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document 1D convolution fix

tags/pre-merge-glsl-compiler-1
Brian 19 years ago
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      docs/relnotes-6.5.3.html

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@@ -33,6 +33,7 @@ TBD
<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>1D convolution state could effect 2D image transfers
</ul>



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