|
|
@@ -0,0 +1,138 @@ |
|
|
|
/* |
|
|
|
* Copyright © 2015 Intel Corporation |
|
|
|
* |
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a |
|
|
|
* copy of this software and associated documentation files (the "Software"), |
|
|
|
* to deal in the Software without restriction, including without limitation |
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the |
|
|
|
* Software is furnished to do so, subject to the following conditions: |
|
|
|
* |
|
|
|
* The above copyright notice and this permission notice (including the next |
|
|
|
* paragraph) shall be included in all copies or substantial portions of the |
|
|
|
* Software. |
|
|
|
* |
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
|
|
|
* IN THE SOFTWARE. |
|
|
|
*/ |
|
|
|
|
|
|
|
#include "nir.h" |
|
|
|
#include "nir_builder.h" |
|
|
|
#include "nir_control_flow.h" |
|
|
|
|
|
|
|
struct inline_functions_state { |
|
|
|
nir_function_impl *impl; |
|
|
|
nir_builder builder; |
|
|
|
bool progress; |
|
|
|
}; |
|
|
|
|
|
|
|
static bool |
|
|
|
inline_functions_block(nir_block *block, void *void_state) |
|
|
|
{ |
|
|
|
struct inline_functions_state *state = void_state; |
|
|
|
|
|
|
|
nir_builder *b = &state->builder; |
|
|
|
|
|
|
|
/* This is tricky. We're iterating over instructions in a block but, as |
|
|
|
* we go, the block and its instruction list are being split into |
|
|
|
* pieces. However, this *should* be safe since foreach_safe always |
|
|
|
* stashes the next thing in the iteration. That next thing will |
|
|
|
* properly get moved to the next block when it gets split, and we |
|
|
|
* continue iterating there. |
|
|
|
*/ |
|
|
|
nir_foreach_instr_safe(block, instr) { |
|
|
|
if (instr->type != nir_instr_type_call) |
|
|
|
continue; |
|
|
|
|
|
|
|
state->progress = true; |
|
|
|
|
|
|
|
nir_call_instr *call = nir_instr_as_call(instr); |
|
|
|
assert(call->callee->impl); |
|
|
|
|
|
|
|
nir_function_impl *callee_copy = |
|
|
|
nir_function_impl_clone(call->callee->impl); |
|
|
|
|
|
|
|
exec_list_append(&state->impl->locals, &callee_copy->locals); |
|
|
|
exec_list_append(&state->impl->registers, &callee_copy->registers); |
|
|
|
|
|
|
|
b->cursor = nir_before_instr(&call->instr); |
|
|
|
|
|
|
|
/* Add copies of all in parameters */ |
|
|
|
assert(call->num_params == callee_copy->num_params); |
|
|
|
for (unsigned i = 0; i < callee_copy->num_params; i++) { |
|
|
|
/* Only in or inout parameters */ |
|
|
|
if (call->callee->params[i].param_type == nir_parameter_out) |
|
|
|
continue; |
|
|
|
|
|
|
|
nir_copy_deref_var(b, nir_deref_var_create(b->shader, |
|
|
|
callee_copy->params[i]), |
|
|
|
call->params[i]); |
|
|
|
} |
|
|
|
|
|
|
|
/* Pluck the body out of the function and place it here */ |
|
|
|
nir_cf_list body; |
|
|
|
nir_cf_list_extract(&body, &callee_copy->body); |
|
|
|
nir_cf_reinsert(&body, b->cursor); |
|
|
|
|
|
|
|
b->cursor = nir_before_instr(&call->instr); |
|
|
|
|
|
|
|
/* Add copies of all out parameters and the return */ |
|
|
|
assert(call->num_params == callee_copy->num_params); |
|
|
|
for (unsigned i = 0; i < callee_copy->num_params; i++) { |
|
|
|
/* Only out or inout parameters */ |
|
|
|
if (call->callee->params[i].param_type == nir_parameter_in) |
|
|
|
continue; |
|
|
|
|
|
|
|
nir_copy_deref_var(b, call->params[i], |
|
|
|
nir_deref_var_create(b->shader, |
|
|
|
callee_copy->params[i])); |
|
|
|
} |
|
|
|
if (!glsl_type_is_void(call->callee->return_type)) { |
|
|
|
nir_copy_deref_var(b, call->return_deref, |
|
|
|
nir_deref_var_create(b->shader, |
|
|
|
callee_copy->return_var)); |
|
|
|
} |
|
|
|
|
|
|
|
nir_instr_remove(&call->instr); |
|
|
|
} |
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
bool |
|
|
|
nir_inline_functions_impl(nir_function_impl *impl) |
|
|
|
{ |
|
|
|
struct inline_functions_state state; |
|
|
|
|
|
|
|
state.progress = false; |
|
|
|
state.impl = impl; |
|
|
|
nir_builder_init(&state.builder, impl); |
|
|
|
|
|
|
|
nir_foreach_block(impl, inline_functions_block, &state); |
|
|
|
|
|
|
|
/* SSA and register indices are completely messed up now */ |
|
|
|
nir_index_ssa_defs(impl); |
|
|
|
nir_index_local_regs(impl); |
|
|
|
|
|
|
|
nir_metadata_preserve(impl, nir_metadata_none); |
|
|
|
|
|
|
|
return state.progress; |
|
|
|
} |
|
|
|
|
|
|
|
bool |
|
|
|
nir_inline_functions(nir_shader *shader) |
|
|
|
{ |
|
|
|
bool progress = false; |
|
|
|
|
|
|
|
nir_foreach_overload(shader, overload) { |
|
|
|
if (overload->impl) |
|
|
|
progress = nir_inline_functions_impl(overload->impl) || progress; |
|
|
|
} |
|
|
|
|
|
|
|
return progress; |
|
|
|
} |