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/* |
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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/* |
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* This is a port of the infamous "glxgears" demo to straight EGL |
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* Port by Dane Rushton 10 July 2005 |
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* |
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* No command line options. |
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* Program runs for 5 seconds then exits, outputing framerate to console |
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*/ |
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#define EGL_EGLEXT_PROTOTYPES |
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#include <assert.h> |
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#include <math.h> |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <GL/gl.h> |
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#include <EGL/egl.h> |
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#include <EGL/eglext.h> |
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#define MAX_CONFIGS 10 |
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#define MAX_MODES 100 |
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#define BENCHMARK |
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#ifdef BENCHMARK |
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/* XXX this probably isn't very portable */ |
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#include <sys/time.h> |
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#include <unistd.h> |
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/* return current time (in seconds) */ |
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static double |
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current_time(void) |
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{ |
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struct timeval tv; |
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#ifdef __VMS |
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(void) gettimeofday(&tv, NULL ); |
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#else |
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struct timezone tz; |
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(void) gettimeofday(&tv, &tz); |
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#endif |
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return (double) tv.tv_sec + tv.tv_usec / 1000000.0; |
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} |
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#else /*BENCHMARK*/ |
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/* dummy */ |
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static double |
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current_time(void) |
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{ |
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/* update this function for other platforms! */ |
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static double t = 0.0; |
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static int warn = 1; |
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if (warn) { |
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fprintf(stderr, "Warning: current_time() not implemented!!\n"); |
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warn = 0; |
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} |
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return t += 1.0; |
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} |
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#endif /*BENCHMARK*/ |
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#ifndef M_PI |
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#define M_PI 3.14159265 |
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#endif |
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static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
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static GLint gear1, gear2, gear3; |
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static GLfloat angle = 0.0; |
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#if 0 |
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static GLfloat eyesep = 5.0; /* Eye separation. */ |
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static GLfloat fix_point = 40.0; /* Fixation point distance. */ |
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static GLfloat left, right, asp; /* Stereo frustum params. */ |
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#endif |
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/* |
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* |
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* Draw a gear wheel. You'll probably want to call this function when |
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* building a display list since we do a lot of trig here. |
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* |
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* Input: inner_radius - radius of hole at center |
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* outer_radius - radius at center of teeth |
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* width - width of gear |
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* teeth - number of teeth |
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* tooth_depth - depth of tooth |
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*/ |
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static void |
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gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
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GLint teeth, GLfloat tooth_depth) |
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{ |
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GLint i; |
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GLfloat r0, r1, r2; |
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GLfloat angle, da; |
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GLfloat u, v, len; |
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r0 = inner_radius; |
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r1 = outer_radius - tooth_depth / 2.0; |
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r2 = outer_radius + tooth_depth / 2.0; |
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da = 2.0 * M_PI / teeth / 4.0; |
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glShadeModel(GL_FLAT); |
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glNormal3f(0.0, 0.0, 1.0); |
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/* draw front face */ |
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glBegin(GL_QUAD_STRIP); |
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for (i = 0; i <= teeth; i++) { |
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angle = i * 2.0 * M_PI / teeth; |
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
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if (i < teeth) { |
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
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width * 0.5); |
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} |
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} |
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glEnd(); |
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/* draw front sides of teeth */ |
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glBegin(GL_QUADS); |
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da = 2.0 * M_PI / teeth / 4.0; |
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for (i = 0; i < teeth; i++) { |
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angle = i * 2.0 * M_PI / teeth; |
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
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width * 0.5); |
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
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width * 0.5); |
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} |
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glEnd(); |
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glNormal3f(0.0, 0.0, -1.0); |
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/* draw back face */ |
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glBegin(GL_QUAD_STRIP); |
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for (i = 0; i <= teeth; i++) { |
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angle = i * 2.0 * M_PI / teeth; |
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
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if (i < teeth) { |
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
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-width * 0.5); |
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
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} |
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} |
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glEnd(); |
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/* draw back sides of teeth */ |
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glBegin(GL_QUADS); |
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da = 2.0 * M_PI / teeth / 4.0; |
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for (i = 0; i < teeth; i++) { |
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angle = i * 2.0 * M_PI / teeth; |
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
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-width * 0.5); |
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
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-width * 0.5); |
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
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} |
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glEnd(); |
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/* draw outward faces of teeth */ |
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glBegin(GL_QUAD_STRIP); |
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for (i = 0; i < teeth; i++) { |
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angle = i * 2.0 * M_PI / teeth; |
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
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u = r2 * cos(angle + da) - r1 * cos(angle); |
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v = r2 * sin(angle + da) - r1 * sin(angle); |
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len = sqrt(u * u + v * v); |
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u /= len; |
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v /= len; |
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glNormal3f(v, -u, 0.0); |
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
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glNormal3f(cos(angle), sin(angle), 0.0); |
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
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width * 0.5); |
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
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-width * 0.5); |
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u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
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v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
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glNormal3f(v, -u, 0.0); |
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
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width * 0.5); |
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
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-width * 0.5); |
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glNormal3f(cos(angle), sin(angle), 0.0); |
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} |
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glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
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glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
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glEnd(); |
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glShadeModel(GL_SMOOTH); |
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/* draw inside radius cylinder */ |
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glBegin(GL_QUAD_STRIP); |
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for (i = 0; i <= teeth; i++) { |
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angle = i * 2.0 * M_PI / teeth; |
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glNormal3f(-cos(angle), -sin(angle), 0.0); |
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
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} |
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glEnd(); |
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} |
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static void |
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draw(void) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glPushMatrix(); |
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glRotatef(view_rotx, 1.0, 0.0, 0.0); |
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glRotatef(view_roty, 0.0, 1.0, 0.0); |
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glRotatef(view_rotz, 0.0, 0.0, 1.0); |
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glPushMatrix(); |
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glTranslatef(-3.0, -2.0, 0.0); |
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glRotatef(angle, 0.0, 0.0, 1.0); |
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glCallList(gear1); |
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glPopMatrix(); |
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glPushMatrix(); |
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glTranslatef(3.1, -2.0, 0.0); |
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glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
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glCallList(gear2); |
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glPopMatrix(); |
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glPushMatrix(); |
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glTranslatef(-3.1, 4.2, 0.0); |
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glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
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glCallList(gear3); |
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glPopMatrix(); |
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glPopMatrix(); |
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} |
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/* new window size or exposure */ |
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static void |
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reshape(int width, int height) |
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{ |
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glViewport(0, 0, (GLint) width, (GLint) height); |
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GLfloat h = (GLfloat) height / (GLfloat) width; |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glTranslatef(0.0, 0.0, -40.0); |
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} |
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static void |
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init(void) |
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{ |
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static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; |
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static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; |
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static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; |
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static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; |
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glLightfv(GL_LIGHT0, GL_POSITION, pos); |
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glEnable(GL_CULL_FACE); |
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glEnable(GL_LIGHTING); |
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glEnable(GL_LIGHT0); |
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glEnable(GL_DEPTH_TEST); |
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/* make the gears */ |
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gear1 = glGenLists(1); |
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glNewList(gear1, GL_COMPILE); |
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
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gear(1.0, 4.0, 1.0, 20, 0.7); |
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glEndList(); |
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gear2 = glGenLists(1); |
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glNewList(gear2, GL_COMPILE); |
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
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gear(0.5, 2.0, 2.0, 10, 0.7); |
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glEndList(); |
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gear3 = glGenLists(1); |
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glNewList(gear3, GL_COMPILE); |
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
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gear(1.3, 2.0, 0.5, 10, 0.7); |
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glEndList(); |
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glEnable(GL_NORMALIZE); |
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} |
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static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) |
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{ |
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double st = current_time(); |
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double ct = st; |
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int frames = 0; |
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while (ct - st < ttr) |
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{ |
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double tt = current_time(); |
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double dt = tt - ct; |
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ct = tt; |
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/* advance rotation for next frame */ |
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angle += 70.0 * dt; /* 70 degrees per second */ |
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if (angle > 3600.0) |
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angle -= 3600.0; |
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draw(); |
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eglSwapBuffers(dpy, surf); |
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frames++; |
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} |
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GLfloat seconds = ct - st; |
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GLfloat fps = frames / seconds; |
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printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int major, minor; |
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EGLContext ctx; |
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EGLSurface surface; |
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EGLConfig configs[MAX_CONFIGS]; |
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EGLint numConfigs, i; |
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EGLBoolean b; |
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EGLDisplay d; |
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EGLint screenAttribs[10]; |
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GLboolean printInfo = GL_FALSE; |
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EGLint width = 300, height = 300; |
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/* parse cmd line args */ |
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for (i = 1; i < argc; i++) |
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{ |
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if (strcmp(argv[i], "-info") == 0) |
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{ |
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printInfo = GL_TRUE; |
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} |
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else |
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printf("Warning: unknown parameter: %s\n", argv[i]); |
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} |
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/* DBR : Create EGL context/surface etc */ |
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d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915"); |
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assert(d); |
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if (!eglInitialize(d, &major, &minor)) { |
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printf("peglgears: eglInitialize failed\n"); |
|
|
|
return 0; |
|
|
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} |
|
|
|
|
|
|
|
printf("peglgears: EGL version = %d.%d\n", major, minor); |
|
|
|
printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); |
|
|
|
|
|
|
|
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); |
|
|
|
|
|
|
|
eglBindAPI(EGL_OPENGL_API); |
|
|
|
|
|
|
|
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); |
|
|
|
if (ctx == EGL_NO_CONTEXT) { |
|
|
|
printf("peglgears: failed to create context\n"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
/* build up screenAttribs array */ |
|
|
|
i = 0; |
|
|
|
screenAttribs[i++] = EGL_WIDTH; |
|
|
|
screenAttribs[i++] = width; |
|
|
|
screenAttribs[i++] = EGL_HEIGHT; |
|
|
|
screenAttribs[i++] = height; |
|
|
|
screenAttribs[i++] = EGL_NONE; |
|
|
|
|
|
|
|
surface = eglCreatePbufferSurface(d, configs[0], screenAttribs); |
|
|
|
if (surface == EGL_NO_SURFACE) { |
|
|
|
printf("peglgears: failed to create pbuffer surface\n"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
b = eglMakeCurrent(d, surface, surface, ctx); |
|
|
|
if (!b) { |
|
|
|
printf("peglgears: make current failed\n"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
if (printInfo) |
|
|
|
{ |
|
|
|
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
|
|
|
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
|
|
|
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
|
|
|
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
|
|
|
} |
|
|
|
|
|
|
|
init(); |
|
|
|
reshape(width, height); |
|
|
|
|
|
|
|
glDrawBuffer( GL_BACK ); |
|
|
|
|
|
|
|
run_gears(d, surface, 5.0); |
|
|
|
|
|
|
|
eglDestroySurface(d, surface); |
|
|
|
eglDestroyContext(d, ctx); |
|
|
|
eglTerminate(d); |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |