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properly handle very wide images

tags/vtx-0-2-21112003-freeze
Brian Paul 23 년 전
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93e0ba8b80
3개의 변경된 파일213개의 추가작업 그리고 163개의 파일을 삭제
  1. 163
    135
      src/mesa/swrast/s_drawpix.c
  2. 41
    22
      src/mesa/swrast/s_zoom.c
  3. 9
    6
      src/mesa/swrast/s_zoom.h

+ 163
- 135
src/mesa/swrast/s_drawpix.c 파일 보기

@@ -1,8 +1,8 @@
/* $Id: s_drawpix.c,v 1.40 2002/11/25 20:26:59 brianp Exp $ */
/* $Id: s_drawpix.c,v 1.41 2002/12/05 04:48:53 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 5.0
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -26,7 +26,6 @@


#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
@@ -40,7 +39,6 @@
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_texture.h"
#include "s_zoom.h"


@@ -193,7 +191,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
/* setup array of fragment Z value to pass to zoom function */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
GLint i;
ASSERT(drawWidth < MAX_WIDTH);
if (drawWidth < MAX_WIDTH)
return GL_FALSE; /* take the general path solution */
for (i=0; i<drawWidth; i++)
zSpan[i] = z;

@@ -243,7 +242,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.y = destY;
span.end = drawWidth;
_mesa_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) src, zoomY0);
(CONST GLchan (*)[4]) src, zoomY0, 0);
src += rowLength * 4;
destY++;
}
@@ -283,7 +282,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.y = destY;
span.end = drawWidth;
_mesa_write_zoomed_rgb_span(ctx, &span,
(CONST GLchan (*)[3]) src, zoomY0);
(CONST GLchan (*)[3]) src, zoomY0, 0);
src += rowLength * 3;
destY++;
}
@@ -308,7 +307,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.array->rgb[i][2] = src[i];
}
(*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
(CONST GLchan (*)[3]) span.array->rgb, NULL);
(CONST GLchan (*)[3]) span.array->rgb, NULL);
src += rowLength;
destY++;
}
@@ -326,7 +325,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
destY--;
(*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
(CONST GLchan (*)[3]) span.array->rgb, NULL);
(CONST GLchan (*)[3]) span.array->rgb, NULL);
src += rowLength;
}
}
@@ -345,7 +344,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.y = destY;
span.end = drawWidth;
_mesa_write_zoomed_rgb_span(ctx, &span,
(CONST GLchan (*)[3]) span.array->rgb, zoomY0);
(CONST GLchan (*)[3]) span.array->rgb, zoomY0, 0);
src += rowLength;
destY++;
}
@@ -372,7 +371,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.array->rgba[i][3] = *ptr++;
}
(*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(CONST GLchan (*)[4]) span.array->rgba, NULL);
(CONST GLchan (*)[4]) span.array->rgba, NULL);
src += rowLength*2;
destY++;
}
@@ -392,7 +391,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
destY--;
(*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(CONST GLchan (*)[4]) span.array->rgba, NULL);
(CONST GLchan (*)[4]) span.array->rgba, NULL);
src += rowLength*2;
}
}
@@ -413,7 +412,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.y = destY;
span.end = drawWidth;
_mesa_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, zoomY0);
(CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
src += rowLength*2;
destY++;
}
@@ -432,7 +431,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
ASSERT(drawWidth < MAX_WIDTH);
_mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
(*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(const GLchan (*)[4]) span.array->rgba, NULL);
(const GLchan (*)[4]) span.array->rgba, NULL);
src += rowLength;
destY++;
}
@@ -461,7 +460,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.y = destY;
span.end = drawWidth;
_mesa_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, zoomY0);
(CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
src += rowLength;
destY++;
}
@@ -500,7 +499,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,


/*
* Do glDrawPixels of index pixels.
* Draw color index image.
*/
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
@@ -508,11 +507,10 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
GLenum type, const GLvoid *pixels )
{
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLint row, drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
GLint row, skipPixels;
struct sw_span span;

INIT_SPAN(span, GL_BITMAP, drawWidth, 0, SPAN_INDEX);
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

if (ctx->Depth.Test)
_mesa_span_default_z(ctx, &span);
@@ -522,28 +520,34 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
/*
* General solution
*/
for (row = 0; row < height; row++, y++) {
const GLvoid *source = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT,
span.array->index,
type, source, &ctx->Unpack,
ctx->_ImageTransferState);
span.x = x;
skipPixels = 0;
while (skipPixels < width) {
span.x = x + (zoom ? 0 : skipPixels);
span.y = y;
span.end = drawWidth;
if (zoom)
_mesa_write_zoomed_index_span(ctx, &span, desty);
else
_mesa_write_index_span(ctx, &span);
span.end = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++, span.y++) {
const GLvoid *source = _mesa_image_address(&ctx->Unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
0, row, skipPixels);
_mesa_unpack_index_span(ctx, span.end, GL_UNSIGNED_INT,
span.array->index, type, source, &ctx->Unpack,
ctx->_ImageTransferState);
if (zoom)
_mesa_write_zoomed_index_span(ctx, &span, y, skipPixels);
else
_mesa_write_index_span(ctx, &span);
}
skipPixels += span.end;
}
}



/*
* Do glDrawPixels of stencil image. The image datatype may either
* be GLubyte or GLbitmap.
* Draw stencil image.
*/
static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
@@ -552,7 +556,7 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
{
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLint row, drawWidth;
GLint row, skipPixels;

if (type != GL_BYTE &&
type != GL_UNSIGNED_BYTE &&
@@ -571,37 +575,48 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
return;
}

drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;

for (row = 0; row < height; row++, y++) {
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLvoid *source = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, destType, values,
type, source, &ctx->Unpack,
ctx->_ImageTransferState);
if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
_mesa_shift_and_offset_stencil( ctx, drawWidth, values );
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil( ctx, drawWidth, values );
}
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
while (skipPixels < width) {
GLint spanX = x;
GLint spanY = y;
GLint spanWidth = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);

for (row = 0; row < height; row++, spanY++) {
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLvoid *source = _mesa_image_address(&ctx->Unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
0, row, skipPixels);
_mesa_unpack_index_span(ctx, spanWidth, destType, values,
type, source, &ctx->Unpack,
ctx->_ImageTransferState);
if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
_mesa_shift_and_offset_stencil(ctx, spanWidth, values);
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil(ctx, spanWidth, values);
}

if (zoom) {
_mesa_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
values, desty );
}
else {
_mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
if (zoom) {
_mesa_write_zoomed_stencil_span(ctx, (GLuint) spanWidth,
spanX, spanY, values, desty, 0);
}
else {
_mesa_write_stencil_span(ctx, (GLuint) spanWidth,
spanX, spanY, values);
}
}
skipPixels += spanWidth;
}
}


/*
* Do a glDrawPixels of depth values.
* Draw depth image.
*/
static void
draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
@@ -611,10 +626,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
struct sw_span span;

INIT_SPAN(span, GL_BITMAP, drawWidth, 0, SPAN_Z);
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);

if (type != GL_BYTE
&& type != GL_UNSIGNED_BYTE
@@ -634,79 +648,92 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
if (ctx->Texture._EnabledUnits)
_mesa_span_default_texcoords(ctx, &span);

if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
&& !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
if (type == GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
&& !bias_or_scale && !zoom && ctx->Visual.rgbMode
&& width < MAX_WIDTH) {
/* Special case: directly write 16-bit depth values */
GLint row;
span.x = x;
span.y = y;
span.end = drawWidth;
span.end = width;
for (row = 0; row < height; row++, span.y++) {
const GLushort *zptr = (const GLushort *)
_mesa_image_address(&ctx->Unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, row, 0);
GLint i;
for (i = 0; i < drawWidth; i++)
for (i = 0; i < width; i++)
span.array->z[i] = zptr[i];
_mesa_write_rgba_span(ctx, &span);
}
}
else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
&& !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
else if (type == GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
&& !bias_or_scale && !zoom && ctx->Visual.rgbMode
&& width < MAX_WIDTH) {
/* Special case: directly write 32-bit depth values */
GLint row;
span.x = x;
span.y = y;
span.end = drawWidth;
span.end = width;
for (row = 0; row < height; row++, span.y++) {
const GLuint *zptr = (const GLuint *)
_mesa_image_address(&ctx->Unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, row, 0);
MEMCPY(span.array->z, zptr, drawWidth * sizeof(GLdepth));
MEMCPY(span.array->z, zptr, width * sizeof(GLdepth));
_mesa_write_rgba_span(ctx, &span);
}
}
else {
/* General case */
GLint row;
span.x = x;
span.y = y;
span.end = drawWidth;
for (row = 0; row < height; row++, span.y++) {
GLfloat fspan[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
_mesa_unpack_depth_span( ctx, drawWidth, fspan, type, src,
&ctx->Unpack );
/* clamp depth values to [0,1] and convert from floats to integers */
{
const GLfloat zs = ctx->DepthMaxF;
GLint i;
for (i = 0; i < drawWidth; i++) {
span.array->z[i] = (GLdepth) (fspan[i] * zs + 0.5F);
GLint row, skipPixels = 0;

/* in case width > MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
span.x = x + (zoom ? 0 : skipPixels);
span.y = y;
span.end = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++, span.y++) {
GLfloat floatSpan[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(&ctx->Unpack,
pixels, width, height,
GL_DEPTH_COMPONENT, type,
0, row, skipPixels);
_mesa_unpack_depth_span(ctx, span.end, floatSpan, type,
src, &ctx->Unpack);
/* clamp depth values to [0,1] and convert from floats to ints */
{
const GLfloat zs = ctx->DepthMaxF;
GLint i;
for (i = 0; i < span.end; i++) {
span.array->z[i] = (GLdepth) (floatSpan[i] * zs + 0.5F);
}
}
}
if (ctx->Visual.rgbMode) {
if (zoom) {
_mesa_write_zoomed_rgba_span(ctx, &span,
(const GLchan (*)[4]) span.array->rgba, desty);
if (ctx->Visual.rgbMode) {
if (zoom) {
_mesa_write_zoomed_rgba_span(ctx, &span,
(const GLchan (*)[4]) span.array->rgba,
desty, skipPixels);
}
else
_mesa_write_rgba_span(ctx, &span);
}
else {
if (zoom)
_mesa_write_zoomed_index_span(ctx, &span, desty, 0);
else
_mesa_write_index_span(ctx, &span);
}
else
_mesa_write_rgba_span(ctx, &span);
}
else {
if (zoom)
_mesa_write_zoomed_index_span(ctx, &span, desty);
else
_mesa_write_index_span(ctx, &span);
}
skipPixels += span.end;
}
}
}



/*
* Do glDrawPixels of RGBA pixels.
* Draw RGBA image.
*/
static void
draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
@@ -805,45 +832,46 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
* General solution
*/
{
GLint row;
if (width > MAX_WIDTH)
width = MAX_WIDTH;

for (row = 0; row < height; row++, y++) {
const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, 0);

_mesa_unpack_chan_color_span(ctx, width, GL_RGBA,
(GLchan *) span.array->rgba,
format, type, source, unpack,
transferOps);

if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
(ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
continue;

if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
span.end = width;
_swrast_pixel_texture(ctx, &span);
}
GLint row, skipPixels = 0;

/* if the span is wider than MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
span.x = x + (zoom ? 0 : skipPixels);
span.y = y;
span.end = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
ASSERT(span.end <= MAX_WIDTH);

for (row = 0; row < height; row++, span.y++) {
const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, skipPixels);

_mesa_unpack_chan_color_span(ctx, span.end, GL_RGBA,
(GLchan *) span.array->rgba,
format, type, source, unpack,
transferOps);

if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
(ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
continue;

if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
_swrast_pixel_texture(ctx, &span);
}

if (quickDraw) {
(*swrast->Driver.WriteRGBASpan)(ctx, width, x, y,
if (quickDraw) {
(*swrast->Driver.WriteRGBASpan)(ctx, span.end, span.x, span.y,
(CONST GLchan (*)[4]) span.array->rgba, NULL);
}
else if (zoom) {
_mesa_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, desty, skipPixels);
}
else {
_mesa_write_rgba_span(ctx, &span);
}
}
else if (zoom) {
span.x = x;
span.y = y;
span.end = width;
_mesa_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, desty);
}
else {
span.x = x;
span.y = y;
span.end = width;
_mesa_write_rgba_span(ctx, &span);
}
skipPixels += span.end;
}
}


+ 41
- 22
src/mesa/swrast/s_zoom.c 파일 보기

@@ -1,8 +1,8 @@
/* $Id: s_zoom.c,v 1.18 2002/10/24 23:57:24 brianp Exp $ */
/* $Id: s_zoom.c,v 1.19 2002/12/05 04:48:53 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -40,7 +40,7 @@
*/
static void
zoom_span( GLcontext *ctx, const struct sw_span *span,
const GLvoid *src, GLint y0, GLenum format )
const GLvoid *src, GLint y0, GLenum format, GLint skipPixels )
{
GLint r0, r1, row;
GLint c0, c1, skipCol;
@@ -61,19 +61,15 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
zoomed.array = &zoomed_arrays;

zoomed.z = span->z;
zoomed.zStep = span->z;
zoomed.fog = span->fog;
zoomed.fogStep = span->fogStep;
if (format == GL_RGBA || format == GL_RGB) {
zoomed.z = span->z;
zoomed.zStep = span->z;
zoomed.fog = span->fog;
zoomed.fogStep = span->fogStep;
zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
zoomed.arrayMask |= SPAN_RGBA;
}
else if (format == GL_COLOR_INDEX) {
zoomed.z = span->z;
zoomed.zStep = span->z;
zoomed.fog = span->fog;
zoomed.fogStep = span->fogStep;
zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
zoomed.arrayMask |= SPAN_INDEX;
}
@@ -81,8 +77,13 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
/*
* Compute which columns to draw: [c0, c1)
*/
#if 0
c0 = (GLint) span->x;
c1 = (GLint) (span->x + span->end * ctx->Pixel.ZoomX);
#else
c0 = (GLint) span->x + skipPixels * ctx->Pixel.ZoomX;
c1 = (GLint) (span->x + (skipPixels + span->end) * ctx->Pixel.ZoomX);
#endif
if (c0 == c1) {
return;
}
@@ -152,8 +153,12 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (i < 0)
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < span->end);
COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
}
}
@@ -174,8 +179,12 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (i < 0)
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < span->end);
zoomed.array->rgba[j][0] = rgb[i][0];
zoomed.array->rgba[j][1] = rgb[i][1];
zoomed.array->rgba[j][2] = rgb[i][2];
@@ -196,8 +205,12 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (i < 0)
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < span->end);
zoomed.array->index[j] = indexes[i];
}
}
@@ -236,25 +249,28 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,

void
_mesa_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgba[][4], GLint y0 )
CONST GLchan rgba[][4], GLint y0,
GLint skipPixels )
{
zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA);
zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA, skipPixels);
}


void
_mesa_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgb[][3], GLint y0 )
CONST GLchan rgb[][3], GLint y0,
GLint skipPixels )
{
zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB);
zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB, skipPixels);
}


void
_mesa_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
GLint y0 )
GLint y0, GLint skipPixels )
{
zoom_span(ctx, span, (const GLvoid *) span->array->index, y0, GL_COLOR_INDEX);
zoom_span(ctx, span, (const GLvoid *) span->array->index, y0,
GL_COLOR_INDEX, skipPixels);
}


@@ -264,7 +280,8 @@ _mesa_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
void
_mesa_write_zoomed_stencil_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLstencil stencil[], GLint y0 )
const GLstencil stencil[], GLint y0,
GLint skipPixels )
{
GLint m;
GLint r0, r1, row, r;
@@ -272,6 +289,8 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx,
GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */
GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );

(void) skipPixels; /* XXX this shouldn't be ignored */

/* compute width of output row */
m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
if (m==0) {
@@ -283,7 +302,7 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx,
}

/* compute which rows to draw */
row = y-y0;
row = y - y0;
r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
if (r0==r1) {

+ 9
- 6
src/mesa/swrast/s_zoom.h 파일 보기

@@ -1,8 +1,8 @@
/* $Id: s_zoom.h,v 1.7 2002/01/31 00:27:43 brianp Exp $ */
/* $Id: s_zoom.h,v 1.8 2002/12/05 04:48:53 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -32,18 +32,21 @@

extern void
_mesa_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgb[][4], GLint y0 );
CONST GLchan rgb[][4], GLint y0,
GLint skipPixels );

extern void
_mesa_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgb[][3], GLint y0 );
CONST GLchan rgb[][3], GLint y0,
GLint skipPixels );

extern void
_mesa_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
GLint y0 );
GLint y0, GLint skipPixels );

extern void
_mesa_write_zoomed_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLstencil stencil[], GLint y0 );
const GLstencil stencil[], GLint y0,
GLint skipPixels );

#endif

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