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@@ -22,12 +22,12 @@ |
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*/ |
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#include <stdio.h> |
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#include <errno.h> |
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#include <i915_drm.h> |
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#include "pipe/p_defines.h" |
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#include "pipe/p_state.h" |
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#include "pipe/p_context.h" |
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#include "pipe/p_screen.h" |
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#include "util/u_atomic.h" |
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#include "util/u_upload_mgr.h" |
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#include "compiler/nir/nir.h" |
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#include "compiler/nir/nir_builder.h" |
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#include "intel/compiler/brw_compiler.h" |
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@@ -42,7 +42,7 @@ struct keybox { |
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}; |
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static struct keybox * |
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make_keybox(struct iris_program_cache *cache, |
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make_keybox(void *mem_ctx, |
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enum iris_program_cache_id cache_id, |
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const void *key) |
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{ |
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@@ -57,7 +57,7 @@ make_keybox(struct iris_program_cache *cache, |
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}; |
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struct keybox *keybox = |
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ralloc_size(cache->table, sizeof(struct keybox) + key_sizes[cache_id]); |
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ralloc_size(mem_ctx, sizeof(struct keybox) + key_sizes[cache_id]); |
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keybox->cache_id = cache_id; |
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keybox->size = key_sizes[cache_id]; |
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@@ -121,11 +121,9 @@ iris_bind_cached_shader(struct iris_context *ice, |
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enum iris_program_cache_id cache_id, |
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const void *key) |
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{ |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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struct keybox *keybox = make_keybox(cache, cache_id, key); |
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struct hash_entry *entry = _mesa_hash_table_search(cache->table, keybox); |
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struct keybox *keybox = make_keybox(ice->shaders.cache, cache_id, key); |
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struct hash_entry *entry = |
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_mesa_hash_table_search(ice->shaders.cache, keybox); |
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if (!entry) |
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return false; |
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@@ -141,45 +139,12 @@ iris_bind_cached_shader(struct iris_context *ice, |
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return true; |
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} |
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static void |
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recreate_cache_bo(struct iris_context *ice, uint32_t size) |
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{ |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; |
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struct iris_bo *old_bo = cache->bo; |
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void *old_map = cache->map; |
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cache->bo = iris_bo_alloc(screen->bufmgr, "program cache", size, 64); |
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cache->bo->kflags = EXEC_OBJECT_CAPTURE | EXEC_OBJECT_PINNED; |
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cache->map = iris_bo_map(&ice->dbg, cache->bo, |
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MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT); |
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/* Copy any existing data that needs to be saved. */ |
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if (old_bo) { |
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perf_debug(&ice->dbg, |
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"Copying to larger program cache: %u kB -> %u kB\n", |
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(unsigned) old_bo->size / 1024, |
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(unsigned) cache->bo->size / 1024); |
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/* Put the new BO just past the old one */ |
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cache->bo->gtt_offset = ALIGN(old_bo->gtt_offset + old_bo->size, 4096); |
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memcpy(cache->map, old_map, cache->next_offset); |
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iris_bo_unreference(old_bo); |
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iris_bo_unmap(old_bo); |
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} else { |
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/* Put the initial cache BO...somewhere. */ |
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cache->bo->gtt_offset = 4096 * 10; |
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} |
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} |
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const void * |
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iris_find_previous_compile(struct iris_program_cache *cache, |
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iris_find_previous_compile(const struct iris_context *ice, |
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enum iris_program_cache_id cache_id, |
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unsigned program_string_id) |
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{ |
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hash_table_foreach(cache->table, entry) { |
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hash_table_foreach(ice->shaders.cache, entry) { |
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const struct keybox *keybox = entry->key; |
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if (keybox->cache_id == cache_id && |
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get_program_string_id(cache_id, keybox->data) == program_string_id) { |
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@@ -198,48 +163,19 @@ iris_find_previous_compile(struct iris_program_cache *cache, |
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* in our backend. This saves space in the program cache buffer. |
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*/ |
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static const struct iris_compiled_shader * |
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find_existing_assembly(const struct iris_program_cache *cache, |
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find_existing_assembly(struct hash_table *cache, |
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const void *assembly, |
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unsigned assembly_size) |
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{ |
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hash_table_foreach(cache->table, entry) { |
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hash_table_foreach(cache, entry) { |
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const struct iris_compiled_shader *existing = entry->data; |
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if (existing->prog_data->program_size == assembly_size && |
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memcmp(cache->map + existing->prog_offset, |
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assembly, assembly_size) == 0) |
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memcmp(existing->map, assembly, assembly_size) == 0) |
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return existing; |
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} |
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return NULL; |
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} |
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static uint32_t |
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upload_new_assembly(struct iris_context *ice, |
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const void *assembly, |
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unsigned size) |
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{ |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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/* Allocate space in the cache BO for our new program. */ |
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if (cache->next_offset + size > cache->bo->size) { |
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uint32_t new_size = cache->bo->size * 2; |
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while (cache->next_offset + size > new_size) |
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new_size *= 2; |
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recreate_cache_bo(ice, new_size); |
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} |
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uint32_t offset = cache->next_offset; |
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/* Programs are always 64-byte aligned, so set up the next one now */ |
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cache->next_offset = ALIGN(offset + size, 64); |
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/* Copy data to the buffer */ |
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memcpy(cache->map + offset, assembly, size); |
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return offset; |
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} |
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/** |
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* Upload a new shader to the program cache, and bind it for use. |
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* |
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@@ -254,9 +190,9 @@ iris_upload_and_bind_shader(struct iris_context *ice, |
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{ |
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struct iris_screen *screen = (void *) ice->ctx.screen; |
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struct gen_device_info *devinfo = &screen->devinfo; |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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struct hash_table *cache = ice->shaders.cache; |
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struct iris_compiled_shader *shader = |
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ralloc_size(cache->table, sizeof(struct iris_compiled_shader) + |
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ralloc_size(cache, sizeof(struct iris_compiled_shader) + |
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ice->state.derived_program_state_size(cache_id)); |
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const struct iris_compiled_shader *existing = |
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find_existing_assembly(cache, assembly, prog_data->program_size); |
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@@ -270,8 +206,10 @@ iris_upload_and_bind_shader(struct iris_context *ice, |
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if (existing) { |
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shader->prog_offset = existing->prog_offset; |
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} else { |
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shader->prog_offset = |
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upload_new_assembly(ice, assembly, prog_data->program_size); |
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shader->buffer = NULL; |
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u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, |
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64, &shader->prog_offset, &shader->buffer, &shader->map); |
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memcpy(shader->map, assembly, prog_data->program_size); |
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} |
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shader->prog_data = prog_data; |
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@@ -284,7 +222,7 @@ iris_upload_and_bind_shader(struct iris_context *ice, |
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ice->state.set_derived_program_state(devinfo, cache_id, shader); |
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struct keybox *keybox = make_keybox(cache, cache_id, key); |
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_mesa_hash_table_insert(cache->table, keybox, shader); |
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_mesa_hash_table_insert(ice->shaders.cache, keybox, shader); |
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if (cache_id <= MESA_SHADER_STAGES) { |
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ice->shaders.prog[cache_id] = shader; |
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@@ -295,33 +233,24 @@ iris_upload_and_bind_shader(struct iris_context *ice, |
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void |
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iris_init_program_cache(struct iris_context *ice) |
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{ |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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ice->shaders.cache = |
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_mesa_hash_table_create(ice, keybox_hash, keybox_equals); |
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cache->table = _mesa_hash_table_create(ice, keybox_hash, keybox_equals); |
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recreate_cache_bo(ice, 16384); |
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ice->shaders.uploader = |
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u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, |
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IRIS_RESOURCE_FLAG_INSTRUCTION_CACHE); |
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} |
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void |
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iris_destroy_program_cache(struct iris_context *ice) |
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{ |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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/* This can be NULL if context creation failed early on. */ |
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if (cache->bo) { |
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iris_bo_unmap(cache->bo); |
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iris_bo_unreference(cache->bo); |
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cache->bo = NULL; |
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cache->map = NULL; |
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} |
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cache->next_offset = 0; |
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for (int i = 0; i < MESA_SHADER_STAGES; i++) { |
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ice->shaders.prog[i] = NULL; |
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} |
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ralloc_free(cache->table); |
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u_upload_destroy(ice->shaders.uploader); |
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ralloc_free(ice->shaders.cache); |
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} |
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static const char * |
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@@ -336,15 +265,14 @@ cache_name(enum iris_program_cache_id cache_id) |
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void |
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iris_print_program_cache(struct iris_context *ice) |
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{ |
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struct iris_program_cache *cache = &ice->shaders.cache; |
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; |
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const struct gen_device_info *devinfo = &screen->devinfo; |
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hash_table_foreach(cache->table, entry) { |
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hash_table_foreach(ice->shaders.cache, entry) { |
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const struct keybox *keybox = entry->key; |
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struct iris_compiled_shader *shader = entry->data; |
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fprintf(stderr, "%s:\n", cache_name(keybox->cache_id)); |
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brw_disassemble(devinfo, cache->map, shader->prog_offset, |
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brw_disassemble(devinfo, shader->map, 0, |
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shader->prog_data->program_size, stderr); |
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} |
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} |