Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>tags/11.2-branchpoint
@@ -681,7 +681,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, | |||
sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY; | |||
bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS; | |||
key->ps.color_two_side = rs->two_side; | |||
key->ps.color_two_side = rs->two_side && sel->info.colors_read; | |||
if (sctx->queued.named.blend) { | |||
key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one && |