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vk/0.132: Rename bool32_t -> VkBool32

sed -i 's/bool32_t/VkBool32/g' \
  $(git ls-files src/vulkan include/vulkan)
tags/12.0-branchpoint
Chad Versace 10 år sedan
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8f3b2187e1
5 ändrade filer med 62 tillägg och 62 borttagningar
  1. 1
    1
      include/vulkan/vk_platform.h
  2. 1
    1
      include/vulkan/vk_wsi_lunarg.h
  3. 57
    57
      include/vulkan/vulkan.h
  4. 1
    1
      src/vulkan/device.c
  5. 2
    2
      src/vulkan/pipeline.c

+ 1
- 1
include/vulkan/vk_platform.h Visa fil

@@ -68,7 +68,7 @@ extern "C"
#endif // !defined(VK_NO_STDINT_H)

typedef uint64_t VkDeviceSize;
typedef uint32_t bool32_t;
typedef uint32_t VkBool32;

typedef uint32_t VkSampleMask;
typedef uint32_t VkFlags;

+ 1
- 1
include/vulkan/vk_wsi_lunarg.h Visa fil

@@ -158,7 +158,7 @@ typedef struct VkSwapChainImageInfoWSI_

typedef struct VkPhysicalDeviceQueuePresentPropertiesWSI_
{
bool32_t supportsPresent; // Tells whether the queue supports presenting
VkBool32 supportsPresent; // Tells whether the queue supports presenting
} VkPhysicalDeviceQueuePresentPropertiesWSI;

typedef struct VkPresentInfoWSI_

+ 57
- 57
include/vulkan/vulkan.h Visa fil

@@ -1125,47 +1125,47 @@ typedef struct {
} VkInstanceCreateInfo;

typedef struct {
bool32_t robustBufferAccess;
bool32_t fullDrawIndexUint32;
bool32_t imageCubeArray;
bool32_t independentBlend;
bool32_t geometryShader;
bool32_t tessellationShader;
bool32_t sampleRateShading;
bool32_t dualSourceBlend;
bool32_t logicOp;
bool32_t instancedDrawIndirect;
bool32_t depthClip;
bool32_t depthBiasClamp;
bool32_t fillModeNonSolid;
bool32_t depthBounds;
bool32_t wideLines;
bool32_t largePoints;
bool32_t textureCompressionETC2;
bool32_t textureCompressionASTC_LDR;
bool32_t textureCompressionBC;
bool32_t pipelineStatisticsQuery;
bool32_t vertexSideEffects;
bool32_t tessellationSideEffects;
bool32_t geometrySideEffects;
bool32_t fragmentSideEffects;
bool32_t shaderTessellationPointSize;
bool32_t shaderGeometryPointSize;
bool32_t shaderTextureGatherExtended;
bool32_t shaderStorageImageExtendedFormats;
bool32_t shaderStorageImageMultisample;
bool32_t shaderStorageBufferArrayConstantIndexing;
bool32_t shaderStorageImageArrayConstantIndexing;
bool32_t shaderUniformBufferArrayDynamicIndexing;
bool32_t shaderSampledImageArrayDynamicIndexing;
bool32_t shaderStorageBufferArrayDynamicIndexing;
bool32_t shaderStorageImageArrayDynamicIndexing;
bool32_t shaderClipDistance;
bool32_t shaderCullDistance;
bool32_t shaderFloat64;
bool32_t shaderInt64;
bool32_t shaderFloat16;
bool32_t shaderInt16;
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSourceBlend;
VkBool32 logicOp;
VkBool32 instancedDrawIndirect;
VkBool32 depthClip;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexSideEffects;
VkBool32 tessellationSideEffects;
VkBool32 geometrySideEffects;
VkBool32 fragmentSideEffects;
VkBool32 shaderTessellationPointSize;
VkBool32 shaderGeometryPointSize;
VkBool32 shaderTextureGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageBufferArrayConstantIndexing;
VkBool32 shaderStorageImageArrayConstantIndexing;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderFloat16;
VkBool32 shaderInt16;
} VkPhysicalDeviceFeatures;

typedef struct {
@@ -1226,7 +1226,7 @@ typedef struct {
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectInstanceCount;
bool32_t primitiveRestartForPatches;
VkBool32 primitiveRestartForPatches;
float maxSamplerLodBias;
uint32_t maxSamplerAnisotropy;
uint32_t maxViewports;
@@ -1280,7 +1280,7 @@ typedef struct {
typedef struct {
VkQueueFlags queueFlags;
uint32_t queueCount;
bool32_t supportsTimestamps;
VkBool32 supportsTimestamps;
} VkPhysicalDeviceQueueProperties;

typedef struct {
@@ -1549,7 +1549,7 @@ typedef struct {
VkStructureType sType;
const void* pNext;
VkPrimitiveTopology topology;
bool32_t primitiveRestartEnable;
VkBool32 primitiveRestartEnable;
} VkPipelineIaStateCreateInfo;

typedef struct {
@@ -1567,8 +1567,8 @@ typedef struct {
typedef struct {
VkStructureType sType;
const void* pNext;
bool32_t depthClipEnable;
bool32_t rasterizerDiscardEnable;
VkBool32 depthClipEnable;
VkBool32 rasterizerDiscardEnable;
VkFillMode fillMode;
VkCullMode cullMode;
VkFrontFace frontFace;
@@ -1578,7 +1578,7 @@ typedef struct {
VkStructureType sType;
const void* pNext;
uint32_t rasterSamples;
bool32_t sampleShadingEnable;
VkBool32 sampleShadingEnable;
float minSampleShading;
VkSampleMask sampleMask;
} VkPipelineMsStateCreateInfo;
@@ -1594,17 +1594,17 @@ typedef struct {
VkStructureType sType;
const void* pNext;
VkFormat format;
bool32_t depthTestEnable;
bool32_t depthWriteEnable;
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
bool32_t depthBoundsEnable;
bool32_t stencilTestEnable;
VkBool32 depthBoundsEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
} VkPipelineDsStateCreateInfo;

typedef struct {
bool32_t blendEnable;
VkBool32 blendEnable;
VkFormat format;
VkBlend srcBlendColor;
VkBlend destBlendColor;
@@ -1618,8 +1618,8 @@ typedef struct {
typedef struct {
VkStructureType sType;
const void* pNext;
bool32_t alphaToCoverageEnable;
bool32_t logicOpEnable;
VkBool32 alphaToCoverageEnable;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineCbAttachmentState* pAttachments;
@@ -1680,7 +1680,7 @@ typedef struct {
VkTexAddress addressW;
float mipLodBias;
uint32_t maxAnisotropy;
bool32_t compareEnable;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
@@ -2013,7 +2013,7 @@ typedef VkResult (VKAPI *PFN_vkQueueBindSparseImageMemory)(VkQueue queue, VkImag
typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence);
typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout);
typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore);
typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore);
typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore);
@@ -2275,7 +2275,7 @@ VkResult VKAPI vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
bool32_t waitAll,
VkBool32 waitAll,
uint64_t timeout);

VkResult VKAPI vkCreateSemaphore(

+ 1
- 1
src/vulkan/device.c Visa fil

@@ -1461,7 +1461,7 @@ VkResult anv_WaitForFences(
VkDevice _device,
uint32_t fenceCount,
const VkFence* pFences,
bool32_t waitAll,
VkBool32 waitAll,
uint64_t timeout)
{
ANV_FROM_HANDLE(anv_device, device, _device);

+ 2
- 2
src/vulkan/pipeline.c Visa fil

@@ -256,7 +256,7 @@ emit_rs_state(struct anv_pipeline *pipeline,
.PointWidth = 1.0,
};

/* FINISHME: bool32_t rasterizerDiscardEnable; */
/* FINISHME: VkBool32 rasterizerDiscardEnable; */

GEN8_3DSTATE_SF_pack(NULL, pipeline->state_sf, &sf);

@@ -412,7 +412,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
return;
}

/* bool32_t depthBoundsEnable; // optional (depth_bounds_test) */
/* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */

struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
.DepthTestEnable = info->depthTestEnable,

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