| struct gl_array_object * | struct gl_array_object * | ||||
| _mesa_new_array_object( GLcontext *ctx, GLuint name ) | _mesa_new_array_object( GLcontext *ctx, GLuint name ) | ||||
| { | { | ||||
| struct gl_array_object *obj = MALLOC_STRUCT(gl_array_object); | |||||
| struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object); | |||||
| if (obj) | if (obj) | ||||
| _mesa_initialize_array_object(ctx, obj, name); | _mesa_initialize_array_object(ctx, obj, name); | ||||
| return obj; | return obj; |