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Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floating

point colors throughout mesa.
tags/R300_DRIVER_0
Keith Whitwell 22 年前
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9556a52867

+ 7
- 1
src/mesa/drivers/dri/gamma/gamma_tris.c 查看文件

@@ -309,7 +309,13 @@ static struct {
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (gmesa->verts + (e<<gmesa->vertex_stride_shift))

#define VERT_SET_RGBA( v, c ) COPY_4V( v->ub4[4], c)
#define VERT_SET_RGBA( v, c ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][0], (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][1], (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][2], (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(v->uv4[4][3], (c)[3]); \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]

+ 27
- 22
src/mesa/drivers/dri/i810/i810tris.c 查看文件

@@ -224,24 +224,6 @@ static struct {
#define VERTEX i810Vertex
#define TAB rast_tab

/* Only used to pull back colors into vertices (ie, we know color is
* floating point).
*/
#define I810_COLOR( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
dst[3] = src[3]; \
} while (0)

#define I810_SPEC( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
} while (0)


#define DEPTH_SCALE (1.0/0xffff)
#define UNFILLED_TRI unfilled_tri
@@ -252,13 +234,36 @@ do { \
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (imesa->verts + (e<<imesa->vertex_stride_shift))

#define VERT_SET_RGBA( v, c ) I810_COLOR( v->ub4[coloroffset], c )
#define VERT_SET_RGBA( v, c ) \
do { \
i810_color_t *color = (i810_color_t *)&((v)->ui[coloroffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
} while (0)

#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]

#define VERT_SET_SPEC( v0, c ) \
do { \
if (havespec) { \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (havespec) { \
v0->v.specular.red = v1->v.specular.red; \
v0->v.specular.green = v1->v.specular.green; \
v0->v.specular.blue = v1->v.specular.blue; \
} \
} while (0)

#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]

#define VERT_SET_SPEC( v, c ) if (havespec) I810_SPEC( v->ub4[5], c )
#define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5])
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]


+ 31
- 22
src/mesa/drivers/dri/mga/mgatris.c 查看文件

@@ -352,20 +352,6 @@ static struct {
#define VERTEX mgaVertex
#define TAB rast_tab

#define MGA_COLOR( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
dst[3] = src[3]; \
} while (0)

#define MGA_SPEC( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
} while (0)

#define DEPTH_SCALE mmesa->depth_scale
#define UNFILLED_TRI unfilled_tri
@@ -376,15 +362,38 @@ do { \
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (mmesa->verts + (e<<mmesa->vertex_stride_shift))

#define VERT_SET_RGBA( v, c ) MGA_COLOR( v->ub4[4], c )
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
#define VERT_SET_RGBA( v, c ) \
do { \
mga_color_t *color = (mga_color_t *)&((v)->ui[coloroffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
} while (0)

#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]

#define VERT_SET_SPEC( v0, c ) \
do { \
if (havespec) { \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (havespec) { \
v0->v.specular.red = v1->v.specular.red; \
v0->v.specular.green = v1->v.specular.green; \
v0->v.specular.blue = v1->v.specular.blue; \
} \
} while (0)

#define VERT_SET_SPEC( v, c ) MGA_SPEC( v->ub4[5], c )
#define VERT_COPY_SPEC( v0, v1 ) COPY_3V(v0->ub4[5], v1->ub4[5])
#define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]

#define LOCAL_VARS(n) \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \

+ 26
- 21
src/mesa/drivers/dri/sis/sis_tris.c 查看文件

@@ -267,31 +267,36 @@ static struct {
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (smesa->verts + (e << smesa->vertex_stride_shift))

#define VERT_SET_RGBA( v, c ) \
do { \
sis_color_t *vc = (sis_color_t *)&(v)->ui[coloroffset]; \
vc->blue = (c)[2]; \
vc->green = (c)[1]; \
vc->red = (c)[0]; \
vc->alpha = (c)[3]; \
} while (0)
#define VERT_SET_RGBA( v, c ) \
do { \
sis_color_t *color = (sis_color_t *)&((v)->ui[coloroffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
} while (0)

#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]

#define VERT_SET_SPEC( v0, c ) \
if (havespec) { \
(v0)->v.specular.red = (c)[0]; \
(v0)->v.specular.green = (c)[1]; \
(v0)->v.specular.blue = (c)[2]; \
}
#define VERT_SET_SPEC( v0, c ) \
do { \
if (havespec) { \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
if (havespec) { \
(v0)->v.specular.red = v1->v.specular.red; \
(v0)->v.specular.green = v1->v.specular.green; \
(v0)->v.specular.blue = v1->v.specular.blue; \
}
do { \
if (havespec) { \
v0->v.specular.red = v1->v.specular.red; \
v0->v.specular.green = v1->v.specular.green; \
v0->v.specular.blue = v1->v.specular.blue; \
} \
} while (0)

#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]


+ 6
- 6
src/mesa/drivers/dri/tdfx/tdfx_tris.c 查看文件

@@ -327,12 +327,12 @@ static struct {
#define VERTEX tdfxVertex
#define TAB rast_tab

#define TDFX_COLOR( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
dst[3] = src[3]; \
#define TDFX_COLOR( dst, src ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
} while (0)

#define DEPTH_SCALE 1.0

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