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/* |
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* Mesa 3-D graphics library |
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* |
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* Copyright (C) 2014 LunarG, Inc. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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* |
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* Authors: |
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* Chia-I Wu <olv@lunarg.com> |
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*/ |
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#ifndef ILO_LAYOUT_H |
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#define ILO_LAYOUT_H |
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#include "intel_winsys.h" |
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#include "ilo_common.h" |
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struct pipe_resource; |
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enum ilo_layout_walk_type { |
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/* |
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* Array layers of an LOD are packed together vertically. This maps to |
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* ARYSPC_LOD0 for non-mipmapped 2D textures, and is extended to support |
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* mipmapped stencil textures and HiZ on GEN6. |
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*/ |
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ILO_LAYOUT_WALK_LOD, |
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/* |
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* LODs of an array layer are packed together. This maps to ARYSPC_FULL |
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* and is used for mipmapped 2D textures. |
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*/ |
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ILO_LAYOUT_WALK_LAYER, |
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/* |
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* 3D slices of an LOD are packed together, horizontally with wrapping. |
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* Used for 3D textures. |
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*/ |
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ILO_LAYOUT_WALK_3D, |
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}; |
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enum ilo_layout_aux_type { |
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ILO_LAYOUT_AUX_NONE, |
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ILO_LAYOUT_AUX_HIZ, |
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ILO_LAYOUT_AUX_MCS, |
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}; |
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struct ilo_layout_lod { |
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/* physical position */ |
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unsigned x; |
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unsigned y; |
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/* |
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* Physical size of an LOD slice. There may be multiple slices when the |
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* walk type is not ILO_LAYOUT_WALK_LAYER. |
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*/ |
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unsigned slice_width; |
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unsigned slice_height; |
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}; |
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/** |
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* Texture layout. |
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*/ |
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struct ilo_layout { |
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enum ilo_layout_aux_type aux; |
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/* physical width0, height0, and format */ |
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unsigned width0; |
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unsigned height0; |
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enum pipe_format format; |
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bool separate_stencil; |
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/* |
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* width, height, and size of pixel blocks, for conversion between 2D |
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* coordinates and memory offsets |
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*/ |
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unsigned block_width; |
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unsigned block_height; |
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unsigned block_size; |
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enum ilo_layout_walk_type walk; |
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bool interleaved_samples; |
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/* bitmask of valid tiling modes */ |
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unsigned valid_tilings; |
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enum intel_tiling_mode tiling; |
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/* mipmap alignments */ |
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unsigned align_i; |
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unsigned align_j; |
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struct ilo_layout_lod lods[PIPE_MAX_TEXTURE_LEVELS]; |
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/* physical height of layers for ILO_LAYOUT_WALK_LAYER */ |
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unsigned layer_height; |
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/* distance in bytes between two pixel block rows */ |
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unsigned bo_stride; |
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/* number of pixel block rows */ |
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unsigned bo_height; |
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/* bitmask of levels that can use aux */ |
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unsigned aux_enables; |
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unsigned aux_offsets[PIPE_MAX_TEXTURE_LEVELS]; |
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unsigned aux_stride; |
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unsigned aux_height; |
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}; |
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void ilo_layout_init(struct ilo_layout *layout, |
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const struct ilo_dev_info *dev, |
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const struct pipe_resource *templ); |
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bool |
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ilo_layout_update_for_imported_bo(struct ilo_layout *layout, |
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enum intel_tiling_mode tiling, |
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unsigned bo_stride); |
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/** |
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* Convert from pixel position to 2D memory offset. |
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*/ |
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static inline void |
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ilo_layout_pos_to_mem(const struct ilo_layout *layout, |
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unsigned pos_x, unsigned pos_y, |
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unsigned *mem_x, unsigned *mem_y) |
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{ |
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assert(pos_x % layout->block_width == 0); |
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assert(pos_y % layout->block_height == 0); |
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*mem_x = pos_x / layout->block_width * layout->block_size; |
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*mem_y = pos_y / layout->block_height; |
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} |
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/** |
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* Convert from 2D memory offset to linear offset. |
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*/ |
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static inline unsigned |
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ilo_layout_mem_to_linear(const struct ilo_layout *layout, |
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unsigned mem_x, unsigned mem_y) |
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{ |
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return mem_y * layout->bo_stride + mem_x; |
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} |
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/** |
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* Convert from 2D memory offset to raw offset. |
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*/ |
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static inline unsigned |
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ilo_layout_mem_to_raw(const struct ilo_layout *layout, |
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unsigned mem_x, unsigned mem_y) |
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{ |
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unsigned tile_w, tile_h; |
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switch (layout->tiling) { |
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case INTEL_TILING_NONE: |
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if (layout->format == PIPE_FORMAT_S8_UINT) { |
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/* W-tile */ |
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tile_w = 64; |
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tile_h = 64; |
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} else { |
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tile_w = 1; |
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tile_h = 1; |
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} |
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break; |
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case INTEL_TILING_X: |
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tile_w = 512; |
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tile_h = 8; |
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break; |
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case INTEL_TILING_Y: |
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tile_w = 128; |
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tile_h = 32; |
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break; |
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default: |
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assert(!"unknown tiling"); |
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tile_w = 1; |
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tile_h = 1; |
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break; |
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} |
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assert(mem_x % tile_w == 0); |
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assert(mem_y % tile_h == 0); |
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return mem_y * layout->bo_stride + mem_x * tile_h; |
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} |
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/** |
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* Return the stride, in bytes, between slices within a level. |
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*/ |
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static inline unsigned |
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ilo_layout_get_slice_stride(const struct ilo_layout *layout, unsigned level) |
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{ |
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unsigned h; |
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switch (layout->walk) { |
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case ILO_LAYOUT_WALK_LOD: |
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h = layout->lods[level].slice_height; |
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break; |
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case ILO_LAYOUT_WALK_LAYER: |
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h = layout->layer_height; |
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break; |
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case ILO_LAYOUT_WALK_3D: |
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if (level == 0) { |
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h = layout->lods[0].slice_height; |
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break; |
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} |
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/* fall through */ |
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default: |
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assert(!"no single stride to walk across slices"); |
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h = 0; |
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break; |
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} |
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assert(h % layout->block_height == 0); |
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return (h / layout->block_height) * layout->bo_stride; |
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} |
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/** |
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* Return the physical size, in bytes, of a slice in a level. |
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*/ |
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static inline unsigned |
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ilo_layout_get_slice_size(const struct ilo_layout *layout, unsigned level) |
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{ |
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const unsigned w = layout->lods[level].slice_width; |
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const unsigned h = layout->lods[level].slice_height; |
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assert(w % layout->block_width == 0); |
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assert(h % layout->block_height == 0); |
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return (w / layout->block_width * layout->block_size) * |
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(h / layout->block_height); |
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} |
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/** |
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* Return the pixel position of a slice. |
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*/ |
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static inline void |
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ilo_layout_get_slice_pos(const struct ilo_layout *layout, |
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unsigned level, unsigned slice, |
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unsigned *x, unsigned *y) |
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{ |
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switch (layout->walk) { |
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case ILO_LAYOUT_WALK_LOD: |
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*x = layout->lods[level].x; |
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*y = layout->lods[level].y + layout->lods[level].slice_height * slice; |
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break; |
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case ILO_LAYOUT_WALK_LAYER: |
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*x = layout->lods[level].x; |
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*y = layout->lods[level].y + layout->layer_height * slice; |
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break; |
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case ILO_LAYOUT_WALK_3D: |
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{ |
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/* slices are packed horizontally with wrapping */ |
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const unsigned sx = slice & ((1 << level) - 1); |
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const unsigned sy = slice >> level; |
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*x = layout->lods[level].x + layout->lods[level].slice_width * sx; |
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*y = layout->lods[level].y + layout->lods[level].slice_height * sy; |
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/* should not overlap with the next level */ |
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if (level + 1 < Elements(layout->lods) && |
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layout->lods[level + 1].y) { |
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assert(*y + layout->lods[level].slice_height <= |
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layout->lods[level + 1].y); |
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} |
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break; |
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} |
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default: |
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assert(!"unknown layout walk type"); |
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break; |
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} |
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/* should not exceed the bo size */ |
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assert(*y + layout->lods[level].slice_height <= |
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layout->bo_height * layout->block_height); |
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} |
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unsigned |
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ilo_layout_get_slice_tile_offset(const struct ilo_layout *layout, |
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unsigned level, unsigned slice, |
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unsigned *x_offset, unsigned *y_offset); |
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#endif /* ILO_LAYOUT_H */ |