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@@ -178,6 +178,9 @@ get_vertex_shader_param(struct lima_screen *screen, |
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case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: |
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return 16384; /* need investigate */ |
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
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return 1024; |
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case PIPE_SHADER_CAP_MAX_INPUTS: |
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return 16; /* attributes */ |
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@@ -185,7 +188,8 @@ get_vertex_shader_param(struct lima_screen *screen, |
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return LIMA_MAX_VARYING_NUM; /* varying */ |
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: |
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return 4096; /* need investigate */ |
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return 16 * 1024 * sizeof(float); |
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
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return 1; |
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@@ -195,6 +199,9 @@ get_vertex_shader_param(struct lima_screen *screen, |
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case PIPE_SHADER_CAP_MAX_TEMPS: |
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return 256; /* need investigate */ |
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: |
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return 32; |
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default: |
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return 0; |
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} |
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@@ -214,8 +221,12 @@ get_fragment_shader_param(struct lima_screen *screen, |
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case PIPE_SHADER_CAP_MAX_INPUTS: |
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return LIMA_MAX_VARYING_NUM - 1; /* varying, minus gl_Position */ |
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
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return 1024; |
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: |
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return 4096; /* need investigate */ |
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return 16 * 1024 * sizeof(float); |
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
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return 1; |
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@@ -236,6 +247,9 @@ get_fragment_shader_param(struct lima_screen *screen, |
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: |
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return 0; |
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: |
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return 32; |
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default: |
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return 0; |
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} |