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Change UnProject4 prototype to use nearVal and farVal instead of near

and far because Windows compiler can get confused over these old keywords.
tags/mesa_4_0
Karl Schultz 24 år sedan
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8674e709ee
1 ändrade filer med 1 tillägg och 1 borttagningar
  1. 1
    1
      include/GL/glu.h

+ 1
- 1
include/GL/glu.h Visa fil

@@ -314,7 +314,7 @@ GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdou
GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);

#ifdef __cplusplus
}

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