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Move COPY_FLOAT() macro down into glide driver.

Rewrite COPY_4FV() macro to not use COPY_FLOAT(), and use integer moves as
originally intended.
tags/mesa_20060201
Brian Paul 20 years ago
parent
commit
8850a7e20f
3 changed files with 16 additions and 16 deletions
  1. 2
    0
      src/mesa/drivers/glide/fxdrv.h
  2. 0
    6
      src/mesa/main/imports.h
  3. 14
    10
      src/mesa/main/macros.h

+ 2
- 0
src/mesa/drivers/glide/fxdrv.h View File

@@ -60,6 +60,8 @@
#include "math/m_vector.h"


#define COPY_FLOAT(dst, src) (dst) = (src)

/* Define some shorter names for these things.
*/
#define XCOORD GR_VERTEX_X_OFFSET

+ 0
- 6
src/mesa/main/imports.h View File

@@ -494,12 +494,6 @@ static INLINE int iceil(float f)
#endif


/***
*** COPY_FLOAT: copy a float from src to dest.
***/
#define COPY_FLOAT( dst, src ) (dst) = (src)


/***
*** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
*** original mode to a temporary).

+ 14
- 10
src/mesa/main/macros.h View File

@@ -5,9 +5,9 @@

/*
* Mesa 3-D graphics library
* Version: 6.0
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -176,16 +176,20 @@ do { \
} while (0)
#endif

/** Copy a 4-element float vector (Use COPY_FLOAT to avoid loading FPU) */
#define COPY_4FV( DST, SRC ) \
do { \
COPY_FLOAT((DST)[0], (SRC)[0]); \
COPY_FLOAT((DST)[1], (SRC)[1]); \
COPY_FLOAT((DST)[2], (SRC)[2]); \
COPY_FLOAT((DST)[3], (SRC)[3]); \
/**
* Copy a 4-element float vector (avoid using FPU registers)
* XXX Could use two 64-bit moves on 64-bit systems
*/
#define COPY_4FV( DST, SRC ) \
do { \
const GLuint *_s = (const GLuint *) (SRC); \
GLuint *_d = (GLuint *) (DST); \
_d[0] = _s[0]; \
_d[1] = _s[1]; \
_d[2] = _s[2]; \
_d[3] = _s[3]; \
} while (0)


/** Copy \p SZ elements into a 4-element vector */
#define COPY_SZ_4V(DST, SZ, SRC) \
do { \

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