| @@ -33,6 +33,7 @@ TBD | |||
| <li>Fog was errantly applied when a fragment shader was enabled (bug 9346) | |||
| <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445) | |||
| <li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong. | |||
| <li>1D convolution state could effect 2D image transfers | |||
| </ul> | |||