| @@ -1,4 +1,4 @@ | |||
| /* $Id: dd.h,v 1.6 1999/11/25 17:36:48 brianp Exp $ */ | |||
| /* $Id: dd.h,v 1.7 1999/12/10 16:14:40 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -390,6 +390,7 @@ struct dd_function_table { | |||
| /*** | |||
| *** For supporting hardware Z buffers: | |||
| *** Either ALL or NONE of these functions must be implemented! | |||
| ***/ | |||
| void (*AllocDepthBuffer)( GLcontext *ctx ); | |||
| @@ -420,6 +421,43 @@ struct dd_function_table { | |||
| */ | |||
| /*** | |||
| *** For supporting hardware stencil buffers: | |||
| *** Either ALL or NONE of these functions must be implemented! | |||
| ***/ | |||
| void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
| const GLstencil stencil[], | |||
| const GLubyte mask[] ); | |||
| /* Write a horizontal span of stencil values into the stencil buffer. | |||
| * If mask is NULL, write all stencil values. | |||
| * Else, only write stencil[i] if mask[i] is non-zero. | |||
| */ | |||
| void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
| GLstencil stencil[] ); | |||
| /* Read a horizontal span of stencil values from the stencil buffer. | |||
| */ | |||
| void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, | |||
| const GLint x[], const GLint y[], | |||
| const GLstencil stencil[], | |||
| const GLubyte mask[] ); | |||
| /* Write an array of stencil values into the stencil buffer. | |||
| * If mask is NULL, write all stencil values. | |||
| * Else, only write stencil[i] if mask[i] is non-zero. | |||
| */ | |||
| void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, | |||
| const GLint x[], const GLint y[], | |||
| GLstencil stencil[] ); | |||
| /* Read an array of stencil values from the stencil buffer. | |||
| */ | |||
| /*** | |||
| *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions: | |||
| ***/ | |||