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mesa: remove unused functions in prog_execute.c

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/10.5-branchpoint
Brian Paul 10 年前
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953847e5a8
共有 1 个文件被更改,包括 0 次插入74 次删除
  1. 0
    74
      src/mesa/program/prog_execute.c

+ 0
- 74
src/mesa/program/prog_execute.c 查看文件

@@ -298,15 +298,6 @@ fetch_vector1(const struct prog_src_register *source,
}


static GLuint
fetch_vector1ui(const struct prog_src_register *source,
const struct gl_program_machine *machine)
{
const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
return src[GET_SWZ(source->Swizzle, 0)];
}


/**
* Fetch texel from texture. Use partial derivatives when possible.
*/
@@ -487,71 +478,6 @@ store_vector4(const struct prog_instruction *inst,
}


/**
* Store 4 uints into a register. Observe the set-condition-code flags.
*/
static void
store_vector4ui(const struct prog_instruction *inst,
struct gl_program_machine *machine, const GLuint value[4])
{
const struct prog_dst_register *dstReg = &(inst->DstReg);
GLuint writeMask = dstReg->WriteMask;
GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine);

if (dstReg->CondMask != COND_TR) {
/* condition codes may turn off some writes */
if (writeMask & WRITEMASK_X) {
if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
dstReg->CondMask))
writeMask &= ~WRITEMASK_X;
}
if (writeMask & WRITEMASK_Y) {
if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
dstReg->CondMask))
writeMask &= ~WRITEMASK_Y;
}
if (writeMask & WRITEMASK_Z) {
if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
dstReg->CondMask))
writeMask &= ~WRITEMASK_Z;
}
if (writeMask & WRITEMASK_W) {
if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
dstReg->CondMask))
writeMask &= ~WRITEMASK_W;
}
}

if (writeMask & WRITEMASK_X)
dst[0] = value[0];
if (writeMask & WRITEMASK_Y)
dst[1] = value[1];
if (writeMask & WRITEMASK_Z)
dst[2] = value[2];
if (writeMask & WRITEMASK_W)
dst[3] = value[3];

if (inst->CondUpdate) {
if (writeMask & WRITEMASK_X)
machine->CondCodes[0] = generate_cc((float)value[0]);
if (writeMask & WRITEMASK_Y)
machine->CondCodes[1] = generate_cc((float)value[1]);
if (writeMask & WRITEMASK_Z)
machine->CondCodes[2] = generate_cc((float)value[2]);
if (writeMask & WRITEMASK_W)
machine->CondCodes[3] = generate_cc((float)value[3]);
#if DEBUG_PROG
printf("CondCodes=(%s,%s,%s,%s) for:\n",
_mesa_condcode_string(machine->CondCodes[0]),
_mesa_condcode_string(machine->CondCodes[1]),
_mesa_condcode_string(machine->CondCodes[2]),
_mesa_condcode_string(machine->CondCodes[3]));
#endif
}
}



/**
* Execute the given vertex/fragment program.
*

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