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nir: Add lowering support for unpacking opcodes.

tags/12.0-branchpoint
Matt Turner il y a 9 ans
Parent
révision
8bb22dc351
2 fichiers modifiés avec 32 ajouts et 0 suppressions
  1. 4
    0
      src/glsl/nir/nir.h
  2. 28
    0
      src/glsl/nir/nir_opt_algebraic.py

+ 4
- 0
src/glsl/nir/nir.h Voir le fichier

@@ -1474,6 +1474,10 @@ typedef struct nir_shader_compiler_options {
bool lower_pack_unorm_4x8;
bool lower_pack_snorm_4x8;
bool lower_unpack_half_2x16;
bool lower_unpack_unorm_2x16;
bool lower_unpack_snorm_2x16;
bool lower_unpack_unorm_4x8;
bool lower_unpack_snorm_4x8;

bool lower_extract_byte;
bool lower_extract_word;

+ 28
- 0
src/glsl/nir/nir_opt_algebraic.py Voir le fichier

@@ -278,6 +278,34 @@ optimizations = [
('pack_uvec4_to_uint',
('f2i', ('fround_even', ('fmul', ('fmin', 1.0, ('fmax', -1.0, 'v')), 127.0)))),
'options->lower_pack_snorm_4x8'),

(('unpack_unorm_2x16', 'v'),
('fdiv', ('u2f', ('vec4', ('extract_uword', 'v', 0),
('extract_uword', 'v', 1), 0, 0)),
65535.0),
'options->lower_unpack_unorm_2x16'),

(('unpack_unorm_4x8', 'v'),
('fdiv', ('u2f', ('vec4', ('extract_ubyte', 'v', 0),
('extract_ubyte', 'v', 1),
('extract_ubyte', 'v', 2),
('extract_ubyte', 'v', 3))),
255.0),
'options->lower_unpack_unorm_4x8'),

(('unpack_snorm_2x16', 'v'),
('fmin', 1.0, ('fmax', -1.0, ('fdiv', ('i2f', ('vec4', ('extract_iword', 'v', 0),
('extract_iword', 'v', 1), 0, 0)),
32767.0))),
'options->lower_unpack_snorm_2x16'),

(('unpack_snorm_4x8', 'v'),
('fmin', 1.0, ('fmax', -1.0, ('fdiv', ('i2f', ('vec4', ('extract_ibyte', 'v', 0),
('extract_ibyte', 'v', 1),
('extract_ibyte', 'v', 2),
('extract_ibyte', 'v', 3))),
127.0))),
'options->lower_unpack_snorm_4x8'),
]

# Add optimizations to handle the case where the result of a ternary is

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