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glsl: use bitfield_insert instead of and + shift + or for packing

It is fairly tricky to detect the proper conditions for using bitfield
insert, but easy to just use it up front. This removes a lot of
instructions on nvc0 when invoking the packing builtins.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
tags/11.1-branchpoint
Ilia Mirkin pirms 10 gadiem
vecāks
revīzija
889a946a45

+ 3
- 1
src/glsl/ir_optimization.h Parādīt failu

@@ -66,7 +66,9 @@ enum lower_packing_builtins_op {
LOWER_UNPACK_SNORM_4x8 = 0x0200,

LOWER_PACK_UNORM_4x8 = 0x0400,
LOWER_UNPACK_UNORM_4x8 = 0x0800
LOWER_UNPACK_UNORM_4x8 = 0x0800,

LOWER_PACK_USE_BFI = 0x1000,
};

bool do_common_optimization(exec_list *ir, bool linked,

+ 24
- 3
src/glsl/lower_packing_builtins.cpp Parādīt failu

@@ -118,6 +118,7 @@ public:
*rvalue = split_unpack_half_2x16(op0);
break;
case LOWER_PACK_UNPACK_NONE:
case LOWER_PACK_USE_BFI:
assert(!"not reached");
break;
}
@@ -222,9 +223,16 @@ private:

/* uvec2 u = UVEC2_RVAL; */
ir_variable *u = factory.make_temp(glsl_type::uvec2_type,
"tmp_pack_uvec2_to_uint");
"tmp_pack_uvec2_to_uint");
factory.emit(assign(u, uvec2_rval));

if (op_mask & LOWER_PACK_USE_BFI) {
return bitfield_insert(bit_and(swizzle_x(u), constant(0xffffu)),
swizzle_y(u),
constant(16),
constant(16));
}

/* return (u.y << 16) | (u.x & 0xffff); */
return bit_or(lshift(swizzle_y(u), constant(16u)),
bit_and(swizzle_x(u), constant(0xffffu)));
@@ -242,9 +250,22 @@ private:
{
assert(uvec4_rval->type == glsl_type::uvec4_type);

/* uvec4 u = UVEC4_RVAL; */
ir_variable *u = factory.make_temp(glsl_type::uvec4_type,
"tmp_pack_uvec4_to_uint");
"tmp_pack_uvec4_to_uint");

if (op_mask & LOWER_PACK_USE_BFI) {
/* uvec4 u = UVEC4_RVAL; */
factory.emit(assign(u, uvec4_rval));

return bitfield_insert(bitfield_insert(
bitfield_insert(
bit_and(swizzle_x(u), constant(0xffu)),
swizzle_y(u), constant(8), constant(8)),
swizzle_z(u), constant(16), constant(8)),
swizzle_w(u), constant(24), constant(8));
}

/* uvec4 u = UVEC4_RVAL & 0xff */
factory.emit(assign(u, bit_and(uvec4_rval, constant(0xffu))));

/* return (u.w << 24) | (u.z << 16) | (u.y << 8) | u.x; */

+ 3
- 0
src/mesa/state_tracker/st_glsl_to_tgsi.cpp Parādīt failu

@@ -6019,6 +6019,9 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
LOWER_PACK_HALF_2x16 |
LOWER_UNPACK_HALF_2x16;

if (ctx->Extensions.ARB_gpu_shader5)
lower_inst |= LOWER_PACK_USE_BFI;

lower_packing_builtins(ir, lower_inst);
}


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