Make sure we have up to date buffers before we start looking at the tiling bits to determine how to clear.tags/mesa-7.8.1-1
@@ -247,8 +247,6 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) | |||
GLuint buf; | |||
all = (cw == fb->Width && ch == fb->Height); | |||
intel_prepare_render(intel); | |||
/* Loop over all renderbuffers */ | |||
for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { | |||
const GLbitfield bufBit = 1 << buf; |
@@ -90,6 +90,10 @@ intelClear(GLcontext *ctx, GLbitfield mask) | |||
tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)); | |||
} | |||
/* Make sure we have up to date buffers before we start looking at | |||
* the tiling bits to determine how to clear. */ | |||
intel_prepare_render(intel); | |||
/* HW stencil */ | |||
if (mask & BUFFER_BIT_STENCIL) { | |||
const struct intel_region *stencilRegion |