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Improve the DRI fb driver, now it compiles.

Added code to support NEW_INTERFACE.
It still doesn't work. Made it build from make linux-solo.
tags/mesa_20050504
Jon Smirl hace 20 años
padre
commit
8af7ff1ded
Se han modificado 3 ficheros con 246 adiciones y 64 borrados
  1. 1
    1
      configs/linux-solo
  2. 2
    0
      src/mesa/drivers/dri/fb/Makefile
  3. 243
    63
      src/mesa/drivers/dri/fb/fb_dri.c

+ 1
- 1
configs/linux-solo Ver fichero

@@ -27,4 +27,4 @@ DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx

#DRI_DIRS = fb ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome fb

+ 2
- 0
src/mesa/drivers/dri/fb/Makefile Ver fichero

@@ -12,6 +12,7 @@ COMMON_SOURCES = \
../common/texmem.c \
../common/vblank.c \
../common/dri_util.c \
../common/xmlconfig.c \
../common/glcontextmodes.c

DRIVER_SOURCES = \
@@ -23,6 +24,7 @@ C_SOURCES = \

ASM_SOURCES =

include ../Makefile.template

symlinks:


+ 243
- 63
src/mesa/drivers/dri/fb/fb_dri.c Ver fichero

@@ -22,7 +22,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/


/* Minimal swrast-based dri loadable driver.
*
* Todo:
@@ -42,35 +41,12 @@
* that may not be valid everywhere.
*/

#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <linux/kd.h>
#include <linux/vt.h>

#include "GL/miniglx.h" /* window-system-specific */
#include "miniglxP.h" /* window-system-specific */
#include "dri_util.h" /* window-system-specific-ish */
#include "driver.h"
#include "drm.h"
#include "utils.h"

#include "buffers.h"
#include "context.h"
#include "extensions.h"
#include "imports.h"
#include "matrix.h"
#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
@@ -80,7 +56,6 @@
#include "drivers/common/driverfuncs.h"



typedef struct {
GLcontext *glCtx; /* Mesa context */

@@ -89,11 +64,19 @@ typedef struct {
__DRIscreenPrivate *screen;
__DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
} dri;
void *currentBuffer;
void *frontBuffer;
void *backBuffer;
int currentPitch;
} fbContext, *fbContextPtr;


#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx))

#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /* USE_NEW_INTERFACE */

static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
@@ -155,10 +138,10 @@ set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )

switch (bufferBit) {
case DD_FRONT_LEFT_BIT:
dPriv->currentBuffer = dPriv->frontBuffer;
fbdevctx->currentBuffer = fbdevctx->frontBuffer;
break;
case DD_BACK_LEFT_BIT:
dPriv->currentBuffer = dPriv->backBuffer;
fbdevctx->currentBuffer = fbdevctx->backBuffer;
break;
default:
/* This happens a lot if the client renders to the frontbuffer */
@@ -190,7 +173,7 @@ init_core_functions( struct dd_function_table *functions )
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 3
GLubyte *P = (GLubyte *)fbdevctx->currentBuffer + (Y) * fbdevctx->currentPitch + (X) * 3
#define INC_PIXEL_PTR(P) P += 3
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R
@@ -208,7 +191,7 @@ init_core_functions( struct dd_function_table *functions )
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 4;
GLubyte *P = (GLubyte *)fbdevctx->currentBuffer + (Y) * fbdevctx->currentPitch + (X) * 4;
#define INC_PIXEL_PTR(P) P += 4
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R; P[3] = 255
@@ -226,7 +209,7 @@ init_core_functions( struct dd_function_table *functions )
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) ((char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 2)
GLushort *P = (GLushort *) ((char *)fbdevctx->currentBuffer + (Y) * fbdevctx->currentPitch + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
@@ -247,7 +230,7 @@ init_core_functions( struct dd_function_table *functions )
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) ((char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 2)
GLushort *P = (GLushort *) ((char *)fbdevctx->currentBuffer + (Y) * fbdevctx->currentPitch + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
@@ -268,7 +251,7 @@ init_core_functions( struct dd_function_table *functions )
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X)
GLubyte *P = (GLubyte *)fbdevctx->currentBuffer + (Y) * fbdevctx->currentPitch + (X)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_CI_PIXEL(P, CI) \
P[0] = CI
@@ -451,6 +434,8 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
fbContextPtr fbmesa = (fbContextPtr) driDrawPriv->driContextPriv->driverPrivate;
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
@@ -472,8 +457,8 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* Replace the framebuffer back buffer with a malloc'ed one --
* big speedup.
*/
if (driDrawPriv->backBuffer)
driDrawPriv->backBuffer = _mesa_malloc(driDrawPriv->currentPitch * driDrawPriv->h);
if (fbmesa->backBuffer)
fbmesa->backBuffer = _mesa_malloc(fbmesa->currentPitch * driDrawPriv->h);

return 1;
}
@@ -483,8 +468,10 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
static void
fbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
fbContextPtr fbmesa = (fbContextPtr) driDrawPriv->driContextPriv->driverPrivate;
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
_mesa_free(driDrawPriv->backBuffer);
_mesa_free(fbmesa->backBuffer);
}


@@ -503,19 +490,19 @@ fbSwapBuffers( __DRIdrawablePrivate *dPriv )
if (ctx->Visual.doubleBufferMode) {
int i;
int offset = 0;
char *tmp = _mesa_malloc(dPriv->currentPitch);
char *tmp = _mesa_malloc(fbmesa->currentPitch);

_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */

ASSERT(dPriv->frontBuffer);
ASSERT(dPriv->backBuffer);
ASSERT(fbmesa->frontBuffer);
ASSERT(fbmesa->backBuffer);

for (i = 0; i < dPriv->h; i++) {
_mesa_memcpy(tmp, (char *) dPriv->backBuffer + offset,
dPriv->currentPitch);
_mesa_memcpy((char *) dPriv->frontBuffer + offset, tmp,
dPriv->currentPitch);
offset += dPriv->currentPitch;
_mesa_memcpy(tmp, (char *) fbmesa->backBuffer + offset,
fbmesa->currentPitch);
_mesa_memcpy((char *) fbmesa->frontBuffer + offset, tmp,
fbmesa->currentPitch);
offset += fbmesa->currentPitch;
}
_mesa_free(tmp);
@@ -562,32 +549,33 @@ fbUnbindContext( __DRIcontextPrivate *driContextPriv )
}

static struct __DriverAPIRec fbAPI = {
fbInitDriver,
fbDestroyScreen,
fbCreateContext,
fbDestroyContext,
fbCreateBuffer,
fbDestroyBuffer,
fbSwapBuffers,
fbMakeCurrent,
fbUnbindContext
.InitDriver = fbInitDriver,
.DestroyScreen = fbDestroyScreen,
.CreateContext = fbCreateContext,
.DestroyContext = fbDestroyContext,
.CreateBuffer = fbCreateBuffer,
.DestroyBuffer = fbDestroyBuffer,
.SwapBuffers = fbSwapBuffers,
.MakeCurrent = fbMakeCurrent,
.UnbindContext = fbUnbindContext,
};



#ifndef DRI_NEW_INTERFACE_ONLY
/*
* This is the bootstrap function for the driver.
* The __driCreateScreen name is the symbol that libGL.so fetches.
* Return: pointer to a __DRIscreenPrivate.
*/
void *
__driCreateScreen(struct DRIDriverRec *driver,
struct DRIDriverContextRec *driverContext)
void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreenNoDRM(driver, driverContext, &fbAPI);
psp = __driUtilCreateScreenNoDRM(dpy, scrn, psc, numConfigs, config, &fbAPI);
return (void *) psp;
}
#endif /* DRI_NEW_INTERFACE_ONLY */

/**
* \brief Establish the set of modes available for the display.
@@ -646,6 +634,62 @@ __driValidateMode(const DRIDriverContext *ctx )
static int
__driInitFBDev( struct DRIDriverContextRec *ctx )
{
/* Note that drmOpen will try to load the kernel module, if needed. */
/* we need a fbdev drm driver - it will only track maps */
ctx->drmFD = drmOpen("radeon", NULL );
if (ctx->drmFD < 0) {
fprintf(stderr, "[drm] drmOpen failed\n");
return 0;
}

ctx->shared.SAREASize = SAREA_MAX;

if (drmAddMap( ctx->drmFD,
0,
ctx->shared.SAREASize,
DRM_SHM,
DRM_CONTAINS_LOCK,
&ctx->shared.hSAREA) < 0)
{
fprintf(stderr, "[drm] drmAddMap failed\n");
return 0;
}
fprintf(stderr, "[drm] added %d byte SAREA at 0x%08lx\n",
ctx->shared.SAREASize, ctx->shared.hSAREA);

if (drmMap( ctx->drmFD,
ctx->shared.hSAREA,
ctx->shared.SAREASize,
(drmAddressPtr)(&ctx->pSAREA)) < 0)
{
fprintf(stderr, "[drm] drmMap failed\n");
return 0;
}
memset(ctx->pSAREA, 0, ctx->shared.SAREASize);
fprintf(stderr, "[drm] mapped SAREA 0x%08lx to %p, size %d\n",
ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize);
/* Need to AddMap the framebuffer and mmio regions here:
*/
if (drmAddMap( ctx->drmFD,
(drm_handle_t)ctx->FBStart,
ctx->FBSize,
DRM_FRAME_BUFFER,
#ifndef _EMBEDDED
0,
#else
DRM_READ_ONLY,
#endif
&ctx->shared.hFrameBuffer) < 0)
{
fprintf(stderr, "[drm] drmAddMap framebuffer failed\n");
return 0;
}

fprintf(stderr, "[drm] framebuffer handle = 0x%08lx\n",
ctx->shared.hFrameBuffer);

#if 0
int id;
ctx->shared.hFrameBuffer = ctx->FBStart;
ctx->shared.fbSize = ctx->FBSize;
@@ -666,6 +710,7 @@ __driInitFBDev( struct DRIDriverContextRec *ctx )
return 0;
}
memset(ctx->pSAREA, 0, SAREA_MAX);
#endif
return 1;
}

@@ -674,13 +719,148 @@ __driHaltFBDev( struct DRIDriverContextRec *ctx )
{
}



struct DRIDriverRec __driDriver = {
__driInitScreenModes,
__driValidateMode,
__driValidateMode,
__driInitFBDev,
__driHaltFBDev
};

#ifdef USE_NEW_INTERFACE
static __GLcontextModes *
fbFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__GLcontextModes * modes;
__GLcontextModes * m;
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
GLenum fb_type;

/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
* fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
* will never be used.
*/
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
};

u_int8_t depth_bits_array[2];
u_int8_t stencil_bits_array[2];


depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;

depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;

num_modes = depth_buffer_factor * back_buffer_factor * 4;

if ( pixel_bits == 16 ) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
fb_format = GL_BGR;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}

modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
if ( ! driFillInModes( & m, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR ) ) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
}

if ( ! driFillInModes( & m, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_DIRECT_COLOR ) ) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
}

/* Mark the visual as slow if there are "fake" stencil bits.
*/
for ( m = modes ; m != NULL ; m = m->next ) {
if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
m->visualRating = GLX_SLOW_CONFIG;
}
}

return modes;
}


/**
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
* with the \c __GLcontextModes that the driver can support for windows or
* pbuffers.
*
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
PUBLIC
void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes,
const __DRIversion * ddx_version,
const __DRIversion * dri_version,
const __DRIversion * drm_version,
const __DRIframebuffer * frame_buffer,
drmAddress pSAREA, int fd,
int internal_api_version,
__GLcontextModes ** driver_modes )
{
__DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 4, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 5, 0 };


if ( ! driCheckDriDdxDrmVersions2( "fb",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected ) ) {
return NULL;
}
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
internal_api_version, &fbAPI);
if ( psp != NULL ) {
create_context_modes = (PFNGLXCREATECONTEXTMODES)
glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
if ( create_context_modes != NULL ) {
#if 0
fbDRIPtr dri_priv = (fbDRIPtr) psp->pDevPriv;
*driver_modes = fbFillInModes( dri_priv->bpp,
(dri_priv->bpp == 16) ? 16 : 24,
(dri_priv->bpp == 16) ? 0 : 8,
(dri_priv->backOffset != dri_priv->depthOffset) );
#endif
*driver_modes = fbFillInModes( 24, 24, 8, 0);
}
}

return (void *) psp;
}
#endif /* USE_NEW_INTERFACE */

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