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r300-gallium: Translate vertex shader magic numbers.

tags/mesa_7_5_rc1
Corbin Simpson 16 years ago
parent
commit
935e6b1924
1 changed files with 51 additions and 13 deletions
  1. 51
    13
      src/gallium/drivers/r300/r300_state_tcl.h

+ 51
- 13
src/gallium/drivers/r300/r300_state_tcl.h View File

@@ -41,7 +41,33 @@
# define R300_PVS_DST_REG_ALT_TEMPORARY 4
# define R300_PVS_DST_REG_INPUT 5
#define R300_PVS_DST_OFFSET(x) ((x) << 13)
#define R300_PVS_DST_WE_SHIFT 20
#define R300_PVS_DST_WE(x) ((x) << 20)
#define R300_PVS_DST_WE_XYZW (0xf << 20)

#define R300_PVS_SRC_REG_TYPE(x) ((x) << 0)
# define R300_PVS_SRC_REG_TEMPORARY 0
# define R300_PVS_SRC_REG_INPUT 1
# define R300_PVS_SRC_REG_CONSTANT 2
# define R300_PVS_SRC_REG_ALT_TEMPORARY 3
#define R300_PVS_SRC_OFFSET(x) ((x) << 5)
#define R300_PVS_SRC_SWIZZLE(x) ((x) << 13)
# define R300_PVS_SRC_SELECT_X 0
# define R300_PVS_SRC_SELECT_Y 1
# define R300_PVS_SRC_SELECT_Z 2
# define R300_PVS_SRC_SELECT_W 3
# define R300_PVS_SRC_SELECT_FORCE_0 4
# define R300_PVS_SRC_SELECT_FORCE_1 5
# define R300_PVS_SRC_SWIZZLE_XYZW \
((R300_PVS_SRC_SELECT_X | (R300_PVS_SRC_SELECT_Y << 3) | \
(R300_PVS_SRC_SELECT_Z << 6) | (R300_PVS_SRC_SELECT_W << 9)) << 13)
# define R300_PVS_SRC_SWIZZLE_ZERO \
((R300_PVS_SRC_SELECT_FORCE_0 | (R300_PVS_SRC_SELECT_FORCE_0 << 3) | \
(R300_PVS_SRC_SELECT_FORCE_0 << 6) | \
(R300_PVS_SRC_SELECT_FORCE_0 << 9)) << 13)
# define R300_PVS_SRC_SWIZZLE_ONE \
((R300_PVS_SRC_SELECT_FORCE_1 | (R300_PVS_SRC_SELECT_FORCE_1 << 3) | \
(R300_PVS_SRC_SELECT_FORCE_1 << 6) | \
(R300_PVS_SRC_SELECT_FORCE_1 << 9)) << 13)

/* Temporary struct used to hold assembly state while putting together
* fragment programs. */
@@ -69,26 +95,38 @@ struct r300_vs_asm {
static struct r300_vertex_shader r300_passthrough_vertex_shader = {
/* XXX translate these back into normal instructions */
.instruction_count = 2,
.instructions[0].inst0 = 0xF00203,
.instructions[0].inst1 = 0xD10001,
.instructions[0].inst2 = 0x1248001,
.instructions[0].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
R300_PVS_DST_OFFSET(0) | R300_PVS_DST_WE_XYZW,
.instructions[0].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
R300_PVS_SRC_OFFSET(0) | R300_PVS_SRC_SWIZZLE_XYZW,
.instructions[0].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
.instructions[0].inst3 = 0x0,
.instructions[1].inst0 = 0xF00203,
.instructions[1].inst1 = 0xD10021,
.instructions[1].inst2 = 0x1248021,
.instructions[1].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
R300_PVS_DST_OFFSET(2) | R300_PVS_DST_WE_XYZW,
.instructions[1].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
R300_PVS_SRC_OFFSET(1) | R300_PVS_SRC_SWIZZLE_XYZW,
.instructions[1].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
.instructions[1].inst3 = 0x0,
};

static struct r300_vertex_shader r300_texture_vertex_shader = {
/* XXX translate these back into normal instructions */
.instruction_count = 2,
.instructions[0].inst0 = 0xF00203,
.instructions[0].inst1 = 0xD10001,
.instructions[0].inst2 = 0x1248001,
.instructions[0].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
R300_PVS_DST_OFFSET(0) | R300_PVS_DST_WE_XYZW,
.instructions[0].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
R300_PVS_SRC_OFFSET(0) | R300_PVS_SRC_SWIZZLE_XYZW,
.instructions[0].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
.instructions[0].inst3 = 0x0,
.instructions[1].inst0 = 0xF00203,
.instructions[1].inst1 = 0xD10061,
.instructions[1].inst2 = 0x1248061,
.instructions[1].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
R300_PVS_DST_OFFSET(6) | R300_PVS_DST_WE_XYZW,
.instructions[1].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
R300_PVS_SRC_OFFSET(1) | R300_PVS_SRC_SWIZZLE_XYZW,
.instructions[1].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
.instructions[1].inst3 = 0x0,
};


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