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radeonsi: fix array textures layer coordinate

Like for cube map (array) gather, we need to round to nearest on <= VI.

Fixes tests in dEQP-GLES3.functional.shaders.texture_functions.texture.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
tags/17.3-branchpoint
Nicolai Hähnle 8 years ago
parent
commit
87f7c7bd65
1 changed files with 10 additions and 1 deletions
  1. 10
    1
      src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c

+ 10
- 1
src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c View File

@@ -1478,13 +1478,22 @@ static void tex_fetch_args(
if (target == TGSI_TEXTURE_CUBE ||
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
ac_prepare_cube_coords(&ctx->ac,
opcode == TGSI_OPCODE_TXD,
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY,
opcode == TGSI_OPCODE_LODQ,
coords, derivs);
} else if (tgsi_is_array_sampler(target) &&
opcode != TGSI_OPCODE_TXF &&
opcode != TGSI_OPCODE_TXF_LZ &&
ctx->screen->b.chip_class <= VI) {
unsigned array_coord = target == TGSI_TEXTURE_1D_ARRAY ? 1 : 2;
coords[array_coord] =
ac_build_intrinsic(&ctx->ac, "llvm.rint.f32", ctx->f32,
&coords[array_coord], 1, 0);
}

if (opcode == TGSI_OPCODE_TXD)
for (int i = 0; i < num_deriv_channels * 2; i++)

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