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/* |
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* Copyright © 2018 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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#include "anv_private.h" |
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int main(int argc, char **argv) |
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{ |
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struct anv_instance instance; |
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struct anv_device device = { |
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.instance = &instance, |
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}; |
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struct anv_state_pool state_pool; |
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anv_state_pool_init(&state_pool, &device, 4096, 4096, EXEC_OBJECT_PINNED); |
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/* Get the size of the underlying block_pool */ |
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struct anv_block_pool *bp = &state_pool.block_pool; |
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uint64_t pool_size = bp->size; |
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/* Grab one so the pool has some initial usage */ |
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anv_state_pool_alloc(&state_pool, 16, 16); |
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/* Grab a state that is the size of the initial allocation */ |
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struct anv_state state = anv_state_pool_alloc(&state_pool, pool_size, 16); |
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/* The pool must have grown */ |
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assert(bp->size > pool_size); |
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/* And the state must have been allocated at the end of the original size */ |
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assert(state.offset == pool_size); |
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/* A new allocation that fits into the returned empty space should have an |
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* offset within the original pool size |
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*/ |
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state = anv_state_pool_alloc(&state_pool, 4096, 16); |
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assert(state.offset + state.alloc_size <= pool_size); |
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/* We should be able to allocate pool->block_size'd chunks in the returned area |
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*/ |
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int left_chunks = pool_size / 4096 - 2; |
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for (int i = 0; i < left_chunks; i++) { |
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state = anv_state_pool_alloc(&state_pool, 4096, 16); |
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assert(state.offset + state.alloc_size <= pool_size); |
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} |
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/* Now the next chunk to be allocated should make the pool grow again */ |
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pool_size = bp->size; |
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state = anv_state_pool_alloc(&state_pool, 4096, 16); |
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assert(bp->size > pool_size); |
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assert(state.offset == pool_size); |
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anv_state_pool_finish(&state_pool); |
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} |