瀏覽代碼

use BCOPY macro on FreeBSD

tags/mesa_3_3
Brian Paul 25 年之前
父節點
當前提交
941dcc797e
共有 3 個文件被更改,包括 50 次插入32 次删除
  1. 9
    3
      src/mesa/drivers/osmesa/osmesa.c
  2. 3
    3
      src/mesa/main/accum.c
  3. 38
    26
      src/mesa/main/depth.c

+ 9
- 3
src/mesa/drivers/osmesa/osmesa.c 查看文件

@@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.13 2000/03/31 01:07:13 brianp Exp $ */
/* $Id: osmesa.c,v 1.14 2000/04/04 00:54:23 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -212,6 +212,7 @@ OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
indexBits,
8, 8, 8, alphaBits );
if (!osmesa->gl_visual) {
FREE(osmesa);
return NULL;
}

@@ -655,8 +656,13 @@ static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLuint i, n, *ptr4;
n = osmesa->rowlength * osmesa->height;
ptr4 = (GLuint *) osmesa->buffer;
for (i=0;i<n;i++) {
*ptr4++ = osmesa->clearpixel;
if (osmesa->clearpixel) {
for (i=0;i<n;i++) {
*ptr4++ = osmesa->clearpixel;
}
}
else {
BZERO(ptr4, n * sizeof(GLuint));
}
}
else {

+ 3
- 3
src/mesa/main/accum.c 查看文件

@@ -1,10 +1,10 @@
/* $Id: accum.c,v 1.18 2000/03/31 01:04:52 brianp Exp $ */
/* $Id: accum.c,v 1.19 2000/04/04 00:54:23 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -487,7 +487,7 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
ctx->Accum.ClearColor[2]==0.0 &&
ctx->Accum.ClearColor[3]==0.0) {
/* Black */
MEMSET( ctx->DrawBuffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
BZERO( ctx->DrawBuffer->Accum, buffersize * 4 * sizeof(GLaccum) );
}
else {
/* Not black */

+ 38
- 26
src/mesa/main/depth.c 查看文件

@@ -1,4 +1,4 @@
/* $Id: depth.c,v 1.15 2000/03/19 01:10:11 brianp Exp $ */
/* $Id: depth.c,v 1.16 2000/04/04 00:54:23 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -382,7 +382,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
break;
case GL_NEVER:
MEMSET(mask, 0, n * sizeof(GLubyte));
BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in depth_test_span16");
@@ -611,7 +611,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
break;
case GL_NEVER:
MEMSET(mask, 0, n * sizeof(GLubyte));
BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in depth_test_span32");
@@ -894,7 +894,7 @@ software_depth_test_pixels16( GLcontext *ctx, GLuint n,
break;
case GL_NEVER:
/* depth test never passes */
MEMSET(mask, 0, n * sizeof(GLubyte));
BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
@@ -1140,7 +1140,7 @@ software_depth_test_pixels32( GLcontext *ctx, GLuint n,
break;
case GL_NEVER:
/* depth test never passes */
MEMSET(mask, 0, n * sizeof(GLubyte));
BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
@@ -1374,7 +1374,7 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[],
break;
case GL_NEVER:
/* depth test never passes */
MEMSET(mask, 0, n * sizeof(GLubyte));
BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in hardware_depth_test_pixels");
@@ -1459,7 +1459,7 @@ _mesa_read_depth_span_float( GLcontext* ctx,
}
else {
/* no depth buffer */
MEMSET(depth, 0, n * sizeof(GLfloat));
BZERO(depth, n * sizeof(GLfloat));
}
}

@@ -1565,9 +1565,15 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
if (ctx->Visual->DepthBits <= 16) {
const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
if ((clearValue & 0xff) == (clearValue >> 8)) {
/* lower and upper bytes of clear_value are same, use MEMSET */
MEMSET( ctx->DrawBuffer->DepthBuffer, clearValue & 0xff,
2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
if (clearValue == 0) {
BZERO(ctx->DrawBuffer->DepthBuffer,
2*ctx->DrawBuffer->Width*ctx->DrawBuffer->Height);
}
else {
/* lower and upper bytes of clear_value are same, use MEMSET */
MEMSET( ctx->DrawBuffer->DepthBuffer, clearValue & 0xff,
2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
}
}
else {
GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
@@ -1592,24 +1598,30 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
}
else {
/* >16 bit depth buffer */
GLuint *d = (GLuint *) ctx->DrawBuffer->DepthBuffer;
const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
while (n >= 16) {
d[0] = clearValue; d[1] = clearValue;
d[2] = clearValue; d[3] = clearValue;
d[4] = clearValue; d[5] = clearValue;
d[6] = clearValue; d[7] = clearValue;
d[8] = clearValue; d[9] = clearValue;
d[10] = clearValue; d[11] = clearValue;
d[12] = clearValue; d[13] = clearValue;
d[14] = clearValue; d[15] = clearValue;
d += 16;
n -= 16;
if (clearValue == 0) {
BZERO(ctx->DrawBuffer->DepthBuffer,
ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint));
}
while (n > 0) {
*d++ = clearValue;
n--;
else {
GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
GLuint *d = (GLuint *) ctx->DrawBuffer->DepthBuffer;
while (n >= 16) {
d[0] = clearValue; d[1] = clearValue;
d[2] = clearValue; d[3] = clearValue;
d[4] = clearValue; d[5] = clearValue;
d[6] = clearValue; d[7] = clearValue;
d[8] = clearValue; d[9] = clearValue;
d[10] = clearValue; d[11] = clearValue;
d[12] = clearValue; d[13] = clearValue;
d[14] = clearValue; d[15] = clearValue;
d += 16;
n -= 16;
}
while (n > 0) {
*d++ = clearValue;
n--;
}
}
}
}

Loading…
取消
儲存