| @@ -1,4 +1,4 @@ | |||
| /* $Id: glapi.h,v 1.2 1999/11/12 18:57:50 brianp Exp $ */ | |||
| /* $Id: glapi.h,v 1.3 1999/11/25 18:17:14 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -25,535 +25,13 @@ | |||
| */ | |||
| /* | |||
| * This file is not specific to Mesa. It defines a dispatch table | |||
| * which could be used by any number of OpenGL implementations. | |||
| * It's designed to be gl.h-independent as well. That is, it does | |||
| * not depend on any particular extensions being defined in the gl.h | |||
| * header. We #define extension symbols (like _GLAPI_EXT_blend_color) | |||
| * to determine which entry points to compile. Clients of this dispatcher | |||
| * (like Mesa) can #ifdef test these symbols to know how to fill in the | |||
| * table. | |||
| */ | |||
| #ifndef _GLAPI_H | |||
| #define _GLAPI_H | |||
| #include "GL/gl.h" | |||
| /* Which OpenGL API revisisions are supported by the table: */ | |||
| #define _GLAPI_VERSION_1_1 1 | |||
| #define _GLAPI_VERSION_1_2 1 | |||
| /* And which extensions: */ | |||
| #define _GLAPI_ARB_imaging 1 | |||
| #define _GLAPI_ARB_multitexture 1 | |||
| #define _GLAPI_EXT_paletted_texture 1 | |||
| #define _GLAPI_EXT_compiled_vertex_array 1 | |||
| #define _GLAPI_EXT_point_parameters 1 | |||
| #define _GLAPI_EXT_polygon_offset 1 | |||
| #define _GLAPI_EXT_blend_minmax 1 | |||
| #define _GLAPI_EXT_blend_color 1 | |||
| #define _GLAPI_EXT_texture3D 1 | |||
| #define _GLAPI_EXT_texture_object 1 | |||
| #define _GLAPI_EXT_vertex_array 1 | |||
| #define _GLAPI_INGR_blend_func_separate 1 | |||
| #define _GLAPI_MESA_window_pos 1 | |||
| #define _GLAPI_MESA_resize_buffers 1 | |||
| /* | |||
| * This struct contains pointers for all the GL API entrypoints | |||
| * plus some reserved slots for dynamic extensions. | |||
| * | |||
| */ | |||
| struct _glapi_table | |||
| { | |||
| /* | |||
| * OpenGL 1.0 | |||
| */ | |||
| void (*Accum)(GLenum, GLfloat); | |||
| void (*AlphaFunc)(GLenum, GLclampf); | |||
| void (*Begin)(GLenum); | |||
| void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); | |||
| void (*BlendFunc)(GLenum, GLenum); | |||
| void (*CallList)(GLuint list); | |||
| void (*CallLists)(GLsizei, GLenum, const GLvoid *); | |||
| void (*Clear)(GLbitfield); | |||
| void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); | |||
| void (*ClearDepth)(GLclampd); | |||
| void (*ClearIndex)(GLfloat); | |||
| void (*ClearStencil)(GLint); | |||
| void (*ClipPlane)(GLenum, const GLdouble *); | |||
| void (*Color3b)(GLbyte, GLbyte, GLbyte); | |||
| void (*Color3bv)(const GLbyte *); | |||
| void (*Color3d)(GLdouble, GLdouble, GLdouble); | |||
| void (*Color3dv)(const GLdouble *); | |||
| void (*Color3f)(GLfloat, GLfloat, GLfloat); | |||
| void (*Color3fv)(const GLfloat *); | |||
| void (*Color3i)(GLint, GLint, GLint); | |||
| void (*Color3iv)(const GLint *); | |||
| void (*Color3s)(GLshort, GLshort, GLshort); | |||
| void (*Color3sv)(const GLshort *); | |||
| void (*Color3ub)(GLubyte, GLubyte, GLubyte); | |||
| void (*Color3ubv)(const GLubyte *); | |||
| void (*Color3ui)(GLuint, GLuint, GLuint); | |||
| void (*Color3uiv)(const GLuint *); | |||
| void (*Color3us)(GLushort, GLushort, GLushort); | |||
| void (*Color3usv)(const GLushort *); | |||
| void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); | |||
| void (*Color4bv)(const GLbyte *); | |||
| void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*Color4dv)(const GLdouble *); | |||
| void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*Color4fv)(const GLfloat *); | |||
| void (*Color4i)(GLint, GLint, GLint, GLint); | |||
| void (*Color4iv)(const GLint *); | |||
| void (*Color4s)(GLshort, GLshort, GLshort, GLshort); | |||
| void (*Color4sv)(const GLshort *); | |||
| void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); | |||
| void (*Color4ubv)(const GLubyte *); | |||
| void (*Color4ui)(GLuint, GLuint, GLuint, GLuint); | |||
| void (*Color4uiv)(const GLuint *); | |||
| void (*Color4us)(GLushort, GLushort, GLushort, GLushort); | |||
| void (*Color4usv)(const GLushort *); | |||
| void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); | |||
| void (*ColorMaterial)(GLenum, GLenum); | |||
| void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); | |||
| void (*CullFace)(GLenum); | |||
| void (*DeleteLists)(GLuint, GLsizei); | |||
| void (*DepthFunc)(GLenum); | |||
| void (*DepthMask)(GLboolean); | |||
| void (*DepthRange)(GLclampd, GLclampd); | |||
| void (*Disable)(GLenum); | |||
| void (*DrawBuffer)(GLenum); | |||
| void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*EdgeFlag)(GLboolean); | |||
| void (*EdgeFlagv)(const GLboolean *); | |||
| void (*Enable)(GLenum); | |||
| void (*End)(void); | |||
| void (*EndList)(void); | |||
| void (*EvalCoord1d)(GLdouble); | |||
| void (*EvalCoord1dv)(const GLdouble *); | |||
| void (*EvalCoord1f)(GLfloat); | |||
| void (*EvalCoord1fv)(const GLfloat *); | |||
| void (*EvalCoord2d)(GLdouble u, GLdouble); | |||
| void (*EvalCoord2dv)(const GLdouble *); | |||
| void (*EvalCoord2f)(GLfloat u, GLfloat); | |||
| void (*EvalCoord2fv)(const GLfloat *); | |||
| void (*EvalMesh1)(GLenum, GLint, GLint); | |||
| void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); | |||
| void (*EvalPoint1)(GLint); | |||
| void (*EvalPoint2)(GLint, GLint); | |||
| void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *); | |||
| void (*Finish)(void); | |||
| void (*Flush)(void); | |||
| void (*Fogf)(GLenum, GLfloat); | |||
| void (*Fogfv)(GLenum, const GLfloat *); | |||
| void (*Fogi)(GLenum, GLint); | |||
| void (*Fogiv)(GLenum, const GLint *); | |||
| void (*FrontFace)(GLenum); | |||
| void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); | |||
| GLuint (*GenLists)(GLsizei); | |||
| void (*GetBooleanv)(GLenum, GLboolean *); | |||
| void (*GetClipPlane)(GLenum, GLdouble *); | |||
| void (*GetDoublev)(GLenum, GLdouble *); | |||
| GLenum (*GetError)(void); | |||
| void (*GetFloatv)(GLenum, GLfloat *); | |||
| void (*GetIntegerv)(GLenum, GLint *); | |||
| void (*GetLightfv)(GLenum light, GLenum, GLfloat *); | |||
| void (*GetLightiv)(GLenum light, GLenum, GLint *); | |||
| void (*GetMapdv)(GLenum, GLenum, GLdouble *); | |||
| void (*GetMapfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetMapiv)(GLenum, GLenum, GLint *); | |||
| void (*GetMaterialfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetMaterialiv)(GLenum, GLenum, GLint *); | |||
| void (*GetPixelMapfv)(GLenum, GLfloat *); | |||
| void (*GetPixelMapuiv)(GLenum, GLuint *); | |||
| void (*GetPixelMapusv)(GLenum, GLushort *); | |||
| void (*GetPolygonStipple)(GLubyte *); | |||
| const GLubyte* (*GetString)(GLenum name); | |||
| void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetTexEnviv)(GLenum, GLenum, GLint *); | |||
| void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *); | |||
| void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *); | |||
| void (*GetTexGeniv)(GLenum coord, GLenum, GLint *); | |||
| void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *); | |||
| void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); | |||
| void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); | |||
| void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetTexParameteriv)(GLenum, GLenum, GLint *); | |||
| void (*Hint)(GLenum, GLenum); | |||
| void (*IndexMask)(GLuint); | |||
| void (*Indexd)(GLdouble); | |||
| void (*Indexdv)(const GLdouble *); | |||
| void (*Indexf)(GLfloat); | |||
| void (*Indexfv)(const GLfloat *); | |||
| void (*Indexi)(GLint); | |||
| void (*Indexiv)(const GLint *); | |||
| void (*Indexs)(GLshort); | |||
| void (*Indexsv)(const GLshort *); | |||
| void (*InitNames)(void); | |||
| GLboolean (*IsEnabled)(GLenum); | |||
| GLboolean (*IsList)(GLuint); | |||
| void (*LightModelf)(GLenum, GLfloat); | |||
| void (*LightModelfv)(GLenum, const GLfloat *); | |||
| void (*LightModeli)(GLenum, GLint); | |||
| void (*LightModeliv)(GLenum, const GLint *); | |||
| void (*Lightf)(GLenum light, GLenum, GLfloat); | |||
| void (*Lightfv)(GLenum light, GLenum, const GLfloat *); | |||
| void (*Lighti)(GLenum light, GLenum, GLint); | |||
| void (*Lightiv)(GLenum light, GLenum, const GLint *); | |||
| void (*LineStipple)(GLint factor, GLushort); | |||
| void (*LineWidth)(GLfloat); | |||
| void (*ListBase)(GLuint); | |||
| void (*LoadIdentity)(void); | |||
| void (*LoadMatrixd)(const GLdouble *); | |||
| void (*LoadMatrixf)(const GLfloat *); | |||
| void (*LoadName)(GLuint); | |||
| void (*LogicOp)(GLenum); | |||
| void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); | |||
| void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); | |||
| void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); | |||
| void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); | |||
| void (*MapGrid1d)(GLint, GLdouble, GLdouble); | |||
| void (*MapGrid1f)(GLint, GLfloat, GLfloat); | |||
| void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); | |||
| void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); | |||
| void (*Materialf)(GLenum, GLenum, GLfloat); | |||
| void (*Materialfv)(GLenum, GLenum, const GLfloat *); | |||
| void (*Materiali)(GLenum, GLenum, GLint); | |||
| void (*Materialiv)(GLenum, GLenum, const GLint *); | |||
| void (*MatrixMode)(GLenum); | |||
| void (*MultMatrixd)(const GLdouble *); | |||
| void (*MultMatrixf)(const GLfloat *); | |||
| void (*NewList)(GLuint list, GLenum); | |||
| void (*Normal3b)(GLbyte, GLbyte, GLbyte); | |||
| void (*Normal3bv)(const GLbyte *); | |||
| void (*Normal3d)(GLdouble, GLdouble, GLdouble); | |||
| void (*Normal3dv)(const GLdouble *); | |||
| void (*Normal3f)(GLfloat, GLfloat, GLfloat); | |||
| void (*Normal3fv)(const GLfloat *); | |||
| void (*Normal3i)(GLint, GLint, GLint); | |||
| void (*Normal3iv)(const GLint *); | |||
| void (*Normal3s)(GLshort, GLshort, GLshort); | |||
| void (*Normal3sv)(const GLshort *); | |||
| void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*PassThrough)(GLfloat); | |||
| void (*PixelMapfv)(GLenum, GLint, const GLfloat *); | |||
| void (*PixelMapuiv)(GLenum, GLint, const GLuint *); | |||
| void (*PixelMapusv)(GLenum, GLint, const GLushort *); | |||
| void (*PixelStoref)(GLenum, GLfloat); | |||
| void (*PixelStorei)(GLenum, GLint); | |||
| void (*PixelTransferf)(GLenum, GLfloat); | |||
| void (*PixelTransferi)(GLenum, GLint); | |||
| void (*PixelZoom)(GLfloat, GLfloat); | |||
| void (*PointSize)(GLfloat); | |||
| void (*PolygonMode)(GLenum, GLenum); | |||
| void (*PolygonOffset)(GLfloat, GLfloat); | |||
| void (*PolygonStipple)(const GLubyte *); | |||
| void (*PopAttrib)(void); | |||
| void (*PopMatrix)(void); | |||
| void (*PopName)(void); | |||
| void (*PushAttrib)(GLbitfield); | |||
| void (*PushMatrix)(void); | |||
| void (*PushName)(GLuint); | |||
| void (*RasterPos2d)(GLdouble, GLdouble); | |||
| void (*RasterPos2dv)(const GLdouble *); | |||
| void (*RasterPos2f)(GLfloat, GLfloat); | |||
| void (*RasterPos2fv)(const GLfloat *); | |||
| void (*RasterPos2i)(GLint, GLint); | |||
| void (*RasterPos2iv)(const GLint *); | |||
| void (*RasterPos2s)(GLshort, GLshort); | |||
| void (*RasterPos2sv)(const GLshort *); | |||
| void (*RasterPos3d)(GLdouble, GLdouble, GLdouble); | |||
| void (*RasterPos3dv)(const GLdouble *); | |||
| void (*RasterPos3f)(GLfloat, GLfloat, GLfloat); | |||
| void (*RasterPos3fv)(const GLfloat *); | |||
| void (*RasterPos3i)(GLint, GLint, GLint); | |||
| void (*RasterPos3iv)(const GLint *); | |||
| void (*RasterPos3s)(GLshort, GLshort, GLshort); | |||
| void (*RasterPos3sv)(const GLshort *); | |||
| void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*RasterPos4dv)(const GLdouble *); | |||
| void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*RasterPos4fv)(const GLfloat *); | |||
| void (*RasterPos4i)(GLint, GLint, GLint, GLint); | |||
| void (*RasterPos4iv)(const GLint *); | |||
| void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort); | |||
| void (*RasterPos4sv)(const GLshort *); | |||
| void (*ReadBuffer)(GLenum); | |||
| void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); | |||
| void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*Rectdv)(const GLdouble *, const GLdouble *); | |||
| void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*Rectfv)(const GLfloat *, const GLfloat *); | |||
| void (*Recti)(GLint, GLint, GLint, GLint); | |||
| void (*Rectiv)(const GLint *, const GLint *); | |||
| void (*Rects)(GLshort, GLshort, GLshort, GLshort); | |||
| void (*Rectsv)(const GLshort *, const GLshort *); | |||
| GLint (*RenderMode)(GLenum); | |||
| void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*Scaled)(GLdouble, GLdouble, GLdouble); | |||
| void (*Scalef)(GLfloat, GLfloat, GLfloat); | |||
| void (*Scissor)(GLint, GLint, GLsizei, GLsizei); | |||
| void (*SelectBuffer)(GLsizei, GLuint *); | |||
| void (*ShadeModel)(GLenum); | |||
| void (*StencilFunc)(GLenum, GLint, GLuint); | |||
| void (*StencilMask)(GLuint); | |||
| void (*StencilOp)(GLenum, GLenum, GLenum); | |||
| void (*TexCoord1d)(GLdouble); | |||
| void (*TexCoord1dv)(const GLdouble *); | |||
| void (*TexCoord1f)(GLfloat); | |||
| void (*TexCoord1fv)(const GLfloat *); | |||
| void (*TexCoord1i)(GLint); | |||
| void (*TexCoord1iv)(const GLint *); | |||
| void (*TexCoord1s)(GLshort); | |||
| void (*TexCoord1sv)(const GLshort *); | |||
| void (*TexCoord2d)(GLdouble, GLdouble); | |||
| void (*TexCoord2dv)(const GLdouble *); | |||
| void (*TexCoord2f)(GLfloat, GLfloat); | |||
| void (*TexCoord2fv)(const GLfloat *); | |||
| void (*TexCoord2i)(GLint, GLint); | |||
| void (*TexCoord2iv)(const GLint *); | |||
| void (*TexCoord2s)(GLshort, GLshort); | |||
| void (*TexCoord2sv)(const GLshort *); | |||
| void (*TexCoord3d)(GLdouble, GLdouble, GLdouble); | |||
| void (*TexCoord3dv)(const GLdouble *); | |||
| void (*TexCoord3f)(GLfloat, GLfloat, GLfloat); | |||
| void (*TexCoord3fv)(const GLfloat *); | |||
| void (*TexCoord3i)(GLint, GLint, GLint); | |||
| void (*TexCoord3iv)(const GLint *); | |||
| void (*TexCoord3s)(GLshort, GLshort, GLshort); | |||
| void (*TexCoord3sv)(const GLshort *); | |||
| void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*TexCoord4dv)(const GLdouble *); | |||
| void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*TexCoord4fv)(const GLfloat *); | |||
| void (*TexCoord4i)(GLint, GLint, GLint, GLint); | |||
| void (*TexCoord4iv)(const GLint *); | |||
| void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort); | |||
| void (*TexCoord4sv)(const GLshort *); | |||
| void (*TexEnvf)(GLenum, GLenum, GLfloat); | |||
| void (*TexEnvfv)(GLenum, GLenum, const GLfloat *); | |||
| void (*TexEnvi)(GLenum, GLenum, GLint); | |||
| void (*TexEnviv)(GLenum, GLenum, const GLint *); | |||
| void (*TexGend)(GLenum, GLenum, GLdouble); | |||
| void (*TexGendv)(GLenum, GLenum, const GLdouble *); | |||
| void (*TexGenf)(GLenum, GLenum, GLfloat); | |||
| void (*TexGenfv)(GLenum, GLenum, const GLfloat *); | |||
| void (*TexGeni)(GLenum, GLenum, GLint); | |||
| void (*TexGeniv)(GLenum, GLenum, const GLint *); | |||
| void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |||
| void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |||
| void (*TexParameterf)(GLenum, GLenum, GLfloat); | |||
| void (*TexParameterfv)(GLenum, GLenum, const GLfloat *); | |||
| void (*TexParameteri)(GLenum, GLenum, GLint); | |||
| void (*TexParameteriv)(GLenum, GLenum, const GLint *); | |||
| void (*Translated)(GLdouble, GLdouble, GLdouble); | |||
| void (*Translatef)(GLfloat, GLfloat, GLfloat); | |||
| void (*Vertex2d)(GLdouble, GLdouble); | |||
| void (*Vertex2dv)(const GLdouble *); | |||
| void (*Vertex2f)(GLfloat, GLfloat); | |||
| void (*Vertex2fv)(const GLfloat *); | |||
| void (*Vertex2i)(GLint, GLint); | |||
| void (*Vertex2iv)(const GLint *); | |||
| void (*Vertex2s)(GLshort, GLshort); | |||
| void (*Vertex2sv)(const GLshort *); | |||
| void (*Vertex3d)(GLdouble, GLdouble, GLdouble); | |||
| void (*Vertex3dv)(const GLdouble *); | |||
| void (*Vertex3f)(GLfloat, GLfloat, GLfloat); | |||
| void (*Vertex3fv)(const GLfloat *); | |||
| void (*Vertex3i)(GLint, GLint, GLint); | |||
| void (*Vertex3iv)(const GLint *); | |||
| void (*Vertex3s)(GLshort, GLshort, GLshort); | |||
| void (*Vertex3sv)(const GLshort *); | |||
| void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*Vertex4dv)(const GLdouble *); | |||
| void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*Vertex4fv)(const GLfloat *); | |||
| void (*Vertex4i)(GLint, GLint, GLint, GLint); | |||
| void (*Vertex4iv)(const GLint *); | |||
| void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort); | |||
| void (*Vertex4sv)(const GLshort *); | |||
| void (*Viewport)(GLint, GLint, GLsizei, GLsizei); | |||
| /* | |||
| * OpenGL 1.1 | |||
| */ | |||
| #ifdef _GLAPI_VERSION_1_1 | |||
| GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); | |||
| void (*ArrayElement)(GLint); | |||
| void (*BindTexture)(GLenum, GLuint); | |||
| void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |||
| void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); | |||
| void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); | |||
| void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); | |||
| void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |||
| void (*DeleteTextures)(GLsizei, const GLuint *); | |||
| void (*DisableClientState)(GLenum); | |||
| void (*DrawArrays)(GLenum, GLint, GLsizei); | |||
| void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); | |||
| void (*EdgeFlagPointer)(GLsizei, const GLvoid *); | |||
| void (*EnableClientState)(GLenum); | |||
| void (*GenTextures)(GLsizei, GLuint *); | |||
| void (*GetPointerv)(GLenum, GLvoid **); | |||
| void (*IndexPointer)(GLenum, GLsizei, const GLvoid *); | |||
| void (*Indexub)(GLubyte); | |||
| void (*Indexubv)(const GLubyte *); | |||
| void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *); | |||
| GLboolean (*IsTexture)(GLuint); | |||
| void (*NormalPointer)(GLenum, GLsizei, const GLvoid *); | |||
| void (*PopClientAttrib)(void); | |||
| void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); | |||
| void (*PushClientAttrib)(GLbitfield); | |||
| void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |||
| void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |||
| #endif | |||
| /* | |||
| * OpenGL 1.2 | |||
| */ | |||
| #ifdef _GLAPI_VERSION_1_2 | |||
| void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |||
| void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); | |||
| void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |||
| void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| #ifdef _GLAPI_ARB_imaging | |||
| void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf); | |||
| void (*BlendEquation)(GLenum); | |||
| void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *); | |||
| void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *); | |||
| void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat); | |||
| void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); | |||
| void (*ConvolutionParameteri)(GLenum, GLenum, GLint); | |||
| void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *); | |||
| void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); | |||
| void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); | |||
| void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei); | |||
| void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei); | |||
| void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *); | |||
| void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *); | |||
| void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); | |||
| void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *); | |||
| void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); | |||
| void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *); | |||
| void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); | |||
| void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); | |||
| void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *); | |||
| void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); | |||
| void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean); | |||
| void (*Minmax)(GLenum, GLenum, GLboolean); | |||
| void (*ResetHistogram)(GLenum); | |||
| void (*ResetMinmax)(GLenum); | |||
| void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); | |||
| #endif /*_GLAPI_ARB_imaging*/ | |||
| #endif /*_GLAPI_VERSION_1_2*/ | |||
| /* | |||
| * Extensions | |||
| */ | |||
| #ifdef _GLAPI_EXT_paletted_texture | |||
| void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |||
| void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); | |||
| void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); | |||
| void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *); | |||
| #endif | |||
| #ifdef _GLAPI_EXT_compiled_vertex_array | |||
| void (*LockArraysEXT)(GLint, GLsizei); | |||
| void (*UnlockArraysEXT)(void); | |||
| #endif | |||
| #ifdef _GLAPI_EXT_point_parameters | |||
| void (*PointParameterfEXT)(GLenum, GLfloat); | |||
| void (*PointParameterfvEXT)(GLenum, const GLfloat *); | |||
| #endif | |||
| #ifdef _GLAPI_EXT_polygon_offset | |||
| void (*PolygonOffsetEXT)(GLfloat, GLfloat); | |||
| #endif | |||
| #ifdef _GLAPI_EXT_blend_minmax | |||
| void (*BlendEquationEXT)(GLenum); | |||
| #endif | |||
| #ifdef _GLAPI_EXT_blend_color | |||
| void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf); | |||
| #endif | |||
| #ifdef _GLAPI_ARB_multitexture | |||
| void (*ActiveTextureARB)(GLenum); | |||
| void (*ClientActiveTextureARB)(GLenum); | |||
| void (*MultiTexCoord1dARB)(GLenum, GLdouble); | |||
| void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *); | |||
| void (*MultiTexCoord1fARB)(GLenum, GLfloat); | |||
| void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *); | |||
| void (*MultiTexCoord1iARB)(GLenum, GLint); | |||
| void (*MultiTexCoord1ivARB)(GLenum, const GLint *); | |||
| void (*MultiTexCoord1sARB)(GLenum, GLshort); | |||
| void (*MultiTexCoord1svARB)(GLenum, const GLshort *); | |||
| void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); | |||
| void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *); | |||
| void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); | |||
| void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *); | |||
| void (*MultiTexCoord2iARB)(GLenum, GLint, GLint); | |||
| void (*MultiTexCoord2ivARB)(GLenum, const GLint *); | |||
| void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort); | |||
| void (*MultiTexCoord2svARB)(GLenum, const GLshort *); | |||
| void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); | |||
| void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *); | |||
| void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); | |||
| void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *); | |||
| void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); | |||
| void (*MultiTexCoord3ivARB)(GLenum, const GLint *); | |||
| void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); | |||
| void (*MultiTexCoord3svARB)(GLenum, const GLshort *); | |||
| void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); | |||
| void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *); | |||
| void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); | |||
| void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *); | |||
| void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); | |||
| void (*MultiTexCoord4ivARB)(GLenum, const GLint *); | |||
| void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); | |||
| void (*MultiTexCoord4svARB)(GLenum, const GLshort *); | |||
| #endif | |||
| #ifdef _GLAPI_INGR_blend_func_separate | |||
| void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); | |||
| #endif | |||
| #ifdef _GLAPI_MESA_window_pos | |||
| void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |||
| #endif | |||
| #ifdef _GLAPI_MESA_resize_buffers | |||
| void (*ResizeBuffersMESA)(void); | |||
| #endif | |||
| }; | |||
| #include "glapitable.h" | |||
| extern void | |||