| @@ -112,8 +112,8 @@ nouveau_clear(GLcontext *ctx, GLbitfield buffers) | |||
| mask = pack_zs_i(s->format, | |||
| (buffers & BUFFER_BIT_DEPTH && | |||
| ctx->Depth.Mask) ? ~0 : 0, | |||
| (buffers & BUFFER_BIT_STENCIL && | |||
| ctx->Stencil.WriteMask[0]) ? ~0 : 0); | |||
| (buffers & BUFFER_BIT_STENCIL ? | |||
| ctx->Stencil.WriteMask[0] : 0)); | |||
| value = pack_zs_f(s->format, | |||
| ctx->Depth.Clear, | |||
| ctx->Stencil.Clear); | |||