiler warnings in the demo programs | |||
| 2.3 June 30, 1997 | |||
| New: | |||
| - Mesa distribution divided into two pieces: library code and demos | |||
| - faster vertex transformation, clip testing, lighting | |||
| - faster line drawing | |||
| - TrueColor visuals how have dithering (for depths < 24 bits) | |||
| - added MESA_NO_DITHER environment variable | |||
| - new device driver function: NearFar(), RenderVB(), RasterSetup() | |||
| - added LynxOS configuration | |||
| - added cygnus Win32 configuration | |||
| - added texcyl.c GLUT demo | |||
| - added XMesaDitherColor() to X/Mesa interface | |||
| - new NURBS code from Bogdan Sikorski | |||
| - added demos/shape.c (non-rectangular X window!) | |||
| Bug fixes: | |||
| - glEnable/DisableClientState() were missing from GL/gl.h | |||
| - GL_SPHERE_MAP texcoord generation didn't work correctly | |||
| - glXGetConfig() returned wrong number of depth, stencil, accum bits | |||
| - glDrawPixels feedback/selection didn't examine RasterPos valid bit | |||
| - black and white were reversed on some monochrome displays | |||
| - fixed potential image memory leak (wasn't setting reference counter) | |||
| - glDrawPixels sometimes didn't recognize some GL state changes | |||
| - gluProject/UnProject() didn't check for divide by zero | |||
| - stex3d demo called random() and srandom(), not portable | |||
| - fixed memory leaks in context.c and drawpix.c | |||
| - fixed NULL dereferencing problem in gl_update_texture_state() | |||
| - glReadPixels between glBegin/glEnd didn't generate an error. | |||
| - fixed memory leak in polygon tesselator (Randy Frank) | |||
| - fixed seg fault bug drawing flat-shaded, depth-tested lines | |||
| - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded | |||
| - glBindTexture sometimes didn't work | |||
| - fixed a bug deep in glXReleaseBuffersMESA() | |||
| - fog was mistakenly applied to alpha | |||
| - glPopMatrix didn't set "dirty matrix" flag | |||
| - glPolygonStipple pattern was sometimes wrong | |||
| - glClear wasn't disabled during feedback and selection | |||
| - fixed memory leak in glTexSubImage[123]D | |||
| Changes: | |||
| - many library source files reorganized | |||
| - faster X color allocation, colors also freed when finished with them | |||
| - new texture sampling function pointer in texture objects | |||
| - incorporated 3Dfx VooDoo driver v0.16 into main source tree | |||
| - many 3Dfx driver updates | |||
| - cygnus Makefiles now included | |||
| - updated DOS driver | |||
| - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) | |||
| - internally, colors now stored in GLubytes, not GLfixed | |||
| - optimized changing of GL_SHININESS parameter | |||
| 2.4 September 18, 1997 | |||
| New: | |||
| - updated 3Dfx Glide driver | |||
| - hacks for 3Dfx rendering into an X window or fullscreen | |||
| - added depth buffer access functions to X/Mesa and OS/Mesa interfaces | |||
| Bug fixes: | |||
| - pixel buffer could overflow with long, wide lines | |||
| - fixed FP underflow problems in lighting | |||
| - glTexSubImage1D() had an unitialized variable | |||
| - incomplete texture objects could cause a segfault | |||
| - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop | |||
| - flat-shaded quads in a strip were miscolored if clipped | |||
| - mipmapped triangle lod computation now works correctly | |||
| - fixed a few under/overflow bugs in triangle rasterizer | |||
| - glArrayElement() assigned bad normal if normal array disabled | |||
| - changed argument to glXReleaseBuffersMESA() | |||
| - fixed small triangle underflow bugs in tritemp.h (hopefully) | |||
| - glBindTexture(target, 0) caused a crash | |||
| - glTexImage[123]D() with NULL image pointer caused crash | |||
| - glPixelStore parameters are now ignored during display list execution | |||
| - fixed a two-sided lighting w/ clipping bug (black vertices) | |||
| - textures with width!=height were sometimes mis-rendered | |||
| - "weird" projection matrices could cause div by 0, other fp errors | |||
| Changes: | |||
| - changed precompiled header symbol from PCH to PC_HEADER | |||
| - split api.c into api1.c and api2.c | |||
| - added hash.c source file (but not used yet) | |||
| - a few Sun and HP configuration file changes | |||
| - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN | |||
| - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) | |||
| 2.5 November 20, 1997 | |||
| New: | |||
| - updated 3Dfx driver (v20) for GLQuake | |||
| - added GL_EXT_paletted_texture extension | |||
| - added GL_EXT_shared_texture_palette extension | |||
| - added GL_EXT_point_parameters extension | |||
| - now including Mark Kilgard's GLUT library v3.6 | |||
| - new GLUT-based demos in gdemos/ | |||
| - added a few more Unix config targets | |||
| - added Intel X86 assembly language vertex transformation code | |||
| - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var | |||
| - Windows 95 S3 Virge driver | |||
| Bug fixes: | |||
| - glCopyTexImage?D would crash due to uninitialized variable | |||
| - glColor w/ glColorMaterial in a display list caused a bug | |||
| - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver | |||
| - glVertex4*() vertices weren't always projected correctly | |||
| - trying to use mipmapped textured points or lines caused crash | |||
| - glColor[34][fd]() values now clamped to [0,1] before int conversion | |||
| Changes: | |||
| - new device driver functions for texture mapping | |||
| - hash tables used for display list and texture object lookup | |||
| - fixed GLX visual handling code to avoid saving redundant visuals | |||
| - 3Dfx Glide libraries automatically linked to libMesaGL.so | |||
| - dropped the Cirrus Logic Mondello code since it's obsolete | |||
| - updated Cygnus Makefiles (Stephane Rehel) | |||
| - updated Windows MSVC++ Makefiles (Oleg Letsinsky) | |||
| - procedure for making library files has changed: scripts now take | |||
| a major and minor version arguments. Make-config changed a lot. | |||
| - new implementation of glTexSubImage2D() | |||
| - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) | |||
| - separate linux-glide and linux-386-glide configurations | |||
| 2.6 February 12, 1998 | |||
| New: | |||
| - Windows WGL functions | |||
| - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support | |||
| - v0.22 of 3Dfx Glide driver | |||
| - more X86 assembly language optimizations | |||
| - faster blending for some modes | |||
| - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode | |||
| - added preliminary thread support | |||
| - added GLX_MESA_copy_sub_buffer extension | |||
| - some clipping optimizations | |||
| Bug fixes: | |||
| - fixed shading/material bug when drawing long primitive strips | |||
| - fixed clipping problem in long primitive strips | |||
| - fixed clipping bug when using 3Dfx driver | |||
| - fixed a problem when trying to use X fonts w/ 3Dfx driver | |||
| - fixed a texture filter bug in 3Dfx/Glide driver | |||
| - fixed bug in 3Dfx/Glide driver involving depth mask & clearing | |||
| - glLoadMatrix to set projection matrix confused the 3Dfx driver | |||
| - non-identity texture matrices didn't work with linux-386 configs | |||
| - glGenTextures() didn't reserve the returned texture IDs | |||
| - NULL proxy image sent to glTexImageXD() caused crash | |||
| - added texture state validation optimization (Henk Kok) | |||
| - fixed colormap reuse problem when using both RGB and CI windows | |||
| - 32bpp True/DirectColor X visuals weren't recognized | |||
| - fixed potential problem in evaluators memory allocation | |||
| - fixed assorted demo compilation bugs | |||
| Changes: | |||
| - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory | |||
| - converted a few old glaux/gltk demos to GLUT | |||
| - renamed directories: demos -> xdemos, gdemos -> demos | |||
| 3.0 September 17, 1998 | |||
| New: | |||
| - OpenGL 1.2 API | |||
| - GL_EXT_abgr pixel format extension | |||
| - GL_SGIS_texture_edge_clamp extension | |||
| - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) | |||
| - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) | |||
| - GL_EXT_rescale_normal extension and renormal.c demo | |||
| - GLX_SGI_video_sync extension (a no-op) | |||
| - antialiased lines | |||
| - glGetTexImage() now implemented | |||
| - glDraw/Copy/ReadPixels() optimizations | |||
| - optimized textured triangle code (Marten Stromberg) | |||
| - more optimization of dithered TrueColor triangles in X driver | |||
| - Linux GGI driver | |||
| - updated MGL driver | |||
| Bug fixes: | |||
| - lots of assorted compilation fixes | |||
| - glInitNames didn't write initial hit record | |||
| - glBitmap didn't always check for invalid raster position | |||
| - switching between GLX and OSMesa contexts caused a crash | |||
| - fixed uninitialized variable in Mesa widget code | |||
| - fixed typo in texture code which caused book/texgen to crash | |||
| - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP | |||
| - gluDisk() in POINT or LINE mode sometimes failed | |||
| - fixed texture + fog bug | |||
| - GL_COMPILE_AND_EXECUTE mode didn't work reliably | |||
| - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail | |||
| - glDrawPixels(color index pixels) weren't converted to RGBA | |||
| - fixed possible getenv() buffer overflow security bug | |||
| - glBitmap in feedback mode was offset by xOrig, yOrig params | |||
| - device driver's DrawPixels hook was never used | |||
| - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work | |||
| - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte | |||
| - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c | |||
| - glCopyTexSubImage2D() didn't work with 3Dfx driver | |||
| - lines with width = 2 could cause crash | |||
| - glClear with scissor rect sometimes cleared whole buffer | |||
| - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work | |||
| - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work | |||
| - computation of inverse modelview matrix sometimes failed | |||
| - fixed GL_CLAMP mode texture sampling bug | |||
| - textured line interpolation was somewhat broken | |||
| - textured triangle interpolation was also somewhat broken | |||
| - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one | |||
| - evaluator state wasn't fully initialized | |||
| - texture coordinate clipping was buggy | |||
| - evaluator surfaces could be mis-colored | |||
| - glAccum(GL_RETURN, s) didn't obey glColorMask() settings | |||
| - zero area polygons shouldn't be culled if polygon mode is point/line | |||
| - clipped width and height of glReadPixels was sometimes off by one | |||
| - blending with alpha = 0 or 1.0 wasn't always exact | |||
| - reading of pixels from clipped region was buggy | |||
| - minor tweaking of X visual management in GLX emulator | |||
| - glPolygonStipple now obeys pixel unpacking parameters | |||
| - glGetPolygonStipple now obeys pixel packing parameters | |||
| - interleaved vertex array texture coordinates were broken | |||
| - query of proxy texture internal format was broken | |||
| - alpha channel wasn't reliably cleared | |||
| - fixed divide by zero error in gluScaleImage if dest size = 1 x 1 | |||
| Conformance bug fixes: | |||
| - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing | |||
| - GL_TEXTURE_INTERNAL_FORMAT was missing | |||
| - glGet*(GL_POLYGON_STIPPLE) was broken | |||
| - glPush/PopAttrib() didn't save/restore all texture state | |||
| - glBitmap in feedback mode didn't work | |||
| - feedback of texture coords didn't always work | |||
| - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke | |||
| - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke | |||
| - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke | |||
| Changes: | |||
| - upgraded GLUT to version 3.7 | |||
| - only GL and GLU library code included in MesaLib.tar.gz | |||
| - GLUT and all demos now in MesaDemos.tar.gz | |||
| - glaux and gltk libraries removed | |||
| - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories | |||
| 3.1 beta 1 November 19, 1998 | |||
| New: | |||
| - GL_EXT_stencil_wrap extension | |||
| - GL_INGR_blend_func_separate extension | |||
| - GL_ARB_multitexture extension | |||
| - GL_NV_texgen_reflection extension | |||
| - newly optimized vertex transformation code | |||
| - updated GLUT 3.7 code | |||
| - better precision when using 32-bit Z buffer | |||
| - Allegro DJGPP driver | |||
| Bug fixes: | |||
| - glCopyPixels between front/back buffers didn't copy alpha correctly | |||
| - fixed out-of-bounds memory access in optimized 2-D texture code | |||
| - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter | |||
| - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter | |||
| - clipping of texture coordinates sometimes had bad R,Q values | |||
| - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels | |||
| - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * | |||
| - texture was sometimes applied twice with 3Dfx driver | |||
| - glPush/PopAttrib() fouled up texture object reference counts | |||
| - glDeleteLists(0, n) caused assertion failure | |||
| - bilinear texture sampling wasn't accurate enough | |||
| - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx | |||
| - color components were reversed on big endian 32 bpp X visuals | |||
| Changes: | |||
| - removed GL_EXT_multitexture extension | |||
| 3.1 beta 2 May 24, 1999 | |||
| New: | |||
| - multi-textured points and lines (mjk@nvidia.com) | |||
| - optimized 24bpp X rendering (bernd.paysan@gmx.de) | |||
| - added allegro support (bernie-t@geocities.com) | |||
| - cleaned-up Windows-related stuff (Ted Jump) | |||
| - minor stereo changes (KendallB@scitechsoft.com) | |||
| - new BeOS driver which implements BGLView class | |||
| - new Direct3D driver (see src/D3D) | |||
| - more efficient filled gluCylinder() function | |||
| - utilities: util/showbuffer.[ch] and util/glstate.[ch] | |||
| - fixed some IRIX compiler warnings | |||
| - added support for building Mesa in XFree86 with | |||
| SGI's GLX (kevin@precisioninsight.com) | |||
| Bug fixes: | |||
| - a variety of Windows/Mesa bug fixes (mjk@nvidia.com) | |||
| - packed pixel images weren't unpacked correctly | |||
| - patches some win32 files in GLUT (mjk@nvidia.com) | |||
| - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX | |||
| - fixed lighting bug in Keith's new shading code | |||
| - fixed texture segfault seen in Lament screensaver | |||
| - fixed miscellaneous low-memory bugs | |||
| - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken | |||
| - GL_LINEAR sampling of 3D textures was broken | |||
| - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) | |||
| - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) | |||
| - fixed wide point and wide line conformance bugs (brianp) | |||
| Changes: | |||
| - some device driver changes (see src/dd.h) | |||
| - new copyright on core Mesa code | |||
| 3.1 beta 3 July ??, 1999 | |||
| Bug Fixes: | |||
| - glGetTexLevelParameter wasn't fully implemented | |||
| - glXUseXFont now handles multi-byte fonts | |||
| Changes: | |||
| - New library names: libGL.so and libGLU.so | |||
| - New subdirectories: docs/ and bin/ | |||